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for the uv map of the LOD I used Flatten Mapping in 3ds max:
screenshot_428.jpg


I am sure there is something similar in blender

Textures will be applied by the engine from the base model
 
for the uv map of the LOD I used Flatten Mapping in 3ds max:
screenshot_428.jpg


I am sure there is something similar in blender

Textures will be applied by the engine from the base model

I've got to look for that in blender, yep.

But well remapping a super low poly model is quite fast :happy: