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mp84

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Apr 18, 2008
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Questions about Modding Titles..

Greetings Everyone,

another thing I noticed, which looks like may be a bit easier to change then the missions for the moments are the titles..

I seriously hate that a random nobody, can go from an unemployed senator, to Praetor, in just one click.. To me, he's totally bypassing the good ole Cursus Honorum, therefore, since this game is ripe for Roleplaying, I'm gonna look into modifying the titles, so that there has to be certain requirements in order for you to move up the chain.. So when that person finally becomes Consul, it is because he truly earned it.

So looking at the titles.txt in the common folders I sort of understand mostly everything, but I can't seem to find the Roman ones, besides the minor titles like Pontifex, Agur, etc.. So where are the specific Major titles for the Romans?

Secondly, would it be possible to include, requirements, in terms of that in order for them to get a major title, they first need to have some of the minor titles granted to them? (EG: Like in order from them to become a Questor, they need to have been granted the Plebian Aedile, as an example..)

That's basically it for now

thanks!

MP
 
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I believe that your suggestions are possible to be implemented, however if you would try to improve the title system I'm afraid that the AI cannot cope with it. You could always try of course and see where it leads you. You can mod almost everything in the titles.txt (common folder), however extensive testing and balancing would certainly be required. I do hope that you succeed though, because I would like a better title system as well.

About the major titles: they are all in the titles.txt, however in form of title_land_tech, title_civic_tech etc. The localisation files determine the "name" of the title in game, so that different cultures have different names for the same title (e.g. Archon in greek and Consul in Latin).

About the order for gaining titles: yes, you can add those in the "allow" section, which controls when a title or office becomes available. You of course just need to determine, which titles can lead to which offices or other positions. Also remember that (however I'm not sure about this) you cannot remove assigned titles, like "tribune of the soldiers", so make sure you can have a lot of them. Otherwise it could lead to only having two men that can be consul because they are the only two men that can be appointed Aedile at the same time, as determined by the "grant_limit = 2". You can change that of course if you like.

I hope this helps you a little further on improving the title system.
 
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So, from what your explaining to me here, it seems that all countries grab their titles from the same generic pool, and then its just named differently in the localizations files..

So in other words, there is no way I can just edit the specific titles of Rome, and leave everything else alone, since its all generic?

if the answer is yes to my question I just asked, its probably gonna be way more difficult then I thought, but your response does explain a lot, so thanks :)

MP
 
The answer is yes, however of course there are differences concerning whether or not the country is a republic or a monarchy, so you can more or less still edit some titles just for the republic like countries, such as Rome.

For example:
Code:
title_tribune_of_the_treasury = {

	grantable = yes
	grant_limit = 6
	
	allow = {
		is_female = no 
		country = { government = republic }
		age = 18
		prisoner = no
		NOT = {
			OR = {
				has_title = title_censor
				is_governor = yes
				has_office = religious_tech
				has_office = civic_tech
				has_office = construction_tech
				has_office = naval_tech
				has_office = land_tech
				is_ruler = yes
				is_general = yes
				is_admiral = yes
			}
		}
	}
		
	gain_effect = {
		loyalty = 5
	}
	lose_trigger = {
		OR =  {
			prisoner = yes
			has_title = title_censor
			is_governor = yes
			has_office = religious_tech
			has_office = civic_tech
			has_office = construction_tech
			has_office = naval_tech
			has_office = land_tech
			is_ruler = yes
			is_general = yes
			is_admiral = yes
		 }
	}

	prominence = 5
}
Here you see a little piece of code for the "tribune of the treasury" minor title. You see that "grantable = yes" indicates that the titles are granted at your leisure if all the requirements are present. That is the character may be no female, must be older than 18 years of age and may not be a prisoner. Furthermore the country must be a republic in order to use this title, you could for example even add another requirement so that the country must have a latin culture. As you can see there are ways so that you can still get specific titles for a country as long as you write down the correct code for the triggers. Maybe you could even go as far as saying that "country = ROM", though I'm not sure whether that gets interpreted by the engine correctly. Furthermore keep in mind that because of the generic nature of the titles all countries that have the correct requirements will be able to use it, you can always adjust the name of the title for Greek, Latin, Eastern etc. in the localisation files. IMO it wouldn't be bad if you have the same system for Greek, Latin, Eastern etc. countries as long as they have corresponding names (the Archon, Consul thing) and the correct government. Remember EU: Rome is an ancient history game and also very dynamic, Rome doesn't need to be the great power like it was in history. Maybe if another nation would defeat Rome early on that nation would have been in nowadays spotlight as the great ancient history empire and example for the "civilized" world.

In short: don't despair, you can add all the minor titles you want and adjust some bits of the major titles as well. You just have to mod it in and try some things out to see whether or not they work. However I'm not sure whether or not you can indeed specify the consul requirements more than is done now, maybe if you would use some clever coding you could get it to work and still remain a working game for monarchy and tribal countries' rulers as well.
 
I wanted, for a while, to create a cursus honorum mod which would completely revamp the Roman title system. Titles would be automatically given every year and expires after one year. Note that when I say 'elected,' I mean that the character is chosen at random by the game.

1. Characters would be given the permanent title of either Patrician or Plebeian. The title would depend on their wealth, since I don't think the game can check a character's family name for titles/events/etc. I'll have to check up on this. The title would only apply to characters with the Roman culture, to prevent non-Romans from gaining office.
2. 20 men (over the age of 30 for Plebeians, over 28 for Patricians) would be given the title Quaestor. Out of these, the player may choose his Army Quaestor and Navy Quaestor for tech.
3. 2 Plebeian men over 36 would be given the title of Plebeian Aedile automatically. The player can then assign the Aedile tech spot to any character over 36 who is a Patrician; this represents one of the two Curile Aediles. The other can be represented with a minor title.
4. A number of Praetors (age 39+) depending on the size of your empire can be elected. Of these, you can choose one as your Praetor tech spot. After their term, all Praetors get another title, Propraetor, which lasts for one year.
5. The consul can only be elected from those aged 42+. The game will also allocate another Consul position for another character, and the bonuses given by consuls will be halved (because there are two of them). I believe there's also a way to display this second consul's portrait on the government screen, too, but I haven't gotten around to that. Like the Praetors, Consuls get a Proconsul title for one year after their term is up.

Most positions would require that the character held one of the previous positions; eg, a Consul requires the ex-Praetor title. Only Propraetors and Proconsuls can be given governorship of regions, and only Propraetors, Proconsuls, ex-Praetors and ex-Consuls can be given command of an army unless through special Senatorial decree (ie the "Senate Commands" events, etc).

The problem with this system is that there simply aren't enough characters for this; characters would be re-elected to that position many times (the main solution for which would be a huge simplification of the system, or by having more characters 'retire' from political life by having them die through events). The other main problem is getting the elections to happen at a specific time of the year, as otherwise you'd get a character dying halfway through his term and it throws the entire system out of whack.

In the end, I just gave up and simply changed the office terms to one year rather than two. The vanilla system is otherwise good enough.
 
Wow,

Now that is exactly what we need! :)..

I do realize you gave up on it, but out of curiosity what if we simplified things?

I know in the perfect world we'd love to be historical, but sometimes you gotta work within the game limits.. So instead of maybe 20 Questers, how about just 5? instead of 8 Praetors, how about just 2 or 3 ? Things like that..

If anything, I am curious on two particular ideas that maybe i can implement myself as well:

Most positions would require that the character held one of the previous positions; eg, a Consul requires the ex-Praetor title. Only Propraetors and Proconsuls can be given governorship of regions, and only Propraetors, Proconsuls, ex-Praetors and ex-Consuls can be given command of an army unless through special Senatorial decree (ie the "Senate Commands" events, etc).

and

Changing the Office Terms to 1 yr

How exactly is this done? (I totally like the part of the Governorship only to be given to Pro-consuls and Pro-Praetors, since that was the way it was done too) cause if we offer a simplified version of what you suggested, I think it can go a long way, but very nice idea ! :)

MP
 
Disregard those questions as it seemed like I found it..

But I do have another question though, Is this where Rome's Consul Title is?:

title_ruler = {
allow = {
prisoner = no
OR = {
country = { government = monarchy }
country = { government = tribal }
age = 42
}
OR = {
country = { government = monarchy }
is_female = no
}
}

It doesn't look like its there. As I don't see it anywhere that it says republic.. Cause Ideally what I want to do, is in order for them to be Consul, they need to be a Praetor first.. I was thinking of editing that line to include a "has_title = ex_civic_tech" but I don't think that applies to Rome, cause I don't see republic there. Anyone has any ideas, let me know! :)

MP
 
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yes, it works for republics, too. we have only 3 types of governments, so OR-specifications can work in this way.

the triggers are: monarchy OR tribe OR age of 42 - the last one is for republics. and the same in the second section: monarchy or man - which meeens in tribes or republics only men can hold this title, but in monarchies queens are possible.

if you want to add a republic title to this, you can modifiy the first one f.e. in this way:
Code:
OR = {
 country = { government = monarchy }
 country = { government = tribal }
 AND = {
           age = 42
           OR = {
                 has_title = ex_civic_tech
                 has_title = ex_land_tech
                    ....
           }
  }
}

if you want to modify it only for rome, add into the AND-section a line country = { tag = ROM } and make a new AND-section for the other republics with age = 42 and NOT = { country = { tag = ROM } } inside.
 
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