1) The AI does not make sure it has manpower reserves. This is especially bad for Germany and the SU, who build units until their manpower reachs 0. When they go to attack anyone, they usually fail because they cannot reinforce their armies. Even the US has built divisions down to 0 manpower. There needs to be a manpower check added (if possible) to the AI files.
2) The Japanese aggressiveness is vastly improved, but their naval arrangements need a major overhaul. In addition, they do nothing against the US in the pacific, instead focusing solely on Australia/Dutch East Indies. In my current game they steamrolled the dutch, singapore, india, and took australia. Now they are not doing anything, its as if the AI turned off.
They organize their fleets poorly, usually having a severe lack of escorts. In one disasterous battle, my 8 carriers/6 CAs/16 CL fleet ran into 50 japanese ships, only 10 of them were screens. After 3 days of fighting, 8 japanese battleships, 6 BCs, 15 CVs, and 4 CVLs lay on the bottom of the ocean with not a single ship lossed on my side. I am playing romania, btw, and my admiral was only skill 2 or 3, and my doctrines were fairly out of date, so i found the battle to be rather comical (literally every CV and CVL the japanese had was destroyed).
3) The canadian AI should continue to build factories, especially prior to war breaking out. In my normal DD games, the canadians usually topped out at around 70-80 IC (i decreased factory build times to 180 days), and they arent being as useful as they usually are. In fact, they havent built a single additional IC, and their army/navy is about half its usual size due to their low production output.
4) The Italian AI is MUCH better in africa, but it has one fatal flaw: strategic redeployment/overreacting to invasion. The Italians had pushed the british passed suez and had over 60 divisions in africa. Then, i landed a handful of troops (maybe 9, tops) and they italians redeployed almost their entire army back to meet my force. The british were able to march back across africa and reclaim all their possesions, while i continued my advance east, into the provinces the italians were going to redeploy to.
The Italians need to be programmed to not redeploy their divisions AND garrison their beaches, and also garrison the captured british beaches. Also, they maintain to many troops in europe, even with 60 divisions in africa, they still had ~75 standing around in italy. They dont need that many to have 3-4 divisions on every beach.
It might be nice if the Italian AI built a few IC to obtain the last tech slot, too.
5) Now because of who I was playing (romania) and my actions, i cant really say how effective the german or soviet AI was. One note: the soviets REALLY need to build some convoys. The soviets, having built 700 divisions, managed to easily steam through germany's 350 divisions (both were out of manpower), once the soviets reached amsterdam i pushed up to konisberg, trapping over 500 soviet divisions in W europe out of supply.
I took my time and destroyed all of them, which wasnt overly difficult because they were all out of supply, and they had 0 convoys for which to supply them. Also, because the soviets had reduced their manpower to 0 by building so many divisions, they could build no more replacements and i ran them over.
2) The Japanese aggressiveness is vastly improved, but their naval arrangements need a major overhaul. In addition, they do nothing against the US in the pacific, instead focusing solely on Australia/Dutch East Indies. In my current game they steamrolled the dutch, singapore, india, and took australia. Now they are not doing anything, its as if the AI turned off.
They organize their fleets poorly, usually having a severe lack of escorts. In one disasterous battle, my 8 carriers/6 CAs/16 CL fleet ran into 50 japanese ships, only 10 of them were screens. After 3 days of fighting, 8 japanese battleships, 6 BCs, 15 CVs, and 4 CVLs lay on the bottom of the ocean with not a single ship lossed on my side. I am playing romania, btw, and my admiral was only skill 2 or 3, and my doctrines were fairly out of date, so i found the battle to be rather comical (literally every CV and CVL the japanese had was destroyed).
3) The canadian AI should continue to build factories, especially prior to war breaking out. In my normal DD games, the canadians usually topped out at around 70-80 IC (i decreased factory build times to 180 days), and they arent being as useful as they usually are. In fact, they havent built a single additional IC, and their army/navy is about half its usual size due to their low production output.
4) The Italian AI is MUCH better in africa, but it has one fatal flaw: strategic redeployment/overreacting to invasion. The Italians had pushed the british passed suez and had over 60 divisions in africa. Then, i landed a handful of troops (maybe 9, tops) and they italians redeployed almost their entire army back to meet my force. The british were able to march back across africa and reclaim all their possesions, while i continued my advance east, into the provinces the italians were going to redeploy to.
The Italians need to be programmed to not redeploy their divisions AND garrison their beaches, and also garrison the captured british beaches. Also, they maintain to many troops in europe, even with 60 divisions in africa, they still had ~75 standing around in italy. They dont need that many to have 3-4 divisions on every beach.
It might be nice if the Italian AI built a few IC to obtain the last tech slot, too.
5) Now because of who I was playing (romania) and my actions, i cant really say how effective the german or soviet AI was. One note: the soviets REALLY need to build some convoys. The soviets, having built 700 divisions, managed to easily steam through germany's 350 divisions (both were out of manpower), once the soviets reached amsterdam i pushed up to konisberg, trapping over 500 soviet divisions in W europe out of supply.
I took my time and destroyed all of them, which wasnt overly difficult because they were all out of supply, and they had 0 convoys for which to supply them. Also, because the soviets had reduced their manpower to 0 by building so many divisions, they could build no more replacements and i ran them over.