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HFY

Field Marshal
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May 15, 2016
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I'm seeing friends and neutrals capturing wild fauna inside my empire's borders. This is annoying if I want to RP a xenophile who deliberately allows fauna to survive inside my borders. It's distressing to see fauna which I went out of my way to not murder -- e.g. amoebas and crystals if I did their pacification projects -- getting murdered by passing allied fleets, and it's equally distressing to see them get captured by allies or neutrals with their space poke-balls.

I'd like some kind of policy choice to allow or prohibit other empires from attacking or poaching wild critters inside my borders.

I'd also like to be able to create fauna spawn points where new fauna are created. Amor Alveao does this occasionally via events, but it's not often, and it's just them AFAICT.

- Let me build a kilostructure which functions as a fauna spawn point for a specific type of fauna which I own, maybe only one fauna type per system.
- Let me restrict what other empires can do to wild fauna inside my borders.
- Pacified critters should remain pacified for everyone while inside my borders, so they're not attacking others either.
 
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I like most of that, but pacified fauna being aggressive to other people in your borders is a bonus to pacifying them in the first place, because it means you have free defenses. Also it would be nice if you could block off specific systems from hunting. I'd like to be able to set science ships to automatically capture without worrying about them destroying special systems like Tiyana Vek.
 
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I like most of that, but pacified fauna being aggressive to other people in your borders is a bonus to pacifying them in the first place, because it means you have free defenses. Also it would be nice if you could block off specific systems from hunting. I'd like to be able to set science ships to automatically capture without worrying about them destroying special systems like Tiyana Vek.

Hostile to non-allies, maybe.

Hostile to enemies, sure. If I'm at war then it would be great if the little bio-speedbumps could handle some defense.

I'd also be happy to see neutral science ships get smacked, but I don't want my fauna to get hunted in self-defense because a big fleet flew through en route to somewhere else.


And yeah I would like it if my science automation didn't de-populate fauna spawning systems.
 
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I like the idea of banning all types of hunting of fauna in my systems.

It could also lead to (like how undefended trade routes can get piracy) undefended fauna systems could get poachers.
 
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Personally think Ethics should be updated on this new feature. Xenophile and perhaps even Pacifist should have a policy against disturbing or capturing Space Fauna given their nature towards harming life since if you poach too much, Tiyanki cannot reproduce. I mean they get the ability to Pacify certain fauna so that should come with the consequence of not being able to capture them.
 
I like the idea of designating systems or sectors as preserves for space fauna, actually. Could even have a special research stations that generate research/unity based on the number of space fauna in the system/sector for that preserve.

EDIT: By stations, I meant starbase structures.
 
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Just to make criminal megacorps even more annoying, give them the ability to poach protected space wildlife inside other people's borders! As if everyone didn't hate them enough already.
 
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