So the new depopulation mechanic with the ruin modifiers means that ruins now have 0 garrison, so they fall instantly. Add to this that the ruin modifiers for some reason give 9000+ gold (and equally absurd amounts of piety) on a sacking and this is just a little exploitable.
I only recall this being an issue once before the RD compatch, where I was on the receiving end of it. I forget the whole scenario, but as a patrician in Volantis I had either colonized a ruin or had a trade post there (I think the latter) when a rogue khalasar came by, sacked it (they were able to assault it), and suddenly I was -8700 gold. I had no qualms about console-ing myself some extra gold in that case.
It would be nice if the absurd amounts of gold could be fixed on ruins in general, though if that just has to remain a quirk of the otherwise amazing ruins system that's fine. But, something should probably be done to get ruins their garrisons back. I like that they start Severely Depopulated. Makes sense. But.
Sorry I don't have pictures - it's a hassle to hook my CK2 compy up to the internet.
I only recall this being an issue once before the RD compatch, where I was on the receiving end of it. I forget the whole scenario, but as a patrician in Volantis I had either colonized a ruin or had a trade post there (I think the latter) when a rogue khalasar came by, sacked it (they were able to assault it), and suddenly I was -8700 gold. I had no qualms about console-ing myself some extra gold in that case.
It would be nice if the absurd amounts of gold could be fixed on ruins in general, though if that just has to remain a quirk of the otherwise amazing ruins system that's fine. But, something should probably be done to get ruins their garrisons back. I like that they start Severely Depopulated. Makes sense. But.
Sorry I don't have pictures - it's a hassle to hook my CK2 compy up to the internet.