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Zemurin

Weaver of the Converters
122 Badges
Jun 29, 2016
4.613
1.711
  • Crusader Kings II: Monks and Mystics
1. Gamemaster battle via Armor of Faith still broken:

gmfail.png


Here are two attempts at beating the GM. Whenever he kills himself via Armor of Faith, he gets replaced by a random monster and the combat freezes. Once can go to the main menu and reload the game but the battle starts from beginning and the spent consumables are still spent,

I haven't managed to kill him by a direct assault as it's very difficult to time (he takes 1.2k AoF damage per round), and besides, this shouldn't be happening.

I first reported this in b65 but this issue may have been here forever.

2. Thank you for returning XX of YY into the game. For the first time in a month I got not one but two XX of YY drops. The chests are also cool additions, thanx. Yes I know this is not a bug, but still felt grateful. :)
 
3. Shop is still behaving funky and goes unresponsive:

shopfail.png


Nameless Bridge shop - opening it it goes to "Consumables" yet shows equipment. Clicking Trinkets (image2) highlights trinkets yet till shows equipment. Finally clicking Equipment clears Trinkets highlight, but does little else - it's still equipment and one cannot view anything else.

Save/Menu + Reload does nothing.

Furthermore, the wandering shop never actually updates - new equipment is loaded only on full game start/restart and wherever one accesses the wandering shop it's inventory will always remain the same even if I save the game and reload it.
 
4. Loincloth* of confusion immunity is a hoax.

lc.png


..Which is a damn shame and makes me wonder if the other immunities granted by Items* were also faux?
 
5. Pick save game dialogue breaks flow:

I was merrily traveling from A to B. While passing through Meadow I got an ambush. Ok, business as usual. At that very moment out of the blue I got a "Pick save game: Cloud (older), Local (newer)", so I clicked local to dismiss it. While this was going on the combat started but the GUI was stuck at traveling screen:

combat.png


This is me having a "combat" against who knows what at the meadow. The only way out was to kill the game and restart it.
 
6. New game plus dialogue:

newgameplus.png


I'm sure this isn't supposed to look like this. This ocured after defeating Paper Knight and finishing the main questline.

7. NG+ available far before (6), no notification.

I got the option to turn my game into NG+ at some point after first visiting the Past, far before defeating the Paper Knight. If this is intentional then the dialogue form the picture above is ill-timed and should occur when the option becomes available.
 
8. New quasi-warlock effects causing a complete mess:

bugs.png


all of this happened during the battle vs 5 shadows (mirror of inwardly reflection quest) but can also happen whenever one fights warlock-type mobs such as swamp bandits.

bug 1: I got hit by a "DELEVEL" effect. While amusing I'm sure it's not supposed to turn a lvl 35 character into a lvl -40 character. The damage output is completely broken, my hp/mana dropped to 41/9 + 2k/1k which I had in items, and to make matters worse, my damage remained regular - so it wasn't actually modified.

bug 2: At the same time I got hit by a "FREEZE" effect. It set my initiative to -70 which is completely irrelevant at it only can hit someone within the battle - and in the battle the initiatives are not rerolled.

bug 3: I got also hit by a "NERF" effect which does absolutely nothing visible on the character sheet.

bug 4: All of these effects are invisible on the player tab - If there are already actuve debuffs such as bleeding, those debuffs will be shoved a bit to the right to "make room" for the new debuffs but those are not shown live.
 
3. Shop is still behaving funky and goes unresponsive:
This bug is triggered by having IAP disabled in your OS; try enabling that before you play.

Furthermore, the wandering shop never actually updates - new equipment is loaded only on full game start/restart and wherever one accesses the wandering shop it's inventory will always remain the same even if I save the game and reload it.
This is WAD I'm told, to prevent an exploit.
 
This bug is triggered by having IAP disabled in your OS; try enabling that before you play.

Unfortunately not in my case. Android 7.1, IAP enabled (and quite frequently used), no issues buying new games / IAPs from google play store. Maybe some other root cause?
 
RE: bug 8) "NERF":

I got hit by this again - it apparently nerfs your critical chance to 0%. Unfortunately without debuff icons visible it's impossible to tell if you have this debuff or if you resisted it when it got first applied.

So, NERF actually works, just isn't visible - same as the other new debuffs.

RE: bug 8) "DELEVEL":

Got hit by this quite a few times more. I was at level 40 and it deleveled me to -61. HP and MANA remained identical to the picture above - 41 HP, 9 MANA, + whatever I had in gear at the time.

Needless to say any such delevel in a situation where one is not wearing +HP/MANA items is instant death. Otherwise it's a cool new toy.
 
9. Subsurface Hazards environment effect applies old poison value.

When hit by a gnoll in the swamp for some bleeding (150) the subsurface hazards applied secondary effect: Poison (2). This should be increased to some sensible value.


10. Fighting dopplegangers messes up initiatives in a haphazard way.

After the fight starts every mob and player gets assigned an initiative. For *every single attack anyone makes* all the monster initiatives get reshuffled. This includes even actions such as morphing a doppleganger into a monster.

I've had hilarious battles vs. 7 dopplegangers where some of them morphed and attacked 3-4 times in a row, while others never got to their turns!

This is a fresh regression as this has not happened prior to b77 game version.
 
11. Similar to 4), Scale Mail of DPSing has "Immunity to Weakness".

It doesn't, it just says it does.

On the other hand, Mace of Healing which has Stun Immunity - works perfectly.
 
In relation to Bug #1 (GM battle bug) This will occur with anything that kills the GM on his turn (Warrior Riposte skill, Ect.) Please fix this, it is incredibly debilitating cause when you do restart the game you have no other option then to immediately start the battle again. You cannot travel or visit any shops, and all you party members have the same health as when the GM died. So if you don't have healing items to bring them healthy again it makes the fight nearly impossible to attempt a second, (or in my case a third, cause he died to ripost 2 fights in a row) time without losing.
 
Hello,

Let me thank you for these great bug reports! It's extremely helpful and we're taking all of them into our bug database - and will resolve them as soon as possible.

Really, huge thanks!
/Nisshagen
 
Hello,
Let me thank you for these great bug reports! It's extremely helpful and we're taking all of them into our bug database - and will resolve them as soon as possible.

Thank you for responding and your positive attitude. I would humbly suggest you sift through other bug reporting posts (for previous versions) as I don't always test if every bug was fixed in every version.

It would be really helpful if the changelists for new mobile releases contained more information on what was changed/fixed instead of just the new features. I'm aware most players don't consider these relevant but the few old-timers like me who've been with the game since forever do care. :)

Thanx again for letting us know you're with us.
 
Hey,

Yeah, we're rolling through all the bug reports from this forum, and trying to make sense of the reports from the Google Play/App Store reviews.
We do have pretty extensive release information on iOS, but for Google Play/Android we're only allowed 300 characters - which obviously isn't enough for a full list.

We'll see if we can set up a post here on the forums per update.
Again, many thanks for this - super helpful!

/Nisshagen