• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
I'm slowly working on one, and getting a little farther in understanding what I need to do. But that FP editor isn't easy to use coming in blind. Still, now that I've got the FP files extracted and can load them in the editor, I can see exactly how they work and go from there.

I do have an idea, basically a raid on the Black Market crime system. Intended to be a 5 skull, "you're going to need a lot of pilots and 'Mechs" type. But I might do something small with just two missions to learn the ropes.
 
I'm slowly working on one, and getting a little farther in understanding what I need to do. But that FP editor isn't easy to use coming in blind. Still, now that I've got the FP files extracted and can load them in the editor, I can see exactly how they work and go from there.

I do have an idea, basically a raid on the Black Market crime system. Intended to be a 5 skull, "you're going to need a lot of pilots and 'Mechs" type. But I might do something small with just two missions to learn the ropes.

Thanks - and good luck I am looking forward to it.
 
I'm slowly working on one, and getting a little farther in understanding what I need to do. But that FP editor isn't easy to use coming in blind. Still, now that I've got the FP files extracted and can load them in the editor, I can see exactly how they work and go from there.

I do have an idea, basically a raid on the Black Market crime system. Intended to be a 5 skull, "you're going to need a lot of pilots and 'Mechs" type. But I might do something small with just two missions to learn the ropes.

Should you need beta-testers, consider me "enthusiasticly volunteered"
 
So, I've built an "Away kit" by copying the right files and folders to let me play with the editor on a windows tablet.

Copy:

BATTLETECH\BattleTech_Data\StreamingAssets\editors + MDD + design + sprites

Also copy BATTLETECH\BattleTech_Data\StreamingAssets\data EXCEPT assetBundles and maps folders, they are massive and not needed

Paste them in to a new folder with the same kind of structure "EditorAwayPack\editors" "EditorAwayPack\data\etc" and you can run the various editors stand alone without the rest of the files. I should be able to mess around with building FPs or Events, but without any way to test them until I get back home. But it's something. The whole package comes to lean 134mb too as long as you don't haul around the assetBundles or maps.