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Incompetent

Euroweenie in Exile
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Sep 22, 2003
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What do people think of the current balance of random events? Do you get too many good or bad ones, or do they have too much or too little impact overall?

I have a couple of comments:

1. Badboy
In the Strained Relations events, Option C gives -2 badboy, at a very small cost (the DIP penalty will cost you some BB reduction, but nowhere near as much as 2BB points). I think this is a really bad idea, as it gives a big benefit to the player that's not available to the AI, and lessens the impact of BB overall (when we probably want to increase its impact). When you consider how often these events will fire if you have a big empire that's hated by almost everyone, and how trivial the cash and trade tech penalties are by that stage, it really does constitute a massive windfall for expansionist players.

Suggestion: remove the -2 badboy, and give a bigger relations boost instead (say +100).

On the other hand, Unhappiness among the Peasantry gives +1 badboy for almost any choice. In the EU2 period, this would have been seen as a purely domestic issue, so why hand out badboy?

2. Fortresses
It's 1680 in my current game, and I've noticed parts of the world are covered in very large fortresses. In particular, Finland has a number of maximum fortresses in Louisiana, never mind back home. They clearly didn't build these as they don't have the tech, so I assume random fortress events are to blame, and that Finland is getting a high concentration of forts because it is small and defensive. But while other powers are less extreme, it's still probably fair to say that the average fortification level of Europe is higher than Medium and getting close to being Large. The consequences of this are that the AI has little prospect of waging offensive war, and is totally crippled by rebels seizing forts.

Suggestions: At the moment, the options on these random events are 'lots of forts', 'some forts' and 'no forts'. At the moment the largest number of forts is the default choice, so I think the A choice should be changed to being the moderate option.

We might need defortification random events. Fortresses may crumble through lack of maintenance, or become obsolete due to new military technology, so the options should be to pay money to maintain forts at their existing level, or to lose some forts. These would be tied to the Offensive DP slider. In addition, certain land tech levels could lead to a one-off defortification event (handled by means of flags), as new technology makes the old forts obsolete.

I know this could lead to some unfortified provinces, but those make more sense than maximum fortifications all over the place in the 17th century.
 
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Incompetant,

I really like your suggestions on the fortress gaining events. And consider that these are toned down from the vanilla versions! Yes, we need defortification events, especially keyed to attaining certain Land tech levels (14, for example) and on being Offensive. Pushing to Offensive is that basic choice of a lot of players, so it would a higher price tag to this.

For the badboy, the original versions had only -1 BB and this received complaints from two of the regular commentators, both of whom are alergic to badboy, so I uppoed it. I am happy to reduce it to -1BB. There are very few ways to reduce BB so I'd like it to stay.

I agree with you on the BB cost of Peant Uprisings, it isn't appropriate. I'll adjust.

Matty
 
There are some random events (agricultural revolution, heart over state) that only have one option, and that option costs ducats. I think that no random event should ever force someone to have to take out a loan, and that there should always be a second option, with hit to stability, or increased inflation, or change monarch stats or something. just would be more flexible.

I definitely agree on the fortresses. Hungary having Maximum level fortress in their african colonies is ridiculous. there's no way my seiging army could capture it without countless assaults because of the attrition rate. And seeing as though the low basetax of these colonies wouldn't allow such huge fortresses to be built, I can tell it's the fortress events.
 
Rhodz said:
There are some random events (agricultural revolution, heart over state) that only have one option, and that option costs ducats. I think that no random event should ever force someone to have to take out a loan, and that there should always be a second option, with hit to stability, or increased inflation, or change monarch stats or something. just would be more flexible.

I definitely agree on the fortresses. Hungary having Maximum level fortress in their african colonies is ridiculous. there's no way my seiging army could capture it without countless assaults because of the attrition rate. And seeing as though the low basetax of these colonies wouldn't allow such huge fortresses to be built, I can tell it's the fortress events.

I agree that there always needs to be a second option in events that are essentially negative. I'll draft some additions to those you mention.

I have created a whole bunch of events for de-fortressing but one thing we have to note is that they cannot be province-specific because there is no trigger for testing is a province has a fortress or of what level. So, it may not solve the issue of large fortresses in Africa, as the fortresses selected will be random and might all be in Europe.

But combined with Incompetent's idea to reduce the number of free random fortresses, it ought to help reduce this weirdness.
 
Current balance:

Slightly positive, but it makes sense. The world DID on average get richer in the timeperiod, and any basetax gain makes me think events are positive :D

Plus, there's plenty of stabhits to annoy the evil big empires.

Minus BB:

Whatever. I hate those events anyhow because everyone always hates me :p

And losing the DIP could put you over the BB limit if you are really agressive.

Forts:

Good idea. Forts should be something you invest in, not something you get cheap.

Maybe fix it more stringently to the sliders, so defensive nations may get about what they do now, but much worse for anyone not below 3 offensive?
 
That's good.

I feel that when a country is at peace and on 0 or greater stability it ought to get about 60% good events. The reverse ought to be true for countries at war or in some form of civil unrest (either a stryline version or low stability).

For the fortresses, the problem was more about the ai getting so many. The ai has events to give it fortresses for free, because they butcher their economies so often and never know where to build them properly. But it seems I have overdone it a little.

Matty