• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

smn_

Local
Aug 9, 2002
1.778
0
Visit site
I had recently an interesting what-if type of idea and discussed and refined it a bit with FAL on ICQ.

In short, when colonial cities have state religion + culture and grow to, say, 20k population, the GM would between sessions edit them to be European. The obvious downside for this idea is that it forces the use of a mod scenario that is regularily updated. But can the positive consequences overcome the negative ones?

There would be 3 certain effects for all edited colonial cities.
1) More manpower
2) More naval supply limit (if the colonies have ports)
3) Can hire mercenaries (this could be disallowed by house rules, if needed. However it is not necessarily a bad thing)

Since this could get totally out of control for countries that traditionally annex pagan countries, Like Spain in Americas and Portugal in Africa, I think converted pagans should be excluded from the rule, or their populations should be cut to reasonable levels (like 2000 per city) when Europeans take over.

Besides the obvious effects comes the more interesting part, how would this affect the usual strategies of the players? How would it affect the game balance?

Manpower and naval supply. An active Portugal would for example probably try to pump up a few colonial cities instead of colonising large areas, for Portugal has income but lacks manpower and naval supply. Spain likely needs neither unless it is largely naval, and thus might colonize as usually.

Strategical choices. England has the supply limit, but the extra manpower would still be useful for them. How England would change its play depends much on the player. Denmark and Sweden might try to get as much extra manpower as possible, but on the other hand would also benefit of the 'income' way, i.e colonizing as much as possible. Netherlands who usually arrives late to the colonial scene would definitely build up her colonies for they certainly need the extra naval support limit, and can utilize the manpower too.

More space. Also, with at least Portugal obviously colonizing less, there would likely be more open colonial land and non-traditional colonial players would find more room to compete. For example Austria might decide to build a few colonies just to improve income.

Trade effects. In general I think we would see also slightly lessened trade incomes for more colonists would be used for building up existing colonies instead of colonizing new areas, and it would result in having more extremely valuable provinces for colonial war targets, removing pressure from the gold mines and CoTs.

Colony values. Completely new areas might become valuable for colonization. The 'Location' factor for population growth would decrease the value of Africa, East Asia and Central America, but interestingly increase the value of regions like Canada, Australia and Agrentina which have rather good location values.

Mercenaries. Another interesting effects to ponder is the use of mercenaries. For a land-oriented country, this could open a way for defending the colonies (even if expensively). If mercenaries in colonies were allowed, every colonizing country would be likely to build up some locations within larger colonial areas.

Natives. Natives could be a very unbalancing factor and would probably have to be cut a little in the initial scenario. Possibly to levels between 500 and 2500 in overall? Also I think the location factor could be evened out a little bit.

That's the analysis so far. Now some questions to the multiplayers:

- How do you guys feel a scenario like this would work?
- Would it be worth it?
- Should mercenary recruitment be allowed?
- Should natives and locations be 'evened out'?
- Should conquered pagans be excluded or their population reduced?
- Is 20k too high, should it be 6k or 10k or 15k instead?
- Any obvious problems you can think of that are not listed here?
- What would you do as country X?
- Would you be interested in playing a game like this in the Finding Neverland timeslot when that game ends? :D
 
i do minor notice only for now:

1. It is better to edit down pagan population beforehand
2. 20K is way too high limit. As Sweden i sent a lot of colonists at Savolaks, so around 1540 it became 5K. At 1717 it reached only 12 242 citizen. I hope it will reach 20K in 1780
 
Tonioz said:
i do minor notice only for now:

1. It is better to edit down pagan population beforehand

Management-wise yes, however the pagan forts are extremely easy to assault then. However they are already too easy to conquer so it won't probably matter :)

Tonioz said:
2. 20K is way too high limit. As Sweden i sent a lot of colonists at Savolaks, so around 1540 it became 5K. At 1717 it reached only 12 242 citizen. I hope it will reach 20K in 1780

You are right. I forgot that when reaching 5k, colonies lose the 5% bonus to the growth rate. With an average growth rate of, say, 5% (good stab, governor, good-decent location) it would take 150 years for the population to double. So even 10k might be too much. 7k would be reached in ~70 years I think.
 
Basically I am in favour of all suggestions of changes as they presents new challenge to us player. Of course they cannot be allowed to lead to stupid effects but I see nothing of this here.

It appears obvious that with this change FRA, RUS, AUS and OE will lose strength relatively to ENG and SPA. The MP of Portugal will still be minuscle I think (generally bad growth rate in her areas).

Now some people will complain about this because they believe that everything shall be as it always have been. They will say "but this will make ENG even more stronger, not only will she be the prime naval power but now her MP will perhaps match that of FRA" and so on in eternity. "It will become unbalanced" they will claim without understanding that it is always the players' duty to create the balance out of any given setup. Only when it become impossible for them to balance it out the designer has failed.
 
well said dan. People need to be more open minded. I like the idea. Russia would have moster mp though :)
 
cheech said:
well said dan. People need to be more open minded. I like the idea. Russia would have moster mp though :)

I don't think so. Russia usually needs the colonists for Siberia. I don't see having her having many colonies beside Siberia.

She could perhaps colonise Alaska for a bit more manpower and use mercenaries against China, but that's it?
 
It's an interesting idea..

Following Daniel, and to silence the voices, I will say that a prov could only reach that status when getting 10k habs; this will make it hard to achieve but not impossible.

And with smn's questions, Pagans should be excluded but keeping them as it is now; Mercs would be awesome if we can create them in colonies :D; perhaps even out locations would be too much in certain regions like Africa, just reducing it a little bit would be good enough; natives may stay as they are now.

:)
 
cheech said:
Russia would have moster mp though :)
Russia already has a monster MP, but the thing is that much of her colonies won't reach that ammount of habs (say 20k or 10k), or perhaps just at the very end.
 
Good idea!

However, I'm against the use of mercenary in colonies. It just doesn't make sense to have a suitable pool or mercenaries in far away colonies. Mercenaries wants money. You won't go in a low-developed Canada for that.
 
balinus said:
Good idea!

However, I'm against the use of mercenary in colonies. It just doesn't make sense to have a suitable pool or mercenaries in far away colonies. Mercenaries wants money. You won't go in a low-developed Canada for that.

Yeah, who on earth would want to go to Canada?


And if the majority of a group feels that way then that is why smn suggested making it a house rule, as you can't have european provinces without mercenaries, the game engine won't do it
 
Nice to see that there is some interest :)

Couple of comments:

Daniel A said:
The MP of Portugal will still be minuscle I think (generally bad growth rate in her areas).

I made some tests and I think once a colonial city has 5k inhabitants, it loses the location malus. For Portugal, I'd say raising her abysmal naval support limit would be the main reason for building up colonial cities. European ports help a huge lot. England and Netherlands would receive some competition on the seas, even with those great leaders.

the_genius said:
Following Daniel, and to silence the voices, I will say that a prov could only reach that status when getting 10k habs; this will make it hard to achieve but not impossible.

If my maths are correct, it will take for a normal to-5k boosted colonial city over a hundred years to get to this level. Also there are plague events which might throw that back even farther. That sort of payback time seems a bit too long to be any fun.

I need to verify my population growth formulas, but I think 7k would be a quite nice value: 5k -> 7k for an average province takes ~70 years, and an optimal province (full stab, governor, manufactory) it would be ~35 years.

We must keep in mind that getting the colony to 5k population will take a lot of time and be rather expensive. I can't see a huge number of provinces boosted like this.

the_genius said:
natives may stay as they are now.

I can see Portugal & Spain rushing for all provinces with 5k or more natives before anyone else gets a conquistador, if natives are not edited. They definitely need to be.

balinus said:
However, I'm against the use of mercenary in colonies. It just doesn't make sense to have a suitable pool or mercenaries in far away colonies. Mercenaries wants money. You won't go in a low-developed Canada for that.

Doesn't make much sense to me either, but for game-balance, it might be a good thing. Opinions?
 
smn said:
I need to verify my population growth formulas, but I think 7k would be a quite nice value: 5k -> 7k for an average province takes ~70 years, and an optimal province (full stab, governor, manufactory) it would be ~35 years.

We must keep in mind that getting the colony to 5k population will take a lot of time and be rather expensive. I can't see a huge number of provinces boosted like this.

Doesn't make much sense to me either, but for game-balance, it might be a good thing. Opinions?

Well, for mercenaries, I presume it's all about the kind of game played (more historical, more funny scenario, etc...)

As for number of habitants, I think 7k sounds like a good threshold. I also agree with reducing the number of natives since some provinces have more than 7k, which will lead to an european provinces just after 10 successfull colonists.

I'd say : max number of natives = 2k. So, from 0 to 2k. You take the actual distribution (0 to 9k (?) ) and you transform this distribution to make it from 0 to 2k.
 
smn said:
I can see Portugal & Spain rushing for all provinces with 5k or more natives before anyone else gets a conquistador, if natives are not edited. They definitely need to be.
Uh yeah!.. there are some provs with +5k natives even at medium-low aggresiveness (take Java island for example).. you're right.. I'm with Balinus on that one; capping the natives to 2k would be allright :)
 
In the light that almost all the feedback has been positive, I'm somewhat surprised that this has generated so little views & replies. Maybe I should learn to write sexier thread titles :D

balinus said:
I'd say : max number of natives = 2k. So, from 0 to 2k. You take the actual distribution (0 to 9k (?) ) and you transform this distribution to make it from 0 to 2k.

2k sounds like a good maximum value.

cobjor said:
Really interesting ideas! I would love to try out a campain like this. :)

So do I, let's hope for a bit more interest.

To add some actual content with this post, I spent some time trying to figure out how this would affect games for different countries.

Portugal: Portugal starts losing its fleet advantage somewhere around 1650 when NL and England start to become a greater threat. To counter this, Portugal needs to push up their naval supply limit with about 5-6 european ports. One way of doing this would be Spain helping them to do gain European islands, but certainly Portugal will invest in 4-5 colonial cities, striking a balance between economy boosting colonization and investment in future naval supply.

Spain: Spain needs to push up trade, production and taxation income in order to counter gold inflation. They have less use for naval supply limits and manpower. Thus they will probably colonize as usual, except if mercenaries are allowed they will build up one or two strategical recruitment centers in the new world.

France: France does not really need the extra manpower and seldom does it build a navy so big that they could use more supply limits. Thus, the only reason for France to invest in this is if they have nothing better to do. Allowing colonial mercenaries might however give France a way of protecting its colonial empire during the height of Iberian/English naval dominance.

England: Englands first explorers die quickly and it is entirely possible that they will not reveal a great many provinces. England does not rule by manpower, so they don't really need that boost, but they might find it a decent investment if the first Cabot didn't manage to reveal lots of land to colonize.

Netherlands: NL can really use both manpower and naval supply. It is reasonable to think they would boost a few colonies of their own and perhaps try to capture a few already 'europanized' colonies when the situation arises.

Denmark: Denmark might use the first decades with no explorers of their own to boost Vestbygden and Eiriksfjord.

Sweden: If Denmark exists and is played by a competitive player who refuses to be annexed, Sweden might need some colonies and more manpower to remain competitive. Otherwise, I find it difficult to see a Sweden go for a colonial empire.

Venice: Venice seldom gets a lot of colonies, more like just a lucky few. Building up some for more manpower sounds like a decent choice for them

Austria, Prussia, Poland: It will be very unlikely that these powers would boost colonial cities. However other players might have colonized slightly smaller total areas, so they might find enough space to build some colonies.

Russia, OE: Will likely play as usual. If mercenaries are allowed, Russia will likely boost up one colony in Siberia, which will help in campaigns against China. Should they decide to go there.