This is extremely annoying. My game is modified but I've tested it on several versions so I doubt it's the mods causing this..
What happens is that whenever I save a game where I, or anyone else for that matter (in the case of MP), have productions that are going above normal speed for increased IC cost, the game writes down that doubled or tripled IC cost as the normal production speed cost. It also probably writes down incorrect end dates for the series (need to double-check this though).
So for example if I have a series of infra at x3 speed aka x3 the cost (1x3 IC in this case), then when I load the save that has such a series, it will cost 9 IC instead of 3 IC, and 3 IC instead of 1 IC at normal speed!!
Of course I can go into the save file and edit the cost but this is extremely tedious especially if I need to load often, and it still wouldn't fix the messed up end dates for the series/next completed item. Another way would be to put all sped up productions to normal speed prior to saving, but once again it's tedious and no proper solution to this bug. Also that doesn't help one bit if you're forced to load an autosave because of a crash.
PS. Sorry if this has been posted before. I couldn't find anything on it.
What happens is that whenever I save a game where I, or anyone else for that matter (in the case of MP), have productions that are going above normal speed for increased IC cost, the game writes down that doubled or tripled IC cost as the normal production speed cost. It also probably writes down incorrect end dates for the series (need to double-check this though).
So for example if I have a series of infra at x3 speed aka x3 the cost (1x3 IC in this case), then when I load the save that has such a series, it will cost 9 IC instead of 3 IC, and 3 IC instead of 1 IC at normal speed!!
Of course I can go into the save file and edit the cost but this is extremely tedious especially if I need to load often, and it still wouldn't fix the messed up end dates for the series/next completed item. Another way would be to put all sped up productions to normal speed prior to saving, but once again it's tedious and no proper solution to this bug. Also that doesn't help one bit if you're forced to load an autosave because of a crash.
PS. Sorry if this has been posted before. I couldn't find anything on it.
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