• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

nimitz98

Major
5 Badges
Feb 25, 2011
611
0
  • Crusader Kings II
  • Hearts of Iron III
  • Naval War: Arctic Circle
  • Supreme Ruler: Cold War
  • 500k Club
1. Will players have tactical control over naval units?
2. Will unit names and 3d models be specific real world units? ex. Nimitz class aircraft carrier and Kirov class battlecruiser.:cool:
 
hello i have important question!! please answer me

when i attack a country like England do the AI automaticly export army to england by using ships and airport ?! or i need to do that manuly ?!
 
good to hear :D cuse i can't accept that USA losing money cuse they can't attack cuba from the sea and china can't attack japan


i hope u guys focus on this big problem it makes game bored :(
 
Just to be clear, the AI already knows how to do naval invasions, as an AI player. It sounded like you where asking for a tool that the player can use to have their own armies move on targets based on goals or missions type tasks.

Already in the SR2020 version the US often annexes Cuba.
 
Already in the SR2020 version the US often annexes Cuba.

lol, it's becouse Country A ( Cuba ) is close to country B ( USA ) and units with capacity ( transport ships ) can transport other units ( haoticly loaded on the closest transport unit ) to reach country A. At the same time AI doesn't go for long distances since it doesn't know :

1- what marine units are better for long distance
2- what transports are better for long distance
3- how to resupply

At the same time AI doesn't know how to -

1- use carriers as actually carriers ( but not just another airstrip )
2- use paratroopers
3- cover transport caravans etc