ALPHA a.1!
That's right, the July 2010 alpha is being released here and now!
Instructions:
Download the .rar file
Put .rar file into a fresh, second copy of DV 2.1
Right click and choose "extract here"
Confirm anything that pops up always choosing to merge folders and copy any older files
What it contains:
- New map!
- New localizations for races/cultures
- Twit fest! Whole map is covered in single prov counties
What to expect for the next alpha:
- Creatable Kingdoms
- Province variables to be done (wealth/buildings)
- Some countries and families as they will be in full release
- More graphical changes
- Changes to traits and some early events
What not to expect for the next alpha:
- A beta release
- Starting scenario to be finished
- In depth families with deep connections and more histories
- In-depth work on events, especially concerning new traits and province effects
- A completely stable release
Remember to check in with any inconsistencies you find in the game, or anything that could be an error, such as (but not limited to) Province name and map name not matching up.
Realms of the Brave is a total conversion mod based on CK and fantasy settings ranging from Tolkien to D&D. It was begun as a personal idea with some input from Vesimir and Issac Wolfe. We started work toward the end of October of last year and within a month it had fallen out of our minds. Plagued with map issues I stopped work and the mod faded off. But just recently I suddenly had the urge to finish the map, and finish it I did. I got the map up and running and I am now working on adding names, editing the positions and eventually bringing to life my plans for the mod.
The Idea:
What is an epic fantasy without background? Realms of the Brave is set in a (currently) unnamed part of an unnamed world. Geographically RotB is supposed to be taking part in a rather small percentage of the world, akin to something the size of Europe. It is inhabited by several races: Men, Dwarves, Elves, and White Orcs. Each race represents a different flaw or sin: Men are lustful and are quickly using up all the resources as their kind flurishes. Dwarves are covetous, hiding loot and treasure deep underground. The Elves are vain, their narcissism has led them to trust no one. White Orcs suffer from stupidity, their mindlessly fight each other as much as anyone else. Each race wants domination, but who are what they are willing to work alongside depends on each individual. As I begin to actually program characters and nations a clearer history will arise.
The Plan:
Progress:
==Map==
ID Map: =====| 100%
Grey Map: =====| 100%
Terrain Map: =====| 100%
Border Map: =====| 100%
Positions: =====| 100%
==Scenario==
Characters: |===== 0%
Countries: |===== 0% Work: Idea phase
Titles: |===== 0% Work: Idea phase
Relationships: |===== 0%
Dynasties: |===== 0%
==In Game==
Province effects: Working - Ideas
Province characteristics: Working - Terrain
Traits: Working - Ideas
Cultures: Working - Ideas
Names: Not Started
New Education System: Working - Ideas
Events: Not Started
==GFX==
Load screen: Done
Front end: Done
Scenario screen: Not Started
Province Effects: Done
Shields |===== 2% Work: Kingdoms
Orcs: Not Started
Forums
If you want to help with anything, report there or here. You can ask questions and I'll answer them to the best of my ability. Currently there is no scheduled release time. I will (hopefully) offer a "sub-alpha" version in May. The sub-alpha should have province names, positions and the maps all ready. Other than that it will contain no new events, effects, traits or anything and the world will be coated with "Twits". Currently every province has the same religion/culture/terrain/techs everything. And each province is ruled by one of 786 twits. That's their name "Twit" and they are all related. Basically they are place holders. But It could be fun. See how far you can go with your Twit.
Some screen shots of my current work:
Loading:
Front End:
The Isle of Laegrim:
Southern Isles:
Steppes:
Forest:
Tundra:
That's right, the July 2010 alpha is being released here and now!
Instructions:
Download the .rar file
Put .rar file into a fresh, second copy of DV 2.1
Right click and choose "extract here"
Confirm anything that pops up always choosing to merge folders and copy any older files
What it contains:
- New map!
- New localizations for races/cultures
- Twit fest! Whole map is covered in single prov counties
What to expect for the next alpha:
- Creatable Kingdoms
- Province variables to be done (wealth/buildings)
- Some countries and families as they will be in full release
- More graphical changes
- Changes to traits and some early events
What not to expect for the next alpha:
- A beta release
- Starting scenario to be finished
- In depth families with deep connections and more histories
- In-depth work on events, especially concerning new traits and province effects
- A completely stable release
Remember to check in with any inconsistencies you find in the game, or anything that could be an error, such as (but not limited to) Province name and map name not matching up.
Realms of the Brave is a total conversion mod based on CK and fantasy settings ranging from Tolkien to D&D. It was begun as a personal idea with some input from Vesimir and Issac Wolfe. We started work toward the end of October of last year and within a month it had fallen out of our minds. Plagued with map issues I stopped work and the mod faded off. But just recently I suddenly had the urge to finish the map, and finish it I did. I got the map up and running and I am now working on adding names, editing the positions and eventually bringing to life my plans for the mod.
The Idea:
What is an epic fantasy without background? Realms of the Brave is set in a (currently) unnamed part of an unnamed world. Geographically RotB is supposed to be taking part in a rather small percentage of the world, akin to something the size of Europe. It is inhabited by several races: Men, Dwarves, Elves, and White Orcs. Each race represents a different flaw or sin: Men are lustful and are quickly using up all the resources as their kind flurishes. Dwarves are covetous, hiding loot and treasure deep underground. The Elves are vain, their narcissism has led them to trust no one. White Orcs suffer from stupidity, their mindlessly fight each other as much as anyone else. Each race wants domination, but who are what they are willing to work alongside depends on each individual. As I begin to actually program characters and nations a clearer history will arise.
The Plan:
- Races modeled through religion, instead of catholic it will be "Elvish" etc
- Orcs using dark cultures, made to look green. Dwarves/Men/Elves use white cultures
- New "Mongol" horde to deal with
- Large region of independent tribes to conquer
- Colonial feel with orc provinces having tribes to deal with
- Monsters and Dragons will roam provinces
- Vampires will be playable
- All religions playable through pre-existing mods (Credit to where credit is due)
- New education system. More later.
Progress:
==Map==
ID Map: =====| 100%
Grey Map: =====| 100%
Terrain Map: =====| 100%
Border Map: =====| 100%
Positions: =====| 100%
==Scenario==
Characters: |===== 0%
Countries: |===== 0% Work: Idea phase
Titles: |===== 0% Work: Idea phase
Relationships: |===== 0%
Dynasties: |===== 0%
==In Game==
Province effects: Working - Ideas
Province characteristics: Working - Terrain
Traits: Working - Ideas
Cultures: Working - Ideas
Names: Not Started
New Education System: Working - Ideas
Events: Not Started
==GFX==
Load screen: Done
Front end: Done
Scenario screen: Not Started
Province Effects: Done
Shields |===== 2% Work: Kingdoms
Orcs: Not Started
Forums
If you want to help with anything, report there or here. You can ask questions and I'll answer them to the best of my ability. Currently there is no scheduled release time. I will (hopefully) offer a "sub-alpha" version in May. The sub-alpha should have province names, positions and the maps all ready. Other than that it will contain no new events, effects, traits or anything and the world will be coated with "Twits". Currently every province has the same religion/culture/terrain/techs everything. And each province is ruled by one of 786 twits. That's their name "Twit" and they are all related. Basically they are place holders. But It could be fun. See how far you can go with your Twit.
Some screen shots of my current work:
Loading:

Front End:

The Isle of Laegrim:

Southern Isles:

Steppes:

Forest:

Tundra:

Last edited: