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Hey, I took a look at your scene and I could see a few problems.

First of all you need to remove your history, this is probably what makes it blow up in game/previewer. To do this you have to go to Edit > Delete all by type > History (if rigged/animated, you want to take Non-Deformer History). This can be seen in the Channel box.

Secondly you should review your mesh as it misses a lot of splits which will make it next to impossible to do proper animation work. You want to have splits going inside the mesh, if you are unsure how this works I'd recommend to check a modelling and skinning tutorial on YouTube.

Thirdly I saw that you have sorted the meshes in -Z, you want to sort the meshes in +Z as that is how it will be in game.

Hope that it helps!
 
Should be possible as long as the rig is the same. I don't know what you get in the file when converting it in the Jorodox tool, but evidentely you have the rig, so if you export it without any animations you can utilize the animations made for that rig (i.e. humans in the game).

Worth noting however is that it can be hard to know exactly how it looks as you can't preview it in Maya before. But please try and just ask if there's something that is unclear!