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That would be incredibly welcome!

Could you perhaps quickly give me a pointer on how to overcome this particular issue of the imported rig being distorted or mirrored?
 
Yes, I get similar results using both Jorodox and your tool.

Attached is the British mesh. (Doesn't have the textures so it's useless to anyone without HOI4 unless you are using it for academic purposes like this :)) I've had the same problem with every human I've tried though.

It imports with mirrored left-right, or back-to-front, I can't really tell. I suspect that is the root of the problem.
 

Attachments

  • ENG_infantry.zip
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Currently left and right bones import mirrored the wrong way (e.g. 'RightArm' bone is on the left), and the root bone imports facing -Z rather than +Z.

Do these things need to be fixed?
 
Hah thanks. Still needs a bit of work to make the colours look just right. I like your legionaire, is he a pioneer or could they all have beards in WW2?
 
@ross-g Okay I think I know what the problem is. For some strange reason paradox decided to name all animations GER_xyz.anim except for the USA. Only they have their own animations. And that's why the models explode because the game tries to apply the USA animations but the model is designed for GER animations
No, the USA has 2 separate animations for rifle shooting because they use the M1 Garand which is semi-automatic without the need to cock the weapon after each shot as all other weapons do. The rig however works with all animations as it is the same for all characters.

Is there a way to unbind the legs from the root?
No, not what I am aware of.