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SBerger

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Jun 24, 2015
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So I had this thought, and I have absolutely no idea if others had this as well. In future builds of this quite amazing mod, are there any plans for regional specific buildings? When playing as the Ironbron, you get a building called "Ironborn Shipyard" that gives you more castle tax and ships. What if this idea was expanded upon giving each region a specific type of building that makes playing them a more unique style.

An example for The Westerlands would be a gold/silver mine series of buildings. You can use the same system of upgrading King's Landing to expand a gold/silver mine in your owned counties. Of course not every county can get one, but label specific counties to have them. Casterly Rock can have a county boost labeled " Large gold mine." Giving it a couple levels of an up-gradable gold mine building that can add cash to the output of the castle. And keeping in the style of how the Westerlands uses their mines, a levy boost as well.

The Reach, on the other hand, is very rich in chivalry. A unique knight sort of upgrade (Say a 6 and 7 rank upgrade for the stables) giving a significant increase in heavy cavalry and a heavy cavalry attack bonus (While we at this, make the Ironborn shipyard a 5 and 6 rank for the castle shipyard). This can be also done for The Vale given how much prestige is associated to their knights.

Dorne can have a spear man building because in the book, Quenton told Dany Dorne can provide thousands of spears to her cause (Don't quote me, haven't read the books in months so I can't remember the specific line). The North, I think, should get a light cavalry or mixture of a cavalry specific building, because their famous Northern Cavalry units being their kin to Southern knights. For the High Lordship of Dragonstone, a valyrian building defensive bonus should be given because the houses usually associated with Dragonstone (Celtigar, Velaryon, Targaryen, Sunglass, etc) are ancestors to the Valyrians.

Also, is it possible to give the Riverlord a unique plate armour when they are in command/marshal? Something like the Tully fish scale amour they are seen wearing in the show?

I don't know if anything like this can be done in the next few patch builds. So far there's not much difference in playing the Reach and Rock for example because they're all the same culture wise, religion wise, and land wise. With some unique buildings to have for each area, it would make playing an area feel more like you're playing in that area, not just playing an Andal in Westeros.
 
Each region of Westeros all have different base buildings. I would actually prefer it if some of the minor cultures get cultural buildings, to assist in making them more distinguishable from those around them and to assist in making them more viable to play as. For example, the Sistermen could probably benefit from a building chain that gives them ships and more light infantry, while Crannogmen could have a building that gives them powerful archers and spearmen. Clawmen keeps could provide improved fort levels and small amounts of boats and archers, while the longhalls of the Northern Clans can provide small amounts of mixed infantry and light cavalry.
 
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