I've made a decision for Poland that lets them go on a rampage in the East and try to reclaim the old P-L Republic if they manage to beat Germany. Typically not an AI decision, as you'd imagine.
When I load as POL in 1936, I correctly don't even see the decision, but the AI sometimes manages to trigger it at the start of the game (when completely unready to fight SOV
) and I have to load as them and peace out with acceptall.
Here is the event's triggers. It's not a duplicate ID or a bracket problem, obviciously.
What's the problem?
When I load as POL in 1936, I correctly don't even see the decision, but the AI sometimes manages to trigger it at the start of the game (when completely unready to fight SOV
Here is the event's triggers. It's not a duplicate ID or a bracket problem, obviciously.
Code:
event = {
id = 9123026
random = no
country = POL
decision = {
event = 9123010
OR = {
exists = SOV
exists = RUS
}
NOT = {
atwar = POL
exists = U06 #Free City of Danzig
alliance = { country = ENG country = POL }
ispuppet = POL
}
}
decision_trigger = {
event = 9123010
OR = {
exists = SOV
exists = RUS
}
NOT = {
atwar = POL
exists = U06 #Free City of Danzig
alliance = { country = ENG country = POL }
ispuppet = POL
}
NOT = {
dissent = 12
month = 8
}
month = 4
OR = {
ai = SOV
not = { ai = POL }
}
OR = {
puppet = { country = LIT country = POL }
alliance = { country = LIT country = POL }
not = { exists = LIT }
}
policy = { type = professional_army value = 7 }
}
What's the problem?