
Project Crypso
Welcome to my latest foray into the fantasy rpg genre. After the abrupt end to SOIAF, rl complications have mellowed and I am able to pursue my favourite hobby once again. The purpose of this thread is to gather players for a community effort to essentially build our own fantasy world before the game begins.
Through the reaches of time, the great continent Pangea stretched across the world of Crypso. Pangea was host to numerous races, each of whom had established great kingdoms and carved their own dominions from the varied landscapes of their world. Some stood at an apex of culture, pursuing peace, knowledge and art; while others lived by the sword, and greedily gathered resources and peoples under their control. It seemed that the many kingdoms that sprawled across Pangea were the masters of the world... Until the cataclysm came.
While the peoples busied themselves with the minutia of everyday life, and their rulers busied with governance and rivalries, the world seemed to awake with a furious anger. The oceans boiled, the land cracked letting in a fuming sea, and the mountains erupted with fiery magma. Cities, kingdoms, entire civilizations were gone to the unbridled fury of the world. Now, five hundred years later, the ancestral memory of the survivors' descendants runs deep with the terror that the cataclysm brought.
The once great continent of Pangea shattered, but a fragment of the landmass remains. Huddled unto the shrinking lands, the survivors struggle to rebuild their lost civilizations.
As far as mechanics go, I shall be using common sense and IC to determine order outcomes. There will be a stat system that players can use as an anchor of sorts for ICs and to attempt to improve upon. Rather then a currency, the game will have several resources that players harvest and trade with different effects.
For example, Iron will allow for better equipped armies,
Food for greater populations,
Precious metals to buy mercenaries,
lumber for building navies,
and stone for greater fortifications.
With finite resources in the world, players should be inclined to trade and wage conflict for dwindling resources. If this sound interesting to you, then I welcome you to begin drawing up a faction. You are free to create your own race and culture, each with it's own strengths and weaknesses, as well as a rich history crafted with cooperation from the community.

Although all regions above have been claimed, there is still an opportunity to play as an unlanded character.
I should point out that there are many that have been displaced from the worldwide disaster centuries ago. Displaced people have been forced into a nomadic life, wondering the wildlands of the world and risking trespass into held lands for the rich resources they offer. Those who miss out on a major region may join as a nomadic tribe, offering a rich history to entwine with the works of the other players. Nomads, though numerous, will not begin with an abundance of any resource, forced to gain resources through other means.
Players may also wish to join as a single adventure, party or mercenary company, though their effects on the world will be minimal.
Join the discussion at #Crypso.
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