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GapingLotus

Second Lieutenant
86 Badges
May 15, 2008
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Is there any way to make a "realistic" game? ie. countries are faithful to real life throughout the game?

Sure it's fun creating your own alternate history but I just wondered if it is possible to have a historically accurate one?

Cheers
 
i think the one that stays closest is europa portugalis, but it just makes the AI cheat, like spawning spanish armies in aztec territory. but its quite a good mod.
 
Is there any way to make a "realistic" game? ie. countries are faithful to real life throughout the game?

Sure it's fun creating your own alternate history but I just wondered if it is possible to have a historically accurate one?

Cheers
How would that be any fun? Or do you mean only the AI would stay true to real life, and you can run wild?
 
Well, most games I try and stick to real life with whatever country I'm playing anyway. It's rare that the AI countries do the same - which is what I wondered if you can do.
 
You should definately try the AGCEEP then.


EDIT:Never played EP but I don't think it does because you just can't do that with the current scripting engine. :)

event = {
id = 285037
trigger = { event = 285079 ai = yes }
random = no
country = SPA
name = "The reinforcements of Almagro"
desc = "Almagro, who was Pizarro's partner in the enterprise of the conquest of Peru, arrived in Peru with reinforcements in 1533."
date = { month = january year = 1533 }
offset = 90
deathdate = { year = 1538 month = december }
action_a = {
name = "Great more troops!"
command = { type = art which = 164 value = 10 }
command = { type = cav which = 164 value = 3000 }
command = { type = inf which = 164 value = 18000 }
command = { type = transports which = 39 value = 10 }}}

164 is a province in peru ;)
 
command = { type = art which = 164 value = 10 }
command = { type = cav which = 164 value = 3000 }
command = { type = inf which = 164 value = 18000 }
command = { type = transports which = 39 value = 10 }}}

164 is a province in peru ;)
This can work only if province 164 is owned by Spain, if I'm correct.
 
KaRei: Doesn't say anything like that :confused: the only trigger is an event (probably previous spanish event or maybe incan event) (ofc the "maybe-incan"-event does kick off when Spain owns that province), hmm...interesting.
 
there are some other events that give like 1 province in mexico to spain so it can spawn armies there
 
event = {
id = 285037
trigger = { event = 285079 ai = yes }
random = no
country = SPA
name = "The reinforcements of Almagro"
desc = "Almagro, who was Pizarro's partner in the enterprise of the conquest of Peru, arrived in Peru with reinforcements in 1533."
date = { month = january year = 1533 }
offset = 90
deathdate = { year = 1538 month = december }
action_a = {
name = "Great more troops!"
command = { type = art which = 164 value = 10 }
command = { type = cav which = 164 value = 3000 }
command = { type = inf which = 164 value = 18000 }
command = { type = transports which = 39 value = 10 }}}

164 is a province in peru ;)
Sure, but the troops commands will simply be ignored by the engine if 164 is held by the Incas, or anyone else than Spain, when the event comes to fire.

You would have to "secede" the province to Spain first, like you said in your last post. But then, the troops will not be spawned in Inca or Aztec territory. ;)
 
Is there any way to make a "realistic" game? ie. countries are faithful to real life throughout the game?

Sure it's fun creating your own alternate history but I just wondered if it is possible to have a historically accurate one?

Cheers

you could make events that grant & cede territory, along historical lines, which fire every year, or even month. (for example the Habsburg inheritances) But i predict the mod will be a flop due to it's determinism.