Morning,
Perhaps that is for the attention of Ryoken, Hive and Devil mostly, or anyone else who uses own random events packs. I parsed these events from russian league scenario (aimed to hard annihilation battles 1419-1600) and removed descriptions. Look at events, perhaps you like these ideas. Many events are doubled without extra DP triggers, so anyone can get them, but nations with special DP sliders have double chance.
Where and which manufactory to choose. Unfortunately this idea works not good, random EU2 engines tends to repeat choices, but at least it gives player more opportunities. We all know how it sucks when one manu is changed by other one by event without choice.
badboy funny choices: drop it a bit or increase more and gain ref manu
great reputation event
cannons before you can make them are very funny. I remember OE in 1419 with 40 cannons at the start. Very nice siege. Until you get land 7 you`d better save cannons and pay high maitenance for them.
Devil has already similar event
Reforms: bear in mind that is designed for lowtech
Fleets boosting
very good event for more chance to get cb vs who you want to dow
High badboy effects:
Perhaps that is for the attention of Ryoken, Hive and Devil mostly, or anyone else who uses own random events packs. I parsed these events from russian league scenario (aimed to hard annihilation battles 1419-1600) and removed descriptions. Look at events, perhaps you like these ideas. Many events are doubled without extra DP triggers, so anyone can get them, but nations with special DP sliders have double chance.
Where and which manufactory to choose. Unfortunately this idea works not good, random EU2 engines tends to repeat choices, but at least it gives player more opportunities. We all know how it sucks when one manu is changed by other one by event without choice.
Code:
event = {
id = 76302
random = yes
name = "EVENTNAME27"
desc = "EVENTHIST27"
style = 0
action_a = {
name = "OK"
command = { type = gainmanufactory which = -1 value = -1 }
command = { type = cash value = -400 }
}
action_b = {
name = "OK"
command = { type = gainmanufactory which = -1 value = -1 }
command = { type = cash value = -400 }
}
action_c = {
name = "OK"
command = { type = gainmanufactory which = -1 value = -1 }
command = { type = cash value = -400 }
}
action_d = {
name = ""
command = { type = cash value = 5 }
}
}
Code:
event = {
id = 76304
trigger = {
NOT = { domestic = { type = serfdom value = 5 } }
}
random = yes
name = ""
desc = ""
style = 0
action_a = {
name = "OK"
command = { type = provinceculture which = -1 value = -1 }
}
action_b = {
name = "OK"
command = { type = provinceculture which = -1 value = -1 }
}
action_c = {
name = "OK"
command = { type = provinceculture which = -1 value = -1 }
}
action_d = {
name = "OK"
command = { type = provinceculture which = -1 value = -1 }
}
}
Code:
event = {
id = 76305
random = yes
name = "EVENTNAME7"
desc = "EVENTHIST7"
style = 0
action_a = {
name = "OK"
command = { type = conversion which = -1 }
}
action_b = {
name = "OK"
command = { type = conversion which = -1 }
}
action_c = {
name = "OK"
command = { type = conversion which = -1 }
}
action_d = {
name = "OK"
command = { type = conversion which = -1 }
}
}
badboy funny choices: drop it a bit or increase more and gain ref manu
Code:
event = {
id = 76306
random = yes
name = ""
desc = ""
style = 0
action_a = {
name = ""
command = { type = badboy value = -2 }
}
action_b = {
name = ""
command = { type = badboy value = 5 }
command = { type = gainmanufactory which = -1 value = refinery }
command = { type = treasury value = -250 }
}
action_c = {
name = ""
command = { type = badboy value = 5 }
command = { type = gainmanufactory which = -1 value = refinery }
command = { type = treasury value = -250 }
}
action_d = {
name = ""
command = { type = badboy value = 5 }
command = { type = gainmanufactory which = -1 value = refinery }
command = { type = treasury value = -250 }
}
}
Code:
event = {
id = 76308
random = yes
name = "Викинг"
desc = "Викторина: что подразумевается под названием Викинг ?"
style = 0
action_a = {
name = "Новая игра от Paradox"
command = { type = badboy value = -3 }
}
action_b = {
name = "Ооооо, это тот самый клуб"
command = { type = inflation value = 3 }
command = { type = gainmanufactory which = -1 value = refinery }
}
}
Code:
event = {
id = 76307
random = yes
name = "EVENTNAME57"
desc = "EVENTHIST57"
style = 0
action_a = {
name = "OK"
command = { type = fortress which = -1 value = 1 }
}
action_b = {
name = "OK"
command = { type = fortress which = -1 value = 1 }
}
action_c = {
name = "OK"
command = { type = fortress which = -1 value = 1 }
}
action_d = {
name = "OK"
command = { type = fortress which = -1 value = 1 }
}
}
Code:
event = {
id = 76309
trigger = {
year = 1419
NOT = { year = 1500 }
}
random = yes
name = ""
desc = ""
style = 0
action_a = {
name = ""
command = { type = gainbuilding which = -1 value = courthouse }
command = { type = cash value = -40 }
}
action_b = {
name = ""
command = { type = gainbuilding which = -1 value = courthouse }
command = { type = cash value = -40 }
}
action_c = {
name = ""
command = { type = gainbuilding which = -1 value = courthouse }
command = { type = cash value = -40 }
}
action_d = {
name = ""
command = { type = cash value = 5 }
}
}
Code:
event = {
id = 76312
trigger = {
year = 1419
NOT = { year = 1550 }
}
random = yes
name = ""
desc = ""
style = 0
action_a = {
name = ""
command = { type = gainbuilding which = -1 value = cityrights }
command = { type = cash value = -50 }
}
action_b = {
name = ""
command = { type = gainbuilding which = -1 value = cityrights }
command = { type = cash value = -50 }
}
action_c = {
name = ""
command = { type = gainbuilding which = -1 value = cityrights }
command = { type = cash value = -50 }
}
action_d = {
name = ""
command = { type = cash value = 5 }
}
}
great reputation event
Code:
event = {
id = 76313
random = yes
name = ""
desc = ""
style = 0
action_a = {
name = ""
command = { type = badboy value = -2 }
command = { type = relation which = -1 value = 125 }
command = { type = relation which = -1 value = 125 }
command = { type = relation which = -1 value = 125 }
command = { type = relation which = -1 value = 125 }
command = { type = relation which = -1 value = 125 }
command = { type = relation which = -1 value = 125 }
}
}
Code:
event = {
id = 76314
random = yes
name = "Army and Navy reforms"
desc = ""
style = 1
action_a ={
name = "Land"
command = { type = treasury value = -750 }
command = { type = land value = 500 }
command = { type = domestic which = QUALITY value = 1 }
command = { type = domestic which = LAND value = 2 }
command = { type = domestic which = SERFDOM value = 1 }
command = { type = infantry which = -2 value = 5000 }
command = { type = cavalry which = -2 value = 2000 }
command = { type = naval value = -250 }
}
action_b ={
name = "Small land"
command = { type = treasury value = -50 }
command = { type = domestic which = LAND value = 1 }
command = { type = infantry which = -2 value = 2000 }
command = { type = cavalry which = -2 value = 1000 }
}
action_c ={
name = "Small navy"
command = { type = treasury value = -50 }
command = { type = domestic which = LAND value = -1 }
command = { type = warships which = -1 value = 1 }
command = { type = galleys which = -1 value = 1 }
}
action_d ={
name = "Navy"
command = { type = domestic which = LAND value = -2 }
command = { type = domestic which = mercantilism value = -1 }
command = { type = treasury value = -400 }
command = { type = naval value = 500 }
command = { type = warships which = -1 value = 2 }
command = { type = transports which = -1 value = 1 }
command = { type = galleys which = -1 value = 2 }
command = { type = land value = -250 }
}
}
cannons before you can make them are very funny. I remember OE in 1419 with 40 cannons at the start. Very nice siege. Until you get land 7 you`d better save cannons and pay high maitenance for them.
Code:
event = {
id = 76322
trigger = {
domestic = { type = innovative value = 5 }
domestic = { type = offensive value = 5 }
not = { land = 7 }
}
random = yes
name = ""
desc = ""
style = 0
action_a = {
name = "Заменим устаревшие катапульты"
command = { type = artillery which = -1 value = 40 }
command = { type = cash value = -100 }
}
action_b = {
name = ""
command = { type = cash value = 5 }
}
}
Devil has already similar event
Code:
event = {
id = 76327
random = yes
name = ""
desc = ""
style = 0
action_a = {
name = "Посол"
command = { type = ADM which = 1 value = 120 }
command = { type = DIP which = 5 value = 120 }
command = { type = MIL which = 1 value = 120 }
command = { type = cash value = -150 }
}
action_b = {
name = "Администратор"
command = { type = ADM which = 5 value = 120 }
command = { type = DIP which = 1 value = 120 }
command = { type = MIL which = 1 value = 120 }
command = { type = cash value = -150 }
}
action_c = {
name = "Полководец"
command = { type = ADM which = 1 value = 120 }
command = { type = DIP which = 1 value = 120 }
command = { type = MIL which = 5 value = 120 }
command = { type = cash value = -150 }
}
action_d = {
name = "Откажемся"
command = { type = cash value = 5 }
}
}
Reforms: bear in mind that is designed for lowtech
Code:
event = {
id = 76329
random = yes
name = ""
desc = ""
style = 1
action_a ={
name = "Not a time"
command = { type = ADM which = -1 value = 12 }
}
action_b ={
name = "Centralization and research"
command = { type = treasury value = -350 }
command = { type = domestic which = innovative value = 2 }
command = { type = domestic which = centralization value = 4 }
command = { type = land value = 200 }
command = { type = naval value = 150 }
command = { type = trade value = 150 }
command = { type = infra value = 250 }
}
action_c ={
name = "Fleet, trade and productivity"
command = { type = treasury value = -350 }
command = { type = domestic which = LAND value = -1 }
command = { type = domestic which = serfdom value = -3 }
command = { type = domestic which = aristocracy value = -2 }
command = { type = trade value = 350 }
command = { type = infra value = 350 }
command = { type = warships which = -1 value = 4 }
command = { type = galleys which = -1 value = 4 }
}
action_d ={
name = "Army is most important"
command = { type = treasury value = -350 }
command = { type = domestic which = LAND value = 1 }
command = { type = domestic which = quality value = 1 }
command = { type = domestic which = offensive value = 1 }
command = { type = land value = 500 }
command = { type = ART which = -1 value = 50 }
}
}
Code:
event = {
id = 76330
random = yes
name = ""
desc = ""
style = 1
action_a ={
name = "Not a time"
command = { type = ADM which = -1 value = 12 }
}
action_b ={
name = "Fleet will protect us and colonies"
command = { type = treasury value = -350 }
command = { type = domestic which = land value = -2 }
command = { type = domestic which = mercantilism value = -1 }
command = { type = domestic which = innovative value = -1 }
command = { type = naval value = 3000 }
command = { type = warships which = -1 value = 5 }
command = { type = galleys which = -1 value = 10 }
}
action_c ={
name = "Production is major thing"
command = { type = treasury value = -350 }
command = { type = domestic which = centralization value = 4 }
command = { type = domestic which = serfdom value = -3 }
command = { type = domestic which = aristocracy value = -1 }
command = { type = infra value = 600 }
}
action_d ={
name = "Defence"
command = { type = treasury value = -350 }
command = { type = domestic which = offensive value = -4 }
command = { type = land value = 500 }
command = { type = ART which = -1 value = 50 }
}
}
Fleets boosting
Code:
event = {
id = 76331
trigger = {
naval = 9
}
random = yes
name = "EVENTNAME36"
desc = "EVENTHIST36"
style = 0
action_a = {
name = "OK"
command = { type = warships which = -1 value = 10 }
}
}
Code:
event = {
id = 76332
trigger = {
not = {
domestic = { type = land value = 5 }
year = 1500
}
}
random = yes
name = "EVENTNAME36"
desc = "EVENTHIST36"
style = 0
action_a = {
name = "OK"
command = { type = galleys which = -1 value = 30 }
command = { type = trade value = 500 }
}
}
very good event for more chance to get cb vs who you want to dow
Code:
event = {
id = 76335
random = yes
name = "EVENTNAME50"
desc = "EVENTHIST50"
style = 0
action_a = {
name = "OK"
command = { type = casusbelli which = -1 value = 48 }
command = { type = relation which = -3 value = -50 }
command = { type = cash value = -50 }
}
action_b = {
name = "OK"
command = { type = casusbelli which = -1 value = 48 }
command = { type = relation which = -3 value = -50 }
command = { type = cash value = -50 }
}
action_c = {
name = "OK"
command = { type = casusbelli which = -1 value = 48 }
command = { type = relation which = -3 value = -50 }
command = { type = cash value = -50 }
}
action_d = {
name = ""
command = { type = cash value = 5 }
}
}
High badboy effects:
Code:
event = {
id = 76339
random = yes
name = ""
desc = ""
style = 0
trigger = {
badboy = 30
}
action_a = {
name = ""
command = { type = stability value = -2 }
command = { type = ADM which = -2 value = 12 }
}
action_b = {
name = ""
command = { type = cash value = -400 }
}
action_c = {
name = ""
command = { type = cash value = -600 }
command = { type = domestic which = land value = -1 }
command = { type = infra value = -1000 }
command = { type = badboy value = -7 }
}
}
Code:
event = {
id = 76340
random = yes
name = ""
desc = ""
style = 0
trigger = {
badboy = 40
}
action_a = {
name = ""
command = { type = stability value = -2 }
command = { type = ADM which = -2 value = 12 }
}
action_b = {
name = ""
command = { type = cash value = -400 }
}
action_c = {
name = ""
command = { type = cash value = -600 }
command = { type = domestic which = land value = -1 }
command = { type = infra value = -1000 }
command = { type = badboy value = -8 }
}
}
Code:
event = {
id = 76341
random = yes
name = ""
desc = ""
style = 0
trigger = {
badboy = 50
}
action_a = {
name = ""
command = { type = stability value = -2 }
command = { type = ADM which = -2 value = 12 }
}
action_b = {
name = ""
command = { type = cash value = -400 }
}
action_c = {
name = ""
command = { type = cash value = -600 }
command = { type = domestic which = land value = -1 }
command = { type = infra value = -1000 }
command = { type = badboy value = -10 }
}
}
Code:
event = {
id = 76344
trigger = {
year = 1500
not = { domestic = { type = land value = 5 } }
}
random = yes
name = "EVENTNAME36"
desc = "EVENTHIST36"
style = 0
action_a = {
name = "OK"
command = { type = warships which = -1 value = 20 }
command = { type = trade value = 500 }
}
}
Last edited: