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Dantilus

Second Lieutenant
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Feb 9, 2011
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So the new depopulation mechanic with the ruin modifiers means that ruins now have 0 garrison, so they fall instantly. Add to this that the ruin modifiers for some reason give 9000+ gold (and equally absurd amounts of piety) on a sacking and this is just a little exploitable.

I only recall this being an issue once before the RD compatch, where I was on the receiving end of it. I forget the whole scenario, but as a patrician in Volantis I had either colonized a ruin or had a trade post there (I think the latter) when a rogue khalasar came by, sacked it (they were able to assault it), and suddenly I was -8700 gold. I had no qualms about console-ing myself some extra gold in that case.

It would be nice if the absurd amounts of gold could be fixed on ruins in general, though if that just has to remain a quirk of the otherwise amazing ruins system that's fine. But, something should probably be done to get ruins their garrisons back. I like that they start Severely Depopulated. Makes sense. But. :)

Sorry I don't have pictures - it's a hassle to hook my CK2 compy up to the internet.
 
Depopulation shouldnt be present in ruins. Which ruin had this problem? Also do you have a save from just before you lost 8700 gold?
 
Depopulation shouldnt be present in ruins. Which ruin had this problem? Also do you have a save from just before you lost 8700 gold?

Haven't experienced what he mentioned, but I saw Oldstones was depopulated shortly after the Great Sickness once. I have my epidemics turned down to less to avoid death of all great houses by Grey Plague, though, so likely experiencing less depopulation than others.
 
The 8700 gold thing (technically 9001 gold, which put me 8700 under) was from an older game, I think two patches back. I think it was a bit of a fluke, because they were raiding me by passing through my territory so when they got to the ruins with my trade post they started sieging my trade post instead of the ruins since we were already hostile. The trade post benefited from the 9000 fort level bonus, but still only had 100 garrison, so they just assaulted it.

That's my recollection, anyway. It was probably a year ago when it happened.

And all of the ruins were severely depopulated. I started a new game to test it and they didn't start depopulated like I thought, but within a year or two they had all switched to severely depopulated. There didn't seem to be any middle ground either, straight from no depopulation to severe. I tried 3 different observer games and it happened each time. The only other mod I'm running is a font mod, if that matters.

Once colonized, the depopulation goes from severe to moderate to mild to none within maybe 2-5 years.