Here' is the list of stuff I found so far, feel free to add your own.
1. The melee disparity is not fixed yet. Lvl 25 knight with a hammer+shield does about 200-260 damage, same lvl warlock does 1.3K. Monsters are about 4k big, so, melee damage (even crits) are irrelevant - you can't actually kill anything via melee when the same monsters can crit my knight through almost 1k DR for cca 1.8k damage (50/50 hp/mana).
2. I noticed this while loading the game: Party was in Red Wastes, and when I clicked on the shop icon I got the Chest inventory. Confused (chest isn't available there) I closed it and clicked shop again. Again Chest showed up. Then I closed it and clicked active quests, and when I closed those only then shop came up as expected after clicking the icon for the third time. Afterwards I couldn't reproduce this.
3. In dungeons debuffs can linger: Big room, event order was trap - combat - sarcophagus. Trap dealt 4 bleeding debuffs, which were all healed during subsequent combat. When I opened the sarcophagus, the guardian came out and all 4 bleeding debuffs returned upon combat start.
Will keep posting when I find more. Thanx for listening.
1. The melee disparity is not fixed yet. Lvl 25 knight with a hammer+shield does about 200-260 damage, same lvl warlock does 1.3K. Monsters are about 4k big, so, melee damage (even crits) are irrelevant - you can't actually kill anything via melee when the same monsters can crit my knight through almost 1k DR for cca 1.8k damage (50/50 hp/mana).
2. I noticed this while loading the game: Party was in Red Wastes, and when I clicked on the shop icon I got the Chest inventory. Confused (chest isn't available there) I closed it and clicked shop again. Again Chest showed up. Then I closed it and clicked active quests, and when I closed those only then shop came up as expected after clicking the icon for the third time. Afterwards I couldn't reproduce this.
3. In dungeons debuffs can linger: Big room, event order was trap - combat - sarcophagus. Trap dealt 4 bleeding debuffs, which were all healed during subsequent combat. When I opened the sarcophagus, the guardian came out and all 4 bleeding debuffs returned upon combat start.
Will keep posting when I find more. Thanx for listening.