http://www.examiner.com/pc-game-in-national/supreme-ruler-cold-war-preview
Building on the success of Supreme Ruler 2020, Supreme Ruler: Cold War takes you back to the tense Cold War years and lets you rule either the United States or Russia. Forge whatever path you desire during those tense years, but it’s probably a good idea to avoid blowing everything to hell in a fiery nuclear doom.
Or if you do, make sure you’re on the “winning side”.
It’s 1949. Do you know where the Bomb is?
Supreme Ruler: Cold War attempts to recreate the entire world as it was during the cold war era, right down to accurately placed cities and the military inventories for all the major world powers. And if you were curious, the entire world consumes 2 million hexes, and the game will accurately recreate all major cities and locations. Someone certainly did their homework.
One of those someones happens to be Lead Designer David Thompson of Battlegoat Studios (the game’s developer), who talked with us at Paradox Con 2011 about Supreme Ruler: Cold War and the immense level of detail put into the game.
“Although the game has tremendous depth, we really want it to allow the player to decide how they want to play, so they can delegate major parts of the game to the AI if they want to.”
Control as much or as little as you like
If you want to focus on the tactical RTS military aspect of the game, you can put most of the diplomacy, espionage, and other elements under AI control. You have 6 AI ministers that you can assign to various areas to handle them for you—again, the goal being to let you control those things that interest you and largely leave the rest on autopilot.
But if you want to control taxes, diplomacy, espionage, military, research and development, etc. you can—to a staggering degree of detail. Thompson quickly drilled down into some of the military inventory, finance screens, and others. Micromanagers and data analysts should have plenty to chew on.
Choose your own path to victory
In the campaign game, you can play as either Russia or the U.S. beginning in 1949—the early beginning of the Cold War. In sandbox mode, you can play any nation—with up to 16 players in a multiplayer game.
You also have the freedom to create your own victory conditions. Some examples Thompson told us about included objectives such as being the first nation to put a satellite into orbit, or being the nation that conquers and holds the Falkland Islands at the end of a set number of turns.
We’ll put a request in now for a victory condition based upon causing the extremely realistic events portrayed in the 1984 movie Red Dawn.
Change history
Like many other strategy games in the Paradox portfolio, Supreme Ruler: Cold War will be historically accurate and immensely detailed. Real world historical events can (and will) happen if the correct conditions occur for them to happen.
“You still have the freedom to play the crazy ruler,” Thompson adds. Yes, you can do ridiculous, crazy things—like just flat out nuking Cuba, avoiding the whole Bay of Pigs Invasion, and redefining “Cuban Missile Crisis.” (Let us know how that works out for you.)
Supreme Ruler: Cold War is scheduled to go gold and ship sometime around June 2011.
Supreme Ruler: Cold War features (courtesy of Paradox Interactive)
* Play as the United States or Soviet Union in Campaign Mode
* Control any Nation in Post-World War II Era in Sandbox Mode
* Use Diplomacy, Trade and Espionage to influence the policies of other nations
* Research new Technologies to give your nation an edge
* Grow and Modernize your Economy
* Control Military production and deployment, or let your Ministers take care of the details
* And when Diplomacy Fails... Sophisticated Real-Time Strategic and Tactical Control of your Military Forces
* Enhanced Graphics and Sound including New 3D Terrain
* Experience the redesigned GUI with improved On-Map feedback and streamlined controls
* Up to 16 players in Multiplayer over local network or Internet