Possible Fix
1) Download and install Unity3D: http://unity3d.com/unity/download/
2) Copy mono.dll from \Unity\Editor\Data\PlaybackEngines\windowsstandaloneplayer\Data\Mono to \Steam\steamapps\common\Dungeonland\dungeonland_Data\Mono
3) Start Dungeonland and enjoy possibly less crashes!
Note: I am running Windows 8 Pro 64-bit, and I have an Nvidia GTX 680 video card. No other fixes worked for me.
Also Note: The file we replace will most likely be overwritten when Dungeonland updates.
If the fix doesn't work, just go back to Steam and do "Verify Integrity Of Game Cache" again. This fix is only for if none of the other fixes work for you!
So today I tried to actually run DM_MODE for the first time and found Dungeonland crashing every single time with no errors in output_log.txt:
Looking in Windows Event Viewer, there's also an Information event right after it:
0xc0000005 is a generic memory access violation error and is quite common. 50603bf8 is probably where it originated (which I can't use without a debugger), but the next part of the stack, StackHash_5861, is telling, because that means things got so warped the Windows kernel can't even tell what module faulted. So I guessed it was mono.dll and double-checked to see if the Unity3D 4.0.1 SDK had an updated version, which it does, and lo and behold, that version works for my particular setup.
Unfortunately this doesn't fix my connectivity issues, but at least I can play a local game now.
1) Download and install Unity3D: http://unity3d.com/unity/download/
2) Copy mono.dll from \Unity\Editor\Data\PlaybackEngines\windowsstandaloneplayer\Data\Mono to \Steam\steamapps\common\Dungeonland\dungeonland_Data\Mono
3) Start Dungeonland and enjoy possibly less crashes!
Note: I am running Windows 8 Pro 64-bit, and I have an Nvidia GTX 680 video card. No other fixes worked for me.
Also Note: The file we replace will most likely be overwritten when Dungeonland updates.
If the fix doesn't work, just go back to Steam and do "Verify Integrity Of Game Cache" again. This fix is only for if none of the other fixes work for you!
So today I tried to actually run DM_MODE for the first time and found Dungeonland crashing every single time with no errors in output_log.txt:
Code:
Faulting application name: Dungeonland.exe, version: 3.5.6.44817, time stamp: 0x50603bf8
Faulting module name: unknown, version: 0.0.0.0, time stamp: 0x00000000
Exception code: 0xc0000005
Fault offset: 0x0d7cdb05
Faulting process id: 0x2180
Faulting application start time: 0x01ce00e45e0b30e8
Faulting application path: C:\Games\Steam\steamapps\common\Dungeonland\Dungeonland.exe
Faulting module path: unknown
Report Id: a8d72f23-6cd7-11e2-bea0-0014350013a5
Faulting package full name:
Faulting package-relative application ID:
Looking in Windows Event Viewer, there's also an Information event right after it:
Code:
Fault bucket -909408817, type 1
Event Name: APPCRASH
Response: Not available
Cab Id: 0
Problem signature:
P1: Dungeonland.exe
P2: 3.5.6.44817
P3: 50603bf8
P4: StackHash_5861
P5: 0.0.0.0
P6: 00000000
P7: c0000005
P8: PCH_1C_FROM_ntdll+0x00041318
P9:
P10:
Attached files:
C:\Users\Superuser\AppData\Local\Temp\WER437.tmp.WERInternalMetadata.xml
These files may be available here:
C:\Users\Superuser\AppData\Local\Microsoft\Windows\WER\ReportArchive\AppCrash_Dungeonland.exe_925ccfbac47ab952ed9439fa9f826c32f1506c_218a129f
Analysis symbol:
Rechecking for solution: 0
Report Id: a8d72f23-6cd7-11e2-bea0-0014350013a5
Report Status: 0
Hashed bucket: 138c424df08c3d5d013fe0407e7a0789
0xc0000005 is a generic memory access violation error and is quite common. 50603bf8 is probably where it originated (which I can't use without a debugger), but the next part of the stack, StackHash_5861, is telling, because that means things got so warped the Windows kernel can't even tell what module faulted. So I guessed it was mono.dll and double-checked to see if the Unity3D 4.0.1 SDK had an updated version, which it does, and lo and behold, that version works for my particular setup.
Unfortunately this doesn't fix my connectivity issues, but at least I can play a local game now.
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