I'd argue against ToH being portrayed as "ending due to quits"
The GM's just got a little too creative in their editing, which lead to the various computers and connections getting overloaded, which meant that session made maybe 5 years, which, in turn, led to the game taking far longer than expected, into a period that was "known" to be troublesome.
Yes, people quit the game, but that was not because they were suddenly scared of their commitment- no, the commitment unexpectedly (for all of us, I'd say) took/would take far longer than expected. It was more a collective decision that the game had lived it's life than a premature aborting of it.
The GM's just got a little too creative in their editing, which lead to the various computers and connections getting overloaded, which meant that session made maybe 5 years, which, in turn, led to the game taking far longer than expected, into a period that was "known" to be troublesome.
Yes, people quit the game, but that was not because they were suddenly scared of their commitment- no, the commitment unexpectedly (for all of us, I'd say) took/would take far longer than expected. It was more a collective decision that the game had lived it's life than a premature aborting of it.