MateDow said:
There is no Pearl Harbor event. It is impossible to get that event in there so that it will have the effect desired. There is no way to pinpoint individual types of units. You could make an event that would eliminate 12 random units. You would be just as likely to have the Japanese destroying a cavalry unit in Kansas as a battleship in Norfolk. There is no way to check and see if the US even has ships based in Hawaii. At the beginning of the game, the US Pacific fleet is still based in California. With no changes by the player or the AI, the Pacific Fleet will be safe and sound in San Pedro while Japanese bombers are tearing up Pearl.
Without better modding tools, it is impossible to create a Pearl Harbor event. MDow
Hmm. I just got a crazy idea. Its not perfect in modelling PH but it might work some.
A) We cant make the AI position ships at Pearl Harbor, and much less decide which ships to station there.
1) How about making the assumption that as long as the US is not at war The fleet is simply stationed there. This is not 100% correct historically but for sakes of the event it might be a workaround.
2) lets protrait this by putting the affected ships in the build que from the beginnin of the game.
a) For this we need to find the exact combination of ships stationed there which cant be too hard.
b) any ships stationed there and build prior to 36 should have a build cost of 0, the rest a cost based on normal building cost devided by time from 36 to PH attack.
c) any ships sunk in the attack should of course not be included and not be in the starting OOB.
d) any ships damaged in the attack should have the historical repair time added to the build time.
e) we need to give the units specific id's from the start so we can target them later on should the US go to war before PH. IS IT POSSIBLE TO ASSIGN IDS LIKE THAT?
B) We need a series of events that fire if the US goes to war before PH
1) The first event gives the US the same amount of units that were stationed at PH.
a) Because of the way the system works these will be latest models so we will have to add a big cost in steel and supplies to make it not worth it for a human player to take this route. maybe a seperate is neede for the AI USA without the cost so it doesnt turn into an exploit for an axis player to make DoW on US.
2) The other events should fire imidiately after the unit is finished in the build que and remove the unit from the game. Unless of course it is possible to delete a unit in the build que. CAN THIS BE DONE?
a) this wont be a problem for the cost 0 units but the others might come in a little late if they have been downprioritized by a human player and therefore not be delete at the right time.
C) Should Japan decide not to make a PH, we need other events.
1) events to give the US the units that were historically sunk.
2) events to give them units that were damaged in the attack
3) The unharmed ships will be given through the build que and released for redeployment upon the PH date.
4) events like above to target or cancel the damaged or late build ships in the build que.
What do you guys think. Is it possible at all this way. What other problems have I overlooked?
Ghost_dk