Hello everybody-
Perhaps I've missed it, but has there been any discussion about the ransoming of nobility in CK? And by that I mean those captured in war . . .
Personally, I think it would be a shame to leave that out of the game, simply because it played such a huge factor in medieval warfare. Huge sums of money changed hands over ransom (off the top of my head, I can think of the ransoming of King Jean IV - that name's probably wrong - by the English for something like 2 million gold livres in the 14th century. That's a lot of livres!)
I realize that it would be possible to simulate this by forcing the loser of a war to pay a certain sum of money (a la the peace system of EU), but I would really prefer if there were a more detailed system to handle this. Say after a losing battle you are informed that sir-so-and-so was captured, and his ransom is some certain amount. You can choose to pay this amount in order to get your man back, or just let him rot
The latter option will decrease your prestige . . . Or if you are the one who holds the captive, you can choose to have him executed, crippling your opponent but resulting in massive hits to your prestige and piety. I'm just throwing out ideas, but I think this would add a higher (and very historical) aspect to the game. What do you guys think?
-ninja love
Perhaps I've missed it, but has there been any discussion about the ransoming of nobility in CK? And by that I mean those captured in war . . .
Personally, I think it would be a shame to leave that out of the game, simply because it played such a huge factor in medieval warfare. Huge sums of money changed hands over ransom (off the top of my head, I can think of the ransoming of King Jean IV - that name's probably wrong - by the English for something like 2 million gold livres in the 14th century. That's a lot of livres!)
I realize that it would be possible to simulate this by forcing the loser of a war to pay a certain sum of money (a la the peace system of EU), but I would really prefer if there were a more detailed system to handle this. Say after a losing battle you are informed that sir-so-and-so was captured, and his ransom is some certain amount. You can choose to pay this amount in order to get your man back, or just let him rot
-ninja love