The events system in this game is ridiculously obtuse, and I couldn't find any useful guides.
Of course, I'm also painfully exhausted, but anyway.
Say I wanted an event to fire once and only once, after the game started. How would I go about making it check every race to see if they had a specific trait, and if they did, adding another specific trait?
Or, say I wanted to make it fire for everybody, after they research a specific tech, and have it then add another tech to the "always drawn, has a small % already researched" list at the bottom of the tech tree, like if they had reverse-engineered something. Would that be possible, too?
Of course, I'm also painfully exhausted, but anyway.
Say I wanted an event to fire once and only once, after the game started. How would I go about making it check every race to see if they had a specific trait, and if they did, adding another specific trait?
Or, say I wanted to make it fire for everybody, after they research a specific tech, and have it then add another tech to the "always drawn, has a small % already researched" list at the bottom of the tech tree, like if they had reverse-engineered something. Would that be possible, too?
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