Every time I do the boost party focus it looks like it does the total opposite for me, for example when I boost conservatism in france, liberalism goes up, but when I do the opposite: boosting liberalism conservatism gets boosted. I also choose the right ideas for the elections and that seems to have no effect. Could it be that the laws affect political parties greatly?
Hmm...looks like a misconception and biased interpretation of coincidence, but i can still definitely relate to it.
You can only boost a party as such in single provinces or states, but not nationwide, as far as i recall.
The other options are policies/party issues, which often affect several parties with the same policy.
There are alsoevents for raising or lowering militancy and consciousness which affects voting indirectly.
Lots of priests lower consciousness and makes POPs rather vote for the ruling party rather then the party they
have an interest in. See also
vic2.paradoxwikis.com
Outside that the economic situation plays a huge part if not bigger part than these event (as in do they get their needs fullfilled)
and how the POPs value specific policies.
You should also keep in mind who actualy gets to vote in your country, but France should have a good version.
See also :
vic2.paradoxwikis.com
Then there are specific party issues every POP has different opinions on depening on different factors, but as Bunnybob said above,
economic factors such as needs fullfiled play a great role.
vic2.paradoxwikis.com
Then there are general party leanings or "ideologies" and "issues" for each POP.
Let's take
farmers for an example. (from poptypes/farmers.txt)
"Ideologies", so party leaning ;
Code:
ideologies = {
fascist = {
factor = 1
modifier = {
factor = 0.5
not = { militancy = 6 }
}
modifier = {
factor = 1.1
revanchism = 0.01
}
modifier = {
factor = 1.1
revanchism = 0.02
}
modifier = {
factor = 1.1
revanchism = 0.03
}
modifier = {
factor = 1.1
revanchism = 0.04
}
modifier = {
factor = 1.1
revanchism = 0.05
}
modifier = {
factor = 2
revanchism = 0.10
}
modifier = {
factor = 4
revanchism = 0.15
}
modifier = {
factor = 8
revanchism = 0.20
}
modifier = {
factor = 1.1
NOT = { political_reform_want = 0.15}
}
modifier = {
factor = 1.1
NOT = { political_reform_want = 0.05 }
}
modifier = {
factor = 1.1
NOT = { political_reform_want = 0.10 }
}
modifier = {
factor = 2
ruling_party_ideology = fascist
}
modifier = {
factor = 1.1
poor_strata_militancy = 5
}
modifier = {
factor = 1.1
poor_strata_militancy = 6
}
modifier = {
factor = 1.1
poor_strata_militancy = 7
}
modifier = {
factor = 1.1
poor_strata_militancy = 8
}
}
reactionary = {
factor = 1.05
modifier = {
factor = 0.5
not = { militancy = 6 }
}
modifier = {
factor = 1.2
ruling_party_ideology = reactionary
}
modifier = {
factor = 1.2
NOT = { literacy = 0.30 }
}
modifier = {
factor = 1.2
country = {
NOT = { plurality = 0.20 }
}
}
modifier = {
factor = 0.5
consciousness = 6
}
modifier = {
factor = 1.1
NOT = { political_reform_want = 0.15}
}
modifier = {
factor = 1.1
NOT = { political_reform_want = 0.05 }
}
modifier = {
factor = 1.1
NOT = { political_reform_want = 0.10 }
}
modifier = {
factor = 1.1
militancy = 6
NOT = { consciousness = 4 }
}
modifier = {
factor = 1.1
militancy = 7
NOT = { consciousness = 4 }
}
modifier = {
factor = 1.1
militancy = 8
NOT = { consciousness = 4 }
}
modifier = {
factor = 1.1
militancy = 9
NOT = { consciousness = 4 }
}
modifier = {
factor = 1.1
poor_strata_militancy = 5
}
modifier = {
factor = 1.1
poor_strata_militancy = 6
}
modifier = {
factor = 1.1
poor_strata_militancy = 7
}
modifier = {
factor = 1.1
poor_strata_militancy = 8
}
}
conservative = {
factor = 1.1
modifier = {
factor = 0.5
militancy = 6
}
modifier = {
factor = 1.1
NOT = { militancy = 4 }
}
modifier = {
factor = 1.1
NOT = { militancy = 3 }
}
modifier = {
factor = 1.1
NOT = { militancy = 2 }
}
modifier = {
factor = 1.1
NOT = { militancy = 1 }
}
modifier = {
factor = 1.1
NOT = { consciousness = 4 }
}
modifier = {
factor = 1.1
NOT = { consciousness = 3 }
}
modifier = {
factor = 1.1
NOT = { consciousness = 2 }
}
modifier = {
factor = 1.1
NOT = { consciousness = 1 }
}
modifier = {
factor = 1.5
luxury_needs = 1
}
modifier = {
factor = 1.1
luxury_needs = 0.1
}
modifier = {
factor = 2
state_scope = {
poor_strata_everyday_needs = 1
}
}
modifier = {
factor = 1.25
state_scope = {
middle_strata_everyday_needs = 1
}
}
modifier = {
factor = 1.1
nationalvalue = nv_order
}
modifier = {
factor = 0.9
poor_strata_militancy = 5
}
modifier = {
factor = 0.9
poor_strata_militancy = 6
}
modifier = {
factor = 0.9
poor_strata_militancy = 7
}
modifier = {
factor = 0.9
poor_strata_militancy = 8
}
modifier = {
factor = 0.9
poor_strata_militancy = 9
}
}
socialist = {
factor = 1
modifier = {
factor = 1.1
nationalvalue = nv_equality
NOT = { ruling_party_ideology = communist }
}
modifier = {
factor = 0.5
militancy = 6
}
modifier = {
factor = 1.1
social_reform_want = 0.02
}
modifier = {
factor = 1.1
social_reform_want = 0.04
}
modifier = {
factor = 1.1
social_reform_want = 0.06
}
modifier = {
factor = 1.1
social_reform_want = 0.08
}
modifier = {
factor = 1.1
social_reform_want = 0.1
}
modifier = {
factor = 1.1
social_reform_want = 0.12
}
modifier = {
factor = 1.1
social_reform_want = 0.14
}
modifier = {
factor = 1.1
social_reform_want = 0.16
}
modifier = {
factor = 1.1
social_reform_want = 0.18
}
modifier = {
factor = 1.1
social_reform_want = 0.2
}
modifier = {
factor = 2
state_scope = {
not = { poor_strata_everyday_needs = 0.25 }
}
}
modifier = {
factor = 1.25
state_scope = {
NOT = { middle_strata_everyday_needs = 0.25 }
}
}
modifier = {
factor = 1.1
OR = {
poor_strata_militancy = 5
middle_strata_militancy = 5
}
}
modifier = {
factor = 1.1
OR = {
poor_strata_militancy = 6
middle_strata_militancy = 6
}
}
modifier = {
factor = 1.1
OR = {
poor_strata_militancy = 7
middle_strata_militancy = 7
}
}
modifier = {
factor = 1.1
OR = {
poor_strata_militancy = 8
middle_strata_militancy = 8
}
}
modifier = {
factor = 1.05
consciousness = 9
}
modifier = {
factor = 1.05
consciousness = 8
}
modifier = {
factor = 1.05
consciousness = 7
}
}
communist = {
factor = 1
modifier = {
factor = 0.1
NOT = { militancy = 6 }
}
modifier = {
factor = 2
ruling_party_ideology = communist
}
modifier = {
factor = 1.1
social_reform_want = 0.1
}
modifier = {
factor = 1.1
social_reform_want = 0.2
}
modifier = {
factor = 1.1
social_reform_want = 0.3
}
modifier = {
factor = 1.1
social_reform_want = 0.4
}
modifier = {
factor = 1.1
social_reform_want = 0.5
}
modifier = {
factor = 1.1
social_reform_want = 0.6
}
modifier = {
factor = 1.1
social_reform_want = 0.7
}
modifier = {
factor = 1.1
social_reform_want = 0.8
}
modifier = {
factor = 1.1
social_reform_want = 0.9
}
modifier = {
factor = 1.1
social_reform_want = 1
}
}
liberal = {
factor = 1.1
modifier = {
factor = 1.2
consciousness = 9
}
modifier = {
factor = 0.5
militancy = 6
}
modifier = {
factor = 1.2
consciousness = 8
}
modifier = {
factor = 1.2
consciousness = 7
}
modifier = {
factor = 1.2
consciousness = 6
}
modifier = {
factor = 1.2
consciousness = 5
}
modifier = {
factor = 1.1
NOT = { is_ideology_enabled = socialist }
}
modifier = {
factor = 1.1
NOT = { is_ideology_enabled = communist }
}
modifier = {
factor = 1.1
NOT = { is_ideology_enabled = anarcho_liberal }
}
modifier = {
factor = 1.1
nationalvalue = nv_liberty
}
modifier = {
factor = 1.1
political_reform_want = 0.02
}
modifier = {
factor = 1.1
political_reform_want = 0.04
}
modifier = {
factor = 1.1
political_reform_want = 0.06
}
modifier = {
factor = 1.1
political_reform_want = 0.08
}
modifier = {
factor = 1.1
political_reform_want = 0.10
}
modifier = {
factor = 1.1
political_reform_want = 0.12
}
modifier = {
factor = 1.1
political_reform_want = 0.14
}
modifier = {
factor = 1.1
political_reform_want = 0.16
}
modifier = {
factor = 1.1
political_reform_want = 0.18
}
modifier = {
factor = 1.1
political_reform_want = 0.20
}
modifier = {
factor = 1.1
OR = {
poor_strata_militancy = 5
middle_strata_militancy = 5
}
}
modifier = {
factor = 1.1
OR = {
poor_strata_militancy = 6
middle_strata_militancy = 6
}
}
modifier = {
factor = 1.1
OR = {
poor_strata_militancy = 7
middle_strata_militancy = 7
}
}
modifier = {
factor = 1.1
OR = {
poor_strata_militancy = 8
middle_strata_militancy = 8
}
}
}
anarcho_liberal = {
factor = 1
modifier = {
factor = 2
ruling_party_ideology = anarcho_liberal
}
modifier = {
factor = 0.1
NOT = { militancy = 6 }
}
modifier = {
factor = 1.1
political_reform_want = 0.10
}
modifier = {
factor = 1.1
political_reform_want = 0.20
}
modifier = {
factor = 1.1
political_reform_want = 0.30
}
modifier = {
factor = 1.1
political_reform_want = 0.40
}
modifier = {
factor = 1.1
political_reform_want = 0.50
}
modifier = {
factor = 1.1
political_reform_want = 0.60
}
modifier = {
factor = 1.1
political_reform_want = 0.70
}
modifier = {
factor = 1.1
political_reform_want = 0.80
}
modifier = {
factor = 1.1
political_reform_want = 0.90
}
modifier = {
factor = 1.1
political_reform_want = 1
}
}
}
"Issues", so specific policies of each party, rather than only a party as such :
Code:
issues =
{
protectionism = {
factor = 1.1
modifier = {
factor = 1.1
NOT = {
life_needs = 1.0
}
country = { trade_policy = free_trade }
}
modifier = {
factor = 1.1
everyday_needs = 0.25
country = { trade_policy = protectionism }
}
modifier = {
factor = 1.1
everyday_needs = 0.5
country = { trade_policy = protectionism }
}
modifier = {
factor = 1.1
everyday_needs = 0.75
country = { trade_policy = protectionism }
}
modifier = {
factor = 1.1
everyday_needs = 1
country = { trade_policy = protectionism }
}
}
free_trade = {
factor = 1
modifier = {
factor = 0
NOT = {
life_needs = 1.0
}
country = { trade_policy = protectionism }
}
modifier = {
factor = 1.1
everyday_needs = 1.0
country = { trade_policy = free_trade }
}
modifier = {
factor = 1.1
everyday_needs = 0.25
country = { trade_policy = free_trade }
}
modifier = {
factor = 1.1
everyday_needs = 0.5
country = { trade_policy = free_trade }
}
modifier = {
factor = 1.1
everyday_needs = 0.75
country = { trade_policy = free_trade }
}
}
laissez_faire = {
factor = 1
modifier = {
factor = 0
NOT = {
life_needs = 1.0
}
country = {
economic_policy = laissez_faire
}
}
modifier = {
factor = 1.1
everyday_needs = 1.0
country = { economic_policy = laissez_faire }
}
modifier = {
factor = 1.1
everyday_needs = 0.25
country = { economic_policy = laissez_faire }
}
modifier = {
factor = 1.1
everyday_needs = 0.5
country = { economic_policy = laissez_faire }
}
modifier = {
factor = 1.1
everyday_needs = 0.75
country = { economic_policy = laissez_faire }
}
}
interventionism = {
factor = 1
modifier = {
factor = 0
NOT = {
life_needs = 1.0
}
country = {
economic_policy = interventionism
}
}
modifier = {
factor = 1.1
everyday_needs = 1.0
country = { economic_policy = interventionism }
}
modifier = {
factor = 1.1
everyday_needs = 0.25
country = { economic_policy = interventionism }
}
modifier = {
factor = 1.1
everyday_needs = 0.5
country = { economic_policy = interventionism }
}
modifier = {
factor = 1.1
everyday_needs = 0.75
country = { economic_policy = interventionism }
}
}
state_capitalism = {
factor = 1
modifier = {
factor = 0
NOT = {
life_needs = 1.0
}
country = {
economic_policy = state_capitalism
}
}
modifier = {
factor = 1.1
everyday_needs = 1.0
country = { economic_policy = state_capitalism }
}
modifier = {
factor = 1.1
everyday_needs = 0.25
country = { economic_policy = state_capitalism }
}
modifier = {
factor = 1.1
everyday_needs = 0.5
country = { economic_policy = state_capitalism }
}
modifier = {
factor = 1.1
everyday_needs = 0.75
country = { economic_policy = state_capitalism }
}
}
planned_economy = {
factor = 1
modifier = {
factor = 0
NOT = {
life_needs = 1.0
}
country = {
economic_policy = planned_economy
}
}
modifier = {
factor = 1.1
everyday_needs = 1.0
country = { economic_policy = planned_economy }
}
modifier = {
factor = 1.1
everyday_needs = 0.25
country = { economic_policy = planned_economy }
}
modifier = {
factor = 1.1
everyday_needs = 0.5
country = { economic_policy = planned_economy }
}
modifier = {
factor = 1.1
everyday_needs = 0.75
country = { economic_policy = planned_economy }
}
}
jingoism = {
factor = 1
modifier = {
factor = 1.1
revanchism = 0.01
}
modifier = {
factor = 1.1
revanchism = 0.02
}
modifier = {
factor = 1.1
revanchism = 0.03
}
modifier = {
factor = 1.1
revanchism = 0.04
}
modifier = {
factor = 1.1
revanchism = 0.05
}
modifier = {
factor = 1.1
revanchism = 0.10
}
modifier = {
factor = 4
revanchism = 0.15
}
modifier = {
factor = 8
revanchism = 0.20
}
modifier = {
factor = 1.1
war = yes
NOT = {
war_exhaustion = 10
}
}
modifier = {
factor = 1.1
war = yes
NOT = {
war_exhaustion = 20
}
}
modifier = {
factor = 1.1
war = yes
NOT = {
war_exhaustion = 30
}
}
modifier = {
factor = 1.1
war = yes
NOT = {
war_exhaustion = 40
}
}
modifier = {
factor = 1.1
war = yes
NOT = {
war_exhaustion = 50
}
}
modifier = {
factor = 1.1
war = no
is_greater_power = yes
any_neighbor_country = {
is_greater_power = yes
military_score = THIS
}
}
modifier = {
factor = 1.1
war = no
civilized = yes
NOT = { is_greater_power = yes }
any_neighbor_country = {
civilized = yes
NOT = { is_greater_power = yes }
military_score = THIS
}
}
modifier = {
factor = 1.1
war = no
NOT = { civilized = yes }
any_neighbor_country = {
NOT = { civilized = yes }
military_score = THIS
}
}
}
pro_military = {
factor = 1
modifier = {
factor = 1.1
war = yes
NOT = {
war_exhaustion = 10
}
}
modifier = {
factor = 1.1
war = yes
NOT = {
war_exhaustion = 20
}
}
modifier = {
factor = 1.1
war = yes
NOT = {
war_exhaustion = 30
}
}
modifier = {
factor = 1.1
war = yes
NOT = {
war_exhaustion = 40
}
}
modifier = {
factor = 1.1
war = yes
NOT = {
war_exhaustion = 50
}
}
modifier = {
factor = 1.1
war = no
is_greater_power = yes
any_neighbor_country = {
is_greater_power = yes
military_score = THIS
}
}
modifier = {
factor = 1.1
war = no
NOT = { is_greater_power = yes }
civilized = yes
any_neighbor_country = {
civilized = yes
NOT = { is_greater_power = yes }
military_score = THIS
}
}
modifier = {
factor = 1.1
war = no
NOT = { civilized = yes }
any_neighbor_country = {
NOT = { civilized = yes }
military_score = THIS
}
}
}
anti_military = {
factor = 1
modifier = {
factor = 1.1
war = yes
war_exhaustion = 10
}
modifier = {
factor = 1.1
war = yes
war_exhaustion = 20
}
modifier = {
factor = 1.1
war = yes
war_exhaustion = 30
}
modifier = {
factor = 1.1
war = yes
war_exhaustion = 40
}
modifier = {
factor = 1.1
war = yes
war_exhaustion = 50
}
modifier = {
factor = 1.1
war = no
is_greater_power = yes
any_neighbor_country = {
is_greater_power = yes
NOT = { military_score = THIS }
}
}
modifier = {
factor = 1.1
war = no
NOT = { is_greater_power = yes }
civilized = yes
any_neighbor_country = {
civilized = yes
NOT = { is_greater_power = yes }
NOT = { military_score = THIS }
}
}
modifier = {
factor = 1.1
war = no
NOT = { civilized = yes }
any_neighbor_country = {
NOT = { civilized = yes }
NOT = { military_score = THIS }
}
}
}
pacifism = {
factor = 1
modifier = {
factor = 1.1
war = yes
war_exhaustion = 10
}
modifier = {
factor = 1.1
war = yes
war_exhaustion = 20
}
modifier = {
factor = 1.1
war = yes
war_exhaustion = 30
}
modifier = {
factor = 1.1
war = yes
war_exhaustion = 40
}
modifier = {
factor = 1.1
war = yes
war_exhaustion = 50
}
modifier = {
factor = 1.1
war = no
is_greater_power = yes
any_neighbor_country = {
is_greater_power = yes
NOT = { military_score = THIS }
}
}
modifier = {
factor = 1.1
war = no
NOT = { is_greater_power = yes }
civilized = yes
any_neighbor_country = {
civilized = yes
NOT = { is_greater_power = yes }
NOT = { military_score = THIS }
}
}
modifier = {
factor = 1.1
war = no
NOT = { civilized = yes }
any_neighbor_country = {
NOT = { civilized = yes }
NOT = { military_score = THIS }
}
}
}
pro_atheism = {
factor = 1
modifier = {
factor = 1.1
consciousness = 8
NOT = { is_state_religion = yes }
}
modifier = {
factor = 1.1
consciousness = 6
NOT = { is_state_religion = yes }
country = {
religious_policy = moralism
}
}
modifier = {
factor = 0.5
not = { consciousness = 6 }
}
modifier = {
factor = 0.5
not = { consciousness = 7 }
}
modifier = {
factor = 0.5
not = { consciousness = 8 }
}
modifier = {
factor = 0.5
not = { consciousness = 9 }
}
}
secularized = {
factor = 1
modifier = {
factor = 1.1
consciousness = 6
NOT = { consciousness = 8 }
NOT = { is_state_religion = yes }
}
modifier = {
factor = 1.1
consciousness = 6
NOT = { is_state_religion = yes }
country = {
religious_policy = pluralism
}
}
modifier = {
factor = 1.1
consciousness = 6
}
modifier = {
factor = 1.1
consciousness = 7
}
modifier = {
factor = 1.1
consciousness = 8
}
modifier = {
factor = 1.1
consciousness = 9
}
}
pluralism = {
factor = 1
modifier = {
factor = 1.1
consciousness = 2
NOT = { consciousness = 4 }
is_state_religion = yes
}
modifier = {
factor = 0.9
consciousness = 6
}
modifier = {
factor = 0.9
consciousness = 7
}
modifier = {
factor = 0.9
consciousness = 8
}
modifier = {
factor = 0.9
consciousness = 9
}
}
moralism = {
factor = 1
modifier = {
factor = 1.2
NOT = { consciousness = 4 }
is_state_religion = yes
}
modifier = {
factor = 1.1
not = { consciousness = 4 }
}
modifier = {
factor = 1.1
not = { consciousness = 3 }
}
modifier = {
factor = 1.1
not = { consciousness = 2 }
}
modifier = {
factor = 1.1
not = { consciousness = 1 }
}
modifier = {
factor = 0.9
consciousness = 6
}
modifier = {
factor = 0.9
consciousness = 7
}
modifier = {
factor = 0.9
consciousness = 8
}
modifier = {
factor = 0.9
consciousness = 9
}
}
residency = {
factor = 1
modifier = {
factor = 0
NOT = { consciousness = 5}
}
modifier = {
factor = 0
NOT = { is_primary_culture = yes }
}
modifier = {
factor = 1.1
nationalvalue = nv_order
consciousness = 5
}
modifier = {
factor = 1.1
nationalvalue = nv_order
consciousness = 6
}
modifier = {
factor = 1.1
nationalvalue = nv_order
consciousness = 7
}
modifier = {
factor = 1.1
nationalvalue = nv_order
consciousness = 8
}
modifier = {
factor = 1.1
nationalvalue = nv_order
consciousness = 9
}
modifier = {
factor = 1.1
consciousness = 8
}
modifier = {
factor = 1.1
consciousness = 9
}
}
limited_citizenship = {
factor = 1
modifier = {
factor = 0
NOT = { consciousness = 5}
}
modifier = {
factor = 0
NOT = { is_accepted_culture = yes }
NOT = { is_primary_culture = yes }
}
modifier = {
factor = 1.1
nationalvalue = nv_equality
consciousness = 5
}
modifier = {
factor = 1.1
nationalvalue = nv_equality
consciousness = 6
}
modifier = {
factor = 1.1
nationalvalue = nv_equality
consciousness = 7
}
modifier = {
factor = 1.1
nationalvalue = nv_equality
consciousness = 8
}
modifier = {
factor = 1.1
nationalvalue = nv_equality
consciousness = 9
}
modifier = {
factor = 1.1
consciousness = 8
}
modifier = {
factor = 1.1
consciousness = 9
}
}
full_citizenship = {
factor = 1
modifier = {
factor = 0
NOT = { consciousness = 5}
}
modifier = {
factor = 1.1
nationalvalue = nv_liberty
consciousness = 5
}
modifier = {
factor = 1.1
nationalvalue = nv_liberty
consciousness = 6
}
modifier = {
factor = 1.1
nationalvalue = nv_liberty
consciousness = 7
}
modifier = {
factor = 1.1
nationalvalue = nv_liberty
consciousness = 8
}
modifier = {
factor = 1.1
nationalvalue = nv_liberty
consciousness = 9
}
modifier = {
factor = 1.1
NOT = { is_primary_culture = yes }
NOT = { is_accepted_culture = yes }
consciousness = 5
}
modifier = {
factor = 1.1
NOT = { is_primary_culture = yes }
NOT = { is_accepted_culture = yes }
consciousness = 6
}
modifier = {
factor = 1.1
NOT = { is_primary_culture = yes }
NOT = { is_accepted_culture = yes }
consciousness = 7
}
modifier = {
factor = 1.1
NOT = { is_primary_culture = yes }
NOT = { is_accepted_culture = yes }
consciousness = 8
}
modifier = {
factor = 1.1
NOT = { is_primary_culture = yes }
NOT = { is_accepted_culture = yes }
consciousness = 9
}
modifier = {
factor = 1.1
consciousness = 8
}
modifier = {
factor = 1.1
consciousness = 9
}
}
The short , but not less complicated explanation of how POPs vote in Vic2
vic2.paradoxwikis.com
It works great and they really didn't worry to make it complicated for themselves to script and code.
The events are really a minor thing.
Also is the rebel system similar to EU4? For example when Jacobins rebels revolt and I let them do their thing will my country automatically convert to whatever their demands are?
Political party rebels in Vic2 need to occupy the capital for a 30-60 days (italians redshirts require 360),before they succeed and the government changes accordingly.
See also
vic2.paradoxwikis.com
vic2.paradoxwikis.com