Hi,
For my personal project I am doing in UE5, I am developing a hex-based landscape. Out of all titles available I think that AoW4 terrain seems the most crisp and fluid, and I am curious what procedures/alghorithms were used to generate such a beautiful landscape (especially mountains). I do have some theories about that, but if one of the AoW4 developers gave me some directions, It would be really appreciated.
Kind regards,
MK
For my personal project I am doing in UE5, I am developing a hex-based landscape. Out of all titles available I think that AoW4 terrain seems the most crisp and fluid, and I am curious what procedures/alghorithms were used to generate such a beautiful landscape (especially mountains). I do have some theories about that, but if one of the AoW4 developers gave me some directions, It would be really appreciated.
Kind regards,
MK
- 3