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scJazz

Colonel
2 Badges
Apr 25, 2018
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OK I've been hunting for this info for a bit.

Where are the RAT tables? I can't find them anywhere.

I can see inside the contract jsons thinks like "lance_type_battle".
Where is the definition or table?

What units make up a "Battle" lance?

I suspect there is no json RAT Table but I figured I should ask.
 
As I understand, there are presets for dynamic lances within the "lance" subfolder. Like "lancedef_mech_d1_dynamic_lightBattle.json"

In there:
"LanceTags" : {
"items" : [
"lance_bracket_low",
"lance_type_battle",
"lance_type_light",
"lance_type_dynamic",
"lance_type_mech",
"lance_type_notallvehicles"
],

These files don't precisely define which units are in the lance, but which unit tags are allowed or forbidden to choose units from. From what I see, the "d1" to "d10" in the filenames correlate with 0,5 to 5 stars difficulty level.
 
As I understand, there are presets for dynamic lances within the "lance" subfolder. Like "lancedef_mech_d1_dynamic_lightBattle.json"

In there:
"LanceTags" : {
"items" : [
"lance_bracket_low",
"lance_type_battle",
"lance_type_light",
"lance_type_dynamic",
"lance_type_mech",
"lance_type_notallvehicles"
],

These files don't precisely define which units are in the lance, but which unit tags are allowed or forbidden to choose units from. From what I see, the "d1" to "d10" in the filenames correlate with 0,5 to 5 stars difficulty level.


Thanks in the 2 days since I posted I came to understand how things were working. I should have posted that I had answered the question myself. I'm still working out the details but I'm on the right track for now.
 
I so wish the architecture had something like a RAT table for each faction, to make for easy modding.