What do people think of the current balance of random events? Do you get too many good or bad ones, or do they have too much or too little impact overall?
I have a couple of comments:
1. Badboy
In the Strained Relations events, Option C gives -2 badboy, at a very small cost (the DIP penalty will cost you some BB reduction, but nowhere near as much as 2BB points). I think this is a really bad idea, as it gives a big benefit to the player that's not available to the AI, and lessens the impact of BB overall (when we probably want to increase its impact). When you consider how often these events will fire if you have a big empire that's hated by almost everyone, and how trivial the cash and trade tech penalties are by that stage, it really does constitute a massive windfall for expansionist players.
Suggestion: remove the -2 badboy, and give a bigger relations boost instead (say +100).
On the other hand, Unhappiness among the Peasantry gives +1 badboy for almost any choice. In the EU2 period, this would have been seen as a purely domestic issue, so why hand out badboy?
2. Fortresses
It's 1680 in my current game, and I've noticed parts of the world are covered in very large fortresses. In particular, Finland has a number of maximum fortresses in Louisiana, never mind back home. They clearly didn't build these as they don't have the tech, so I assume random fortress events are to blame, and that Finland is getting a high concentration of forts because it is small and defensive. But while other powers are less extreme, it's still probably fair to say that the average fortification level of Europe is higher than Medium and getting close to being Large. The consequences of this are that the AI has little prospect of waging offensive war, and is totally crippled by rebels seizing forts.
Suggestions: At the moment, the options on these random events are 'lots of forts', 'some forts' and 'no forts'. At the moment the largest number of forts is the default choice, so I think the A choice should be changed to being the moderate option.
We might need defortification random events. Fortresses may crumble through lack of maintenance, or become obsolete due to new military technology, so the options should be to pay money to maintain forts at their existing level, or to lose some forts. These would be tied to the Offensive DP slider. In addition, certain land tech levels could lead to a one-off defortification event (handled by means of flags), as new technology makes the old forts obsolete.
I know this could lead to some unfortified provinces, but those make more sense than maximum fortifications all over the place in the 17th century.
I have a couple of comments:
1. Badboy
In the Strained Relations events, Option C gives -2 badboy, at a very small cost (the DIP penalty will cost you some BB reduction, but nowhere near as much as 2BB points). I think this is a really bad idea, as it gives a big benefit to the player that's not available to the AI, and lessens the impact of BB overall (when we probably want to increase its impact). When you consider how often these events will fire if you have a big empire that's hated by almost everyone, and how trivial the cash and trade tech penalties are by that stage, it really does constitute a massive windfall for expansionist players.
Suggestion: remove the -2 badboy, and give a bigger relations boost instead (say +100).
On the other hand, Unhappiness among the Peasantry gives +1 badboy for almost any choice. In the EU2 period, this would have been seen as a purely domestic issue, so why hand out badboy?
2. Fortresses
It's 1680 in my current game, and I've noticed parts of the world are covered in very large fortresses. In particular, Finland has a number of maximum fortresses in Louisiana, never mind back home. They clearly didn't build these as they don't have the tech, so I assume random fortress events are to blame, and that Finland is getting a high concentration of forts because it is small and defensive. But while other powers are less extreme, it's still probably fair to say that the average fortification level of Europe is higher than Medium and getting close to being Large. The consequences of this are that the AI has little prospect of waging offensive war, and is totally crippled by rebels seizing forts.
Suggestions: At the moment, the options on these random events are 'lots of forts', 'some forts' and 'no forts'. At the moment the largest number of forts is the default choice, so I think the A choice should be changed to being the moderate option.
We might need defortification random events. Fortresses may crumble through lack of maintenance, or become obsolete due to new military technology, so the options should be to pay money to maintain forts at their existing level, or to lose some forts. These would be tied to the Offensive DP slider. In addition, certain land tech levels could lead to a one-off defortification event (handled by means of flags), as new technology makes the old forts obsolete.
I know this could lead to some unfortified provinces, but those make more sense than maximum fortifications all over the place in the 17th century.
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