Hi,
The first stage of my mod is done.
Population fixes for all time periods for every province in the game.
No longer do provinces experience 10 x population growth from scenario to scenario!
Some of the trade goods have been modified as well. More will be modded as i get a chance to test.
I have modded several small changes in the game like lowering the growth of recruits 2% or so. Slightly changed the stats of most of the military units.
These small changes are seperate from the population and trade goods so if you just want the pop changes that is no problem.
I am working on revamping the military system to something approaching reality but i am afraid i cannot do it within the system here. Sigh, waiting for Rome 2!
I would like to remove archers from the game as buildable units and just have them as mercs in 5 or so provinces as archery was quite rare in this period. Also, clout shooting had not been invented yet, the archers did not stand behind the line and fire over the front line. Very few archers were used for the most part, in the range of 2-2.5% of an army.
Also, wood should not be the requirement, horn or something similar should.
Very few wooden bows were used in this period.
I would like to add medium infantry representing barbarian warbands and a few other units. Don't know if i am going to be able to or not yet.
I would like to remove horse archers (Heresy! i know) as a unit and just give the Parthians a (light) cavalry bonus in combat. I would replace the horse archers with heavy cavalry(cataphractoi) and see if i could have them require horses and iron. Again, don't know if i can do this.
Anyway, that is where i am at. If you want the populations and/or other small fixes PM me, and hopefully i will be able to convince the Terranova mod site to fit me in there.
Mike
The first stage of my mod is done.
Population fixes for all time periods for every province in the game.
No longer do provinces experience 10 x population growth from scenario to scenario!
Some of the trade goods have been modified as well. More will be modded as i get a chance to test.
I have modded several small changes in the game like lowering the growth of recruits 2% or so. Slightly changed the stats of most of the military units.
These small changes are seperate from the population and trade goods so if you just want the pop changes that is no problem.
I am working on revamping the military system to something approaching reality but i am afraid i cannot do it within the system here. Sigh, waiting for Rome 2!
I would like to remove archers from the game as buildable units and just have them as mercs in 5 or so provinces as archery was quite rare in this period. Also, clout shooting had not been invented yet, the archers did not stand behind the line and fire over the front line. Very few archers were used for the most part, in the range of 2-2.5% of an army.
Also, wood should not be the requirement, horn or something similar should.
Very few wooden bows were used in this period.
I would like to add medium infantry representing barbarian warbands and a few other units. Don't know if i am going to be able to or not yet.
I would like to remove horse archers (Heresy! i know) as a unit and just give the Parthians a (light) cavalry bonus in combat. I would replace the horse archers with heavy cavalry(cataphractoi) and see if i could have them require horses and iron. Again, don't know if i can do this.
Anyway, that is where i am at. If you want the populations and/or other small fixes PM me, and hopefully i will be able to convince the Terranova mod site to fit me in there.
Mike