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monsterfurby

Not really a fascist brony
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Jul 5, 2005
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Now this is probably an experiment that will not work. However, since my current game of DV is looking to carve out a very interesting alternate history, I was wondering whether anyone has yet successfully tried converting a DV game to EU3 and put in the Magna Mundi events and so forth. Would it be possible? Or should I settle with good old IN vanilla EU3?
Thanks in advance!
 
Porting to Magna Mundi will probably be a better result than porting to vanilla EU3 (IN), as MM has more country tags that can correspond to CK realms, and more cultures to mirror the CK cultural setup.
But either conversion requires a lot of work beforehand setting up the converter, and probably afterwards tweaking the results.

If your goal is speed over accuracy, go for vanilla EU3 IN as you shouldn't need to change the converter's settings.
If your goal is accuracy, read up on how to finetune the converter, then check your results. Tweak the EU3 scenario if needed.

Both yvesp's and ulmont's converter ought to work -- but I've only used yvesp's in the past.
 
I'm also thing about converting my game to Magna Mundi (2, when it comes out). This is how I plan to do it. Please note I have no previous experience with converting, and this is just wishful planning.

I don't intend to use the converter. I've seen some converted games and they look pretty messed up even in vanilla - don't want to see what it'd do with Magna Mundi with its special buildings, tech levels, cultures, country modifiers, etc. MM is much more detailed than CK, and I'm afraid I'd lose a lot of valuable data.

Instead, I plan to take the EUIII scenario editor, open the default Magna Mundi grand campaign (!) and edit it manually. To make it bearable, I won't edit anything else than existing countries, province ownership and perhaps religion. Other things (cultures, building, country sliders) will be kept as in Magna Mundi. My goal is to go through the map province after a province and assign them to new owners. If Magna Mundi doesn't have a particular country, I'll take the most similar unused one and rename it (eg. if I have Sultanate of Rum instead of Seljuk Turks in CK, I'd convert it to Ottoman Empire, and then rename it).

Feel free to say I'm naive and advise me against it :)