I'm starting to seriously wonder about a few obvious quality of life features that seem to have been ignored that are quickly becoming vital, namely the ability to order a large volume of things without several hundred clicks. The reason why I'm bringing this up is I'm reaching a point where I actually think it's starting to kill my mouse.
1. Shipments in rockets: If you're trying to bring a few tons of resources up, this isn't a problem. When you need to fill an entire rocket with something like electronics, machine parts, food, or polymers? Better get ready to spam your left mouse button. This could be fixed so easily by having a box we click and then type the amount of the resource we want to buy.
2. Drone/biorobot manufacturing: same as above, if you want to have drones or biorobots produced in large numbers (more likely with drones, biorobots not so much unless you're trying to force the fleshy humans to go extinct) you need to spam your mouse button to do this. The same solution as the first issue would work, or a slider to indicate how many drones you want to have total in relation to the number of drone hubs (ie, setting the slider to 10 per hub when you have 5 hubs will cause it to automatically order production until you have 50 drones either on standby or deployed at a hub, but it will keep producing if there's a hub with less than ten)
3. Drone hubs: Want to deploy a drone from a prefab? No problem. Want to fill up a hub in a high-traffic area? it's going to be a while. Same as above, a slider to say "keep at least this many drones at this hub" would be so much easier.
For things not related to the "mouse killing tedium" variety above:
4. Less needy transports: It'd be nice if, late game, I could build an RC transport and click a button to have it start trying to spread, say, food between storages and depots near domes automatically (but keep each one above a certain amount) so you don't need to check in on your growing fleet every few minutes to find out how many have stopped their relatively simple transport routes and reassign them.
These are the complaints I can currently think of off the top of my head. Does anyone agree with any of them?
1. Shipments in rockets: If you're trying to bring a few tons of resources up, this isn't a problem. When you need to fill an entire rocket with something like electronics, machine parts, food, or polymers? Better get ready to spam your left mouse button. This could be fixed so easily by having a box we click and then type the amount of the resource we want to buy.
2. Drone/biorobot manufacturing: same as above, if you want to have drones or biorobots produced in large numbers (more likely with drones, biorobots not so much unless you're trying to force the fleshy humans to go extinct) you need to spam your mouse button to do this. The same solution as the first issue would work, or a slider to indicate how many drones you want to have total in relation to the number of drone hubs (ie, setting the slider to 10 per hub when you have 5 hubs will cause it to automatically order production until you have 50 drones either on standby or deployed at a hub, but it will keep producing if there's a hub with less than ten)
3. Drone hubs: Want to deploy a drone from a prefab? No problem. Want to fill up a hub in a high-traffic area? it's going to be a while. Same as above, a slider to say "keep at least this many drones at this hub" would be so much easier.
For things not related to the "mouse killing tedium" variety above:
4. Less needy transports: It'd be nice if, late game, I could build an RC transport and click a button to have it start trying to spread, say, food between storages and depots near domes automatically (but keep each one above a certain amount) so you don't need to check in on your growing fleet every few minutes to find out how many have stopped their relatively simple transport routes and reassign them.
These are the complaints I can currently think of off the top of my head. Does anyone agree with any of them?