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Kokomorari

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Jan 8, 2009
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Hey guys, been playing the mod a lot lately and have been (finally) succesful with Saath teying to make Sarnor again. As i'm mostly fighting the Dothraki I get to colonize quite a few counties.

Now my problem lies with how easy it is to mess up the whole colony->advanced colony->culture/religion switch with just 1 raiding or rebel stack. Some of of my counties have the colony modifier but the colony building got destroyed by a Dothraki army. Sometimes I lose the colony or advamced colony modifier altogether, is there some way to deal with this or wad?
 
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Colonies are vary precarious really. A lot of maintenance in the colonization phase. Usually you're safe in the "advance colony" part because they now serve a purpose with levies and they can be taxed from. In the colony phase, it's pretty much a 24/7 babysitting unless you're in a very secure spot (Oldstones, Summerhall, that one near Old Volantis). I suggest not expanding through colonies that fast, given how weak the Sarnor holdings are and how much threats you have around. Colonies those sizes don't take long to finish, so you're truce should be all but done by the time you want to expand again.
 
New problem, lost another colony but it did become my culture+religion so no big deal. Yet I have an 'outpost' building which guts my province's tax. Any way to deal with this?