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Stridercal

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Dec 13, 2018
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It seems like an obvious thing, but wanted to check with the Hivemind...

I want to correct the ground speed for the Annie and the Urbie. They ain't 3/5 'Mechs, HBS!

I would assume that halving the 4/6 movement profiles work work, yes? Resulting in 60 MaxWalk, 100 MaxSprint?

Sound right?
 
IIRC the speed listed are max run and sprint distance.
not what we are used to with walk / run
 
Nope, doesn't sound right, due to how they calculated all the movement speeds. Basically, where the tabletop is 30 meters per hex, and you start at 1 and work your way up, here, the size of the hexes are 24 and there is a base movement that you start at (probably to account for turning and such, as well as gameplay feel). Furthermore, sprinting moves further than running does in tabletop. Call that a trade off for not being able to fire. Anyway, it is set up so that a 3/5 walks roughly the same distance in meters as it does in tabletop, at 95/165. And a 4/6 is exactly the same at 120m (and 200m sprinting). But the faster you go, the less meters you move compared to tabletop (although, with the 24m hexes, every step does move another hex than the one before).

A 2/3 should be about 75/125, though you could go 75/130 or 70/125..
 
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