When playing as a Republic there are little flavor and when it comes to election it's always the same three options for potential candidates:
4/1/1
1/4/1
1/1/4
Which I suppose is fair in a sense as that makes republic able to pick what type of Monarch Points is needed, except the AI don't priorities mil power when behind in mil tech or in need of a specific MP.
It also doesn't help that during the course of 377 years not a single candidate (ignoring starting rulers or specific date) is more competent or less than the next and always have 6 points in total in their stats.
While this was introduced a while back it never came to use except for monarchies:
max_random_adm, max_random_dip & max_random_mil which put a maximum on a stat of the respective stat.
It wouldn't be hard to change the election event to something give a choice of a ruler with 3 min in strongest category & 2 max in the weakest.
This could give about any ruler but the leader would still have at most 6/2/2, 2/6/2 or 2/2/6 and at worst 3/0/0, 0/3/0 or 0/0/3
This would give some varied choice on who to pick as if you want a skilled militarist you could get one quickly or maybe only a decent one and as maybe it's better to pick a more decent 3/2/2 than a 1/0/6?
This would in short make it so that the following happens:
4/1/1
1/4/1
1/1/4
Which I suppose is fair in a sense as that makes republic able to pick what type of Monarch Points is needed, except the AI don't priorities mil power when behind in mil tech or in need of a specific MP.
It also doesn't help that during the course of 377 years not a single candidate (ignoring starting rulers or specific date) is more competent or less than the next and always have 6 points in total in their stats.
While this was introduced a while back it never came to use except for monarchies:
max_random_adm, max_random_dip & max_random_mil which put a maximum on a stat of the respective stat.
It wouldn't be hard to change the election event to something give a choice of a ruler with 3 min in strongest category & 2 max in the weakest.
This could give about any ruler but the leader would still have at most 6/2/2, 2/6/2 or 2/2/6 and at worst 3/0/0, 0/3/0 or 0/0/3
This would give some varied choice on who to pick as if you want a skilled militarist you could get one quickly or maybe only a decent one and as maybe it's better to pick a more decent 3/2/2 than a 1/0/6?
This would in short make it so that the following happens:
- If the player needs a certain stat they need to pick the corresponding ruler (like before)
- Make the republic rulers weaker and stronger at different times (more random but controlled randomness)
- Give more variations to the rulers
- Still keeping the republic to its strength (an administrative ruler is never bad in ADM)
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