So I was reading about the GAU-8, the 30mm gun on the A-10 (Warthog) and how the recoil from it is so strong that it counters the thrust of the engines! That got me thinking about momentum and how no space sim with railguns never takes it into account.
So it got me thinking: How about for railguns, we make it so the projectile momentum is the balancing factor i.e. You cannot have a massive or a fast-projectile gun without a massive ship to absorb the recoil!
Fast projectile - better effective range, more accuracy (smaller time-to-target)
Big projectile - more damage/explosive warhead; more momentum transferred
A really large ship would also be better at handling impact from larger projectiles - less recoil so it wouldn't bounce around so much.
It would give a real reason for building massive battleships.
The downside, ofcourse, would be a much bigger target size and poorer manouverability compared to smaller ships
Lasers/Energy weapons would have the advantage of not being mass dependent, so you can stick a really powerful one on a small craft (power permitting - but antimatter is pretty efficient). Ofcourse, their issue would be damage dropoff with range.
So you could have battleships as the only extremely long range heavy hitters and lasers as the go-to choice for pinpoint targeting and/or short range vaporizing.
Plus it lends itself to logistical issues too: lasers being less supply heavy than rails.
So it got me thinking: How about for railguns, we make it so the projectile momentum is the balancing factor i.e. You cannot have a massive or a fast-projectile gun without a massive ship to absorb the recoil!
Fast projectile - better effective range, more accuracy (smaller time-to-target)
Big projectile - more damage/explosive warhead; more momentum transferred
A really large ship would also be better at handling impact from larger projectiles - less recoil so it wouldn't bounce around so much.
It would give a real reason for building massive battleships.
The downside, ofcourse, would be a much bigger target size and poorer manouverability compared to smaller ships
Lasers/Energy weapons would have the advantage of not being mass dependent, so you can stick a really powerful one on a small craft (power permitting - but antimatter is pretty efficient). Ofcourse, their issue would be damage dropoff with range.
So you could have battleships as the only extremely long range heavy hitters and lasers as the go-to choice for pinpoint targeting and/or short range vaporizing.
Plus it lends itself to logistical issues too: lasers being less supply heavy than rails.