Hey guys! I tried looking around and I didn't find this answered - if it has been, I'm really sorry. Please disregard!
Anyway, here's my question. Is it possible to create an empire that begins with more than one native pop? Is it possible to make it so that not only is it available as a modded custom empire, but give the player the ability to make it themselves in-game? I understand that balance can be an issue here, but I'd rather see this become a reality and worry about balance later.
Basically what I'm asking for / suggesting / trying to find a way to do, is let the player create, for an example, the High Fantasy empire. In that Empire we would have humans, elves, dwarves and orcs. They'd all have it in common that they developed on a continental planet, so they share that preference. But then orcs live short lives, but they're tough, talented and quick learners. Elves live incredibly long, but breed and learn slowly. Dwarves live longer than humans, but are anti-social and rude. Then the humans get their own traits and bam. There's your first planet.
Then as you spread out, you may choose to settle some planets with pops good at industrial efforts, or farming food, or whatever. This would also make me want the ability to build higher tech mega-colony ships, that could carry two pops, then eventually three. Send the elves and dwarves to Mars for farming and mining.
But if this becomes possible, this opens up the ability to bring in all kinds of fictional empires. Star Trek and Star Wars both come to mind with so many different races working and living together. You could also make silly Empires, like Warhammer Fantasy empire that'd start with a pop for every single different Warhammer army.
So can this be done? Or is it doomed to being event driven?
Also, with this comes my want for the ability to have different ethics within your species. They could be political, lilke Communists and Capitalists, or they could be cultural, like a 'Northern' fantasy faction that gets militaristic ethos vs a 'Southern' that gets spiritualistic. And, if you've got more than one species in your starting empire, it'd be nice to see the possibility of species specific ethics groups at the start of a game. So Orcs might have a higher chance of being a 'Tribal' ethic group, with militarism and spiritualism, while Humans and Elves might both have a higher chance of being merchants, or something else.
Could a system like this actually be made? Would it have to be universal and random? Could you create these factions yourself during empire-generation?
From what I've seen this could be done but only very clumsily through events. Like I can create en empire with different pops, but they'd have to be coded into the events, so instead of creating an empire I'd be creating a -mod-. I don't believe this can be done at all, but I hope to be proven wrong.
Anyway, here's my question. Is it possible to create an empire that begins with more than one native pop? Is it possible to make it so that not only is it available as a modded custom empire, but give the player the ability to make it themselves in-game? I understand that balance can be an issue here, but I'd rather see this become a reality and worry about balance later.
Basically what I'm asking for / suggesting / trying to find a way to do, is let the player create, for an example, the High Fantasy empire. In that Empire we would have humans, elves, dwarves and orcs. They'd all have it in common that they developed on a continental planet, so they share that preference. But then orcs live short lives, but they're tough, talented and quick learners. Elves live incredibly long, but breed and learn slowly. Dwarves live longer than humans, but are anti-social and rude. Then the humans get their own traits and bam. There's your first planet.
Then as you spread out, you may choose to settle some planets with pops good at industrial efforts, or farming food, or whatever. This would also make me want the ability to build higher tech mega-colony ships, that could carry two pops, then eventually three. Send the elves and dwarves to Mars for farming and mining.
But if this becomes possible, this opens up the ability to bring in all kinds of fictional empires. Star Trek and Star Wars both come to mind with so many different races working and living together. You could also make silly Empires, like Warhammer Fantasy empire that'd start with a pop for every single different Warhammer army.
So can this be done? Or is it doomed to being event driven?
Also, with this comes my want for the ability to have different ethics within your species. They could be political, lilke Communists and Capitalists, or they could be cultural, like a 'Northern' fantasy faction that gets militaristic ethos vs a 'Southern' that gets spiritualistic. And, if you've got more than one species in your starting empire, it'd be nice to see the possibility of species specific ethics groups at the start of a game. So Orcs might have a higher chance of being a 'Tribal' ethic group, with militarism and spiritualism, while Humans and Elves might both have a higher chance of being merchants, or something else.
Could a system like this actually be made? Would it have to be universal and random? Could you create these factions yourself during empire-generation?
From what I've seen this could be done but only very clumsily through events. Like I can create en empire with different pops, but they'd have to be coded into the events, so instead of creating an empire I'd be creating a -mod-. I don't believe this can be done at all, but I hope to be proven wrong.