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EU3noob128

First Lieutenant
8 Badges
Dec 21, 2012
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  • Crusader Kings II
  • Europa Universalis III Complete
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I ask alot of questions so instead of making a bunch of threads throughout the months i thought it would be a good idea to have a thread similar to the one on the regular CK2 forums. Just a place for anyone to ask a question (or a few) and get some quick answers.

My questions:

1. What are the major differences between the 1000 and 1066 start dates? 1066 is classic with all the wars such as Norway+Norman vs England, HRE vs France, Byz and Turks, Northern Italy chaos etc. I want to try a game in 1000 in Italy but i'm worried it might start off boring unlike 1066 which basically starts off with action instantly/within a couple years.

2. Were levies changed with this mod? Truthfully i've only ever played CK2 a couple hours with most of my experience being with the Game of Thrones mod. Instantly i noticed counties/duchies/kingdoms get way less troops then what i am used to. The whole HRE seems to get only 12-13k at the start all together. Is that part of this mod or is it also a vanilla thing? Again i'm only used to GoT mod.
 
1) Shamelessly copied from Athalcor's Millenium mod that we used for the year 1000 scenario:

The Challenge

Even though we have moved only about seven decades backwards, the map of the world is quite different and that brings many interesting challenges to tackle:
Become Olof Skötkonung and fight the last desperate battle in the name of the dying religion
Play as Sweyn Folkbeard and extend your empire over the North Sea and re-create the Danelaw
Or save the Anglo-Saxons from their fate as Æthelred of Wessex
Take over the Welf kingdom of Burgundy squeezed between the powerful Capets and even more powerful Ottonians
As Boleslaw the Brave strive to cement your rule in Poland...or even beyond?
Christianize Hungary and lead it to become the greatest Middle European power as Saint Stephen
Restore the glory of the Bulgarian Empire as its last hero, Samuel Kometopoulos
Or tear the falling realm apart as Basil the Bulgar-Slayer, ruler of the Byzantine Empire during the Macedonian Renaissance
Lead the Pecheneg tribes to the new millennium under their Christian Khan
Save the Kingdom of Khazaria from falling into obscurity
Become the Caliph of Córdoba and try to prevent your realm from falling apart as the descendant of Sons of Umayya
Or feast on the Córdoban collapse as the Christian Kingdoms of Iberia
Though you could also become Almanzor, the real evil Vizier
Play as the Fatimids, stabilize your fast-gained territories and forge the greatest Caliphate of all times
Become the leader of the Buyyid dynasty - rulers of Persia that are actually Persian
Or start as Mahmud of Ghazni, an ambitious Turkish conqueror wishing to carve an empire for himself
Beware though - rumours say that another Central Asian tribe could soon arise and shatter the world...

2) The simple answer is, yes. Yes levies are changed in CK2+. A lot. (ok maybe not a lot but still)
 
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I have a question.

Why can't I raise my vassal levies? I tried playing as the Petty Kingdom of Wessex, but in the military window it says i have 0/0 of my vassals' troops available due to a -100% laws modifier. Why is this? And how do i change the laws?
 
Sounds like Vassal Levies are set to none for that subset of vassals.

And thats the problem I have with the new vanilla changes. If a person adores me, as a ruler, I doubt they'd say "Well, the law says i don't HAVE to give you anything, so I'm not gonna, good buddy!"
 
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how to change tanistry law and make it available to all europeans?

i tried to tweak it myself, removed the "tribal" and the cultural requirements but it still is not available for the other cultures

succ_tanistry = {
oldest_child_opinion = -40
child_opinion = -20
dynasty_opinion = 10
vassal_opinion = 5
potential = {
holder_scope = {
NOT = { religion = norse_pagan }
NOT = { religion = tengri_pagan }
NOT = { religion = baltic_pagan }
NOT = { religion = finnish_pagan }
NOT = { religion = aztec_pagan }
NOT = { religion = slavic_pagan }
}
holder_scope = {
NOT = { religion_group = muslim }
is_merchant_republic = no
is_patrician = no

}
OR = {
is_landless_type_title = no
}
is_primary_type_title = no
NOT = { tier = baron }
OR = {
AND = {
tier = baron
is_feudal = yes
}
holder_scope = { is_feudal = yes }
}
OR = {
NOT = { has_global_flag = startup }
has_holder = no
}
}
effect = {
succession = tanistry
}
revoke_allowed = {
always = no
}
}
 
how to change tanistry law and make it available to all europeans?

i tried to tweak it myself, removed the "tribal" and the cultural requirements but it still is not available for the other cultures
Let's make that readable, shall we?
Code:
succ_tanistry = {
	oldest_child_opinion = -40
	child_opinion = -20
	dynasty_opinion = 10
	vassal_opinion = 5
	potential = {
		holder_scope = {
			NOT = { religion = norse_pagan }
			NOT = { religion = tengri_pagan }
			NOT = { religion = baltic_pagan }
			NOT = { religion = finnish_pagan }
			NOT = { religion = aztec_pagan }
			NOT = { religion = slavic_pagan }
		}
		holder_scope = {
			NOT = { religion_group = muslim }
			is_merchant_republic = no
			is_patrician = no
		}
		OR = {
			is_landless_type_title = no
		}
		is_primary_type_title = no
		NOT = { tier = baron }
		OR = {
			AND = {
				tier = baron
				is_feudal = yes
			}
			holder_scope = { is_feudal = yes }
		}
		OR = {
			NOT = { has_global_flag = startup }
			has_holder = no
		}
	}
	effect = {
		succession = tanistry
	}
	revoke_allowed = {
		always = no
	}
}
 
Does the mod have to be played with the awful localized names? (i.e., "Angelcynn" instead of England)
 
Sounds like Vassal Levies are set to none for that subset of vassals.

And thats the problem I have with the new vanilla changes. If a person adores me, as a ruler, I doubt they'd say "Well, the law says i don't HAVE to give you anything, so I'm not gonna, good buddy!"

Problem is that when I mouse-over it it says they do have levies but they don't "want" to give me anything (it says 0/0 but still they could give me some say for example 200.) iI isn't an opinion problem either, they do not hate me, most of my vassals have a positive opion of me which shows, in the military tab, the problem is that this positive opinion get pretty much overridden by the fact that my laws give -100%.

Ir basically says:
Earl x could raise 181 troops, of these you're able to raise 0 troops due to:
Opinion + 21.8 %
Laws -100%

Which means I get no troops whatsoever.

(Oh, btw, i do not even know whether this is a vanilla problem or not, I have always played ck2+ since release of the mod... maybe i should just try to launch the game in vanilla just to see if the problem prevails... silly me)
 
Problem is that when I mouse-over it it says they do have levies but they don't "want" to give me anything (it says 0/0 but still they could give me some say for example 200.) iI isn't an opinion problem either, they do not hate me, most of my vassals have a positive opion of me which shows, in the military tab, the problem is that this positive opinion get pretty much overridden by the fact that my laws give -100%.

Ir basically says:
Earl x could raise 181 troops, of these you're able to raise 0 troops due to:
Opinion + 21.8 %
Laws -100%

Which means I get no troops whatsoever.

(Oh, btw, i do not even know whether this is a vanilla problem or not, I have always played ck2+ since release of the mod... maybe i should just try to launch the game in vanilla just to see if the problem prevails... silly me)

Couple obvious questions. 1) Whats your crown authority and 2) what's your martial skill
 
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Couple obvious questions. 1) Whats your crown authority and 2) what's your martial skill

I play as Alfred of Wessex so my martial skill is 20, my crown authority laws I cannot view as I currently play on an independent duchy level but I'd guess they're at the lowest possible.

Even though my crown laws are at a minimum, shouldn't I get any levies from my vassals?
 
I play as Alfred of Wessex so my martial skill is 20, my crown authority laws I cannot view as I currently play on an independent duchy level but I'd guess they're at the lowest possible.

Even though my crown laws are at a minimum, shouldn't I get any levies from my vassals?

ok next couple of questions. Which version of the mod are you using? What modules are you using? And are you using any additional mods that arent ours?
 
ok next couple of questions. Which version of the mod are you using? What modules are you using? And are you using any additional mods that arent ours?

CK2+ Version 2.05.4, Hardcore mode, Flavourful titles, Better Looking Garbs, Better Armies, Base Localized Titles. No other mods, latest patch of the game.

I do not own sunset invasion nor the EUIV converter dlcs, and I do not play with other mods.

Btw, I've tried loading a game with a kingdom tier title (West Francia) and the problem still remains. When I go to check the crown authority laws under the laws tab it just says: "Vassals are a law unto themselves, ruling themselves as petty kingdoms" and it doesn't say any modifiers but still 0 from the vassals.

One thing I did note is that in the previous versions of the mod it loads me with the "temporary trait" (in lack of better words) "Vassal levies" which gives me access to the (like "effecient demesne") which it doesn't anymore.

I play with Windows 7 OS if that is any help.

Thank you for your replies.
 
CK2+ Version 2.05.4, Hardcore mode, Flavourful titles, Better Looking Garbs, Better Armies, Base Localized Titles. No other mods, latest patch of the game.

I do not own sunset invasion nor the EUIV converter dlcs, and I do not play with other mods.

Btw, I've tried loading a game with a kingdom tier title (West Francia) and the problem still remains. When I go to check the crown authority laws under the laws tab it just says: "Vassals are a law unto themselves, ruling themselves as petty kingdoms" and it doesn't say any modifiers but still 0 from the vassals.

One thing I did note is that in the previous versions of the mod it loads me with the "temporary trait" (in lack of better words) "Vassal levies" which gives me access to the (like "effecient demesne") which it doesn't anymore.

I play with Windows 7 OS if that is any help.

Thank you for your replies.

Alright, try without hardcore mode. If that doesn't work try without Better Armies. Don't worry about the missing flag of vassal levies, we removed that because some vanilla changes rendered it obsolete (we could achieve the same effect without a flag)
 
Also what TYPE of vassal is this? a baron, bishop, or mayor? if it's anything other than baron, than no I wouldn't expect them to provide you with any levies if their crown law re: levies is set to "none"
 
CK2+ Version 2.05.4, Hardcore mode, Flavourful titles, Better Looking Garbs, Better Armies, Base Localized Titles. No other mods, latest patch of the game.

It's the Hardcore Mode module. Two of the files were missing some entries from one of the SoA patch merges, and I believe I have it fixed out on Github. You only need to replace the two files inside /CK2Plus_Hardcore_Mode/common/ with the newer ones from Github, or wait until the next release of CK2+.
 
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I have the same problem when using hardcore mode, even as a big ruler like the king of France i have 0 troops from vassals....any idea if the fix works or if there will be a update for the mod soon?
 
I have the same problem when using hardcore mode, even as a big ruler like the king of France i have 0 troops from vassals....any idea if the fix works or if there will be a update for the mod soon?

The fix for having 0 troops from all vassals in Hardcore Mode functions in my tests and replacing that module with the Github version should remove that as an issue. There are still cases where you won't get troops from some vassals, if their opinion of you isn't high or if they are Bishops and more loyal to the Pope.

I specifically tested the King of France in 1066 (Stamford) and had ~5300 vassal levies available to me. Some of the Dukes were refusing to provide soldiers to me on account of being haters, but not all of them.
 
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