I've only played a single multiplayer game so far (turn ~150) with a friend but I've got some suggestions and questions. I really hope the developers read this and act on the suggestions, but I'll settle for people answering my questions.
First the suggestions I really want to see;
1) Play a sound when the pre-battle screen comes up. The same sound as the 'start of round' sound would be fine. In our multiplayer game one of us usually takes longer and the other one alt+tabs out of the game to do something and thus misses the pre-battle screen because no sound is played (start of turn is fine). It isn't so much of a problem in our game as we are connected via voip, but it's still an issue.
2) When alt+tabbing into the game, auto full screen it (like in sots1). Currently if you tab back into the game it's in windowed mode and I have to press alt+enter to maximise it again (which in turn opens that chat that I then have to close).
3) Let me enter the research, design, economy screens and the planet overview on the starmap once I pressed end-turn. I want the same system as in sots1, just let me view the data without changing anything. This would reduce the importance of points 1 and 2 as I would have something to look at. Currently there is absolutly nothing to do once I pressed end-turn, I can't even look at the important statistics of my own planets, thats why I have to tab out to do something that is less boring while I wait.
4) Add the (estimated?) profit for this turn to the economy screen and if possible to the starmap (as a tooltip?). I really have to idea how something like this has been left out. I have all the data in the economy screen (now and estimated), I just need the difference on the starmap to easily find out of I'm going bankrupt or not.
5) Doubleclicking on the event windows should ALWAYS lead me to the location of that event. If a freighter was killed, I want to know where. If a swarm queen flies to the planet of a friend (which I can see on the starmap) I want to know where.
Now we come to the unrealistic suggestions;
6) Make the end-turn processing faster, or at least let it appear in a way that makes me not question if my computer crashed (screen freezes and nothing happens)
7) What happened to all the great statistics of sots1? I really liked the population/trade/income stats (would be even better if I could directly compare it to my teammate (which would be my friend in mp)). Also the 'n of income', or 'n in ships' statistics would be nice.
8) Let me know which ships (or at least which type) was killed in a battle. Currently I find the battle-results screen somewhat useless. It's nice to know how much damage I got (and which type) but it would be far more important for me to know if I just lost the command ship or just another armorer.
Now to the questions which I hope other players will help me with;
9) Is there some way to find out how long a fleet is going to need to arrive on my planet once I can see it? Swarm queens usually have a '1 turn eta' message poping up, but I would like to see that state for every fleet that is flying around the galaxy that I can currently see. Something like the list of incoming fleets like in sots1 would be nice too. Maybe I missing some tech? I can see all their names, types and where they are going + endurance, but don't know how long it will take them.
10) How long do feasibility studies usually take? I would guess something <10 turns, but I can't find that information anywhere.
11) What does the stimulus economy screen do exactly?
12) Is there some easier way to manage the trade that zoom around the galaxy and check every planet manually? Did I miss the trade-screen somewhere?
13) If someone settled a planet in a starsystem, can somebody else settle the other planets? (If so, why didn't it work between me and my teammate?)
14) How much police do I need for a star, and what exactly does it do? I guess it should thwart pirates so I built some, but I have no idea how many I need.
15) What does the 'import' mean in the trade view?
16) What exactly do the 'race' habitats on the trade stations do? How do I see if someone lives there?
17) How the hell do I find swam infestions in my sector in such a way that my defence fleet can take it out? I usually need a few turns in which I just randomly place my fleet and pray that it finds the damn swarm.
First the suggestions I really want to see;
1) Play a sound when the pre-battle screen comes up. The same sound as the 'start of round' sound would be fine. In our multiplayer game one of us usually takes longer and the other one alt+tabs out of the game to do something and thus misses the pre-battle screen because no sound is played (start of turn is fine). It isn't so much of a problem in our game as we are connected via voip, but it's still an issue.
2) When alt+tabbing into the game, auto full screen it (like in sots1). Currently if you tab back into the game it's in windowed mode and I have to press alt+enter to maximise it again (which in turn opens that chat that I then have to close).
3) Let me enter the research, design, economy screens and the planet overview on the starmap once I pressed end-turn. I want the same system as in sots1, just let me view the data without changing anything. This would reduce the importance of points 1 and 2 as I would have something to look at. Currently there is absolutly nothing to do once I pressed end-turn, I can't even look at the important statistics of my own planets, thats why I have to tab out to do something that is less boring while I wait.
4) Add the (estimated?) profit for this turn to the economy screen and if possible to the starmap (as a tooltip?). I really have to idea how something like this has been left out. I have all the data in the economy screen (now and estimated), I just need the difference on the starmap to easily find out of I'm going bankrupt or not.
5) Doubleclicking on the event windows should ALWAYS lead me to the location of that event. If a freighter was killed, I want to know where. If a swarm queen flies to the planet of a friend (which I can see on the starmap) I want to know where.
Now we come to the unrealistic suggestions;
6) Make the end-turn processing faster, or at least let it appear in a way that makes me not question if my computer crashed (screen freezes and nothing happens)
7) What happened to all the great statistics of sots1? I really liked the population/trade/income stats (would be even better if I could directly compare it to my teammate (which would be my friend in mp)). Also the 'n of income', or 'n in ships' statistics would be nice.
8) Let me know which ships (or at least which type) was killed in a battle. Currently I find the battle-results screen somewhat useless. It's nice to know how much damage I got (and which type) but it would be far more important for me to know if I just lost the command ship or just another armorer.
Now to the questions which I hope other players will help me with;
9) Is there some way to find out how long a fleet is going to need to arrive on my planet once I can see it? Swarm queens usually have a '1 turn eta' message poping up, but I would like to see that state for every fleet that is flying around the galaxy that I can currently see. Something like the list of incoming fleets like in sots1 would be nice too. Maybe I missing some tech? I can see all their names, types and where they are going + endurance, but don't know how long it will take them.
10) How long do feasibility studies usually take? I would guess something <10 turns, but I can't find that information anywhere.
11) What does the stimulus economy screen do exactly?
12) Is there some easier way to manage the trade that zoom around the galaxy and check every planet manually? Did I miss the trade-screen somewhere?
13) If someone settled a planet in a starsystem, can somebody else settle the other planets? (If so, why didn't it work between me and my teammate?)
14) How much police do I need for a star, and what exactly does it do? I guess it should thwart pirates so I built some, but I have no idea how many I need.
15) What does the 'import' mean in the trade view?
16) What exactly do the 'race' habitats on the trade stations do? How do I see if someone lives there?
17) How the hell do I find swam infestions in my sector in such a way that my defence fleet can take it out? I usually need a few turns in which I just randomly place my fleet and pray that it finds the damn swarm.