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unmerged(463120)

Private
3 Badges
Mar 9, 2012
21
0
  • Crusader Kings II
  • Divine Wind
  • Victoria 2: A House Divided
Hi all!

i just managed to become pope and king of sicilia. my question is how i can stop this gamepausing popups that appears if you are pope and someone wants an indulgence. i get 2 -6 every day and that makes my game unplayable! (its an useless event/decision because i can only accept...)

i never modded something by myself, so i don´t know what to change...

i found the event in the events folder / religious_events:

Code:
###############################################################
# Interactions from decisions
###############################################################

#Character purchases indulgence
character_event = {
	id = 39250
	desc = "EVTDESC39250"	
	picture = GFX_evt_emissary
	
	is_triggered_only = yes
	
	option = {
		name = "EVTOPTA39250" 
		FROM = {
			character_event = { id = 39251 days = 3 random = 7 tooltip = "EVTTOOLTIP39251" }
		}
	}
}
		
#Character gets approval
character_event = {
	id = 39251
	desc = "EVTDESC39251"
	picture = GFX_evt_pope
	
	is_triggered_only = yes
	
	option = {
		name = "EVTOPTA39251"
		trigger = {
			reverse_opinion = { who = FROM value = 75 }
		}
		if = {
			limit = { piety = 500 }
			scaled_wealth = -0.9
			piety = 25
		}
		if = {
			limit = { NOT = { piety = 500 } }
			scaled_wealth = -1.0
			piety = 25
		}
		FROM = {
			opinion = {
				who = ROOT
				modifier = bought_indulgences
				years = 5
			}
		}
		clr_character_flag  = ask_for_indulgence	
	}
	option = {
		name = "EVTOPTA39251"
		trigger = {
			NOT = { reverse_opinion = { who = FROM value = 75 } }
			reverse_opinion = { who = FROM value = 0 }
		}
		if = {
			limit = { piety = 400 }
			scaled_wealth = -1.15
			piety = 25
		}
		if = {
			limit = { NOT = { piety = 400 } }
			scaled_wealth = -1.25
			piety = 25
		}
		FROM = {
			opinion = {
				who = ROOT
				modifier = bought_indulgences
				years = 5
			}
		}
		clr_character_flag  = ask_for_indulgence	
	}
	option = {
		name = "EVTOPTA39251"
		trigger = {
			NOT = { reverse_opinion = { who = FROM value = 0 } }
			reverse_opinion = { who = FROM value = -75 }
		}
		if = {
			limit = { piety = 400 }
			scaled_wealth = -1.4
			piety = 25
		}
		if = {
			limit = { NOT = { piety = 400 } }
			scaled_wealth = -1.5
			piety = 25
		}
		FROM = {
			opinion = {
				who = ROOT
				modifier = bought_indulgences
				years = 5
			}
		}
		clr_character_flag  = ask_for_indulgence	
	}
	option = {
		name = "EVTOPTA39251"
		trigger = {
			NOT = { reverse_opinion = { who = FROM value = -75 } }
		}
		if = {
			limit = { piety = 400 }
			scaled_wealth = -1.65
			piety = 25
		}
		if = {
			limit = { NOT = { piety = 400 } }
			scaled_wealth = -1.75
			piety = 25
		}
		FROM = {
			opinion = {
				who = ROOT
				modifier = bought_indulgences
				years = 5
			}
		}
		clr_character_flag  = ask_for_indulgence	
	}
	option = {
		name = "EVTOPTB39251"
		ai_chance = { factor = 0 }
		FROM = {
			opinion = {
				who = FROM
				modifier = refused_indulgences
				years = 5
			}
		}
		clr_character_flag  = ask_for_indulgence	
	}
}

and in the decisions folder / realm_decisions:

Code:
buy_indulgence_for_sins = {
		potential = {
			religion = catholic
			age = 16
			demesne_size = 1
			NOT = { has_character_flag = ask_for_indulgence }
		}
		allow = {
			scaled_wealth = 1.0
			is_heretic = no
		}
		effect = {
			set_character_flag = ask_for_indulgence
			rightful_religious_head_scope = {
				character_event = { id = 39250 days = 5 random = 12 tooltip = "indulgence_ask" }
			}
		}
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0
				NOT = {
					scaled_wealth = 10.0
				}

i just want this popup not showing up...

can you please help me?
 
Last edited:
here is how it works. When decision is clicked it sends an event to the pope. The best way around this is to change the following.
Code:
effect = {
			set_character_flag = ask_for_indulgence
			rightful_religious_head_scope = {
				character_event = { id = 39250 days = 5 random = 12 tooltip = "indulgence_ask" }
			}
		}
To...
Code:
effect = {
			set_character_flag = ask_for_indulgence
			ROOT = {
				character_event = { id = 39250 days = 5 random = 12 tooltip = "indulgence_ask" }
			}
		}
This will cause characters to ask themselves for indulgence. which may be stupid but it will stop the trillions of events.