• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

alexander23

Captain
68 Badges
Feb 18, 2012
480
0
  • Crusader Kings II: Legacy of Rome
  • Stellaris
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Victoria 2: A House Divided
  • Crusader Kings II
  • Sword of the Stars II
  • Semper Fi
  • Rome Gold
  • Europa Universalis IV: Res Publica
  • March of the Eagles
  • Magicka
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • For the Motherland
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Surviving Mars
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Cities: Skylines - Mass Transit
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Galaxy Edition
  • Stellaris: Apocalypse
  • Europa Universalis IV: Common Sense
  • Cities: Skylines - Green Cities
  • Europa Universalis IV: El Dorado
  • Hearts of Iron IV: Expansion Pass
  • 500k Club
  • War of the Roses
  • Stellaris: Humanoids Species Pack
  • Crusader Kings III
Master Of the Galaxy 3 recruitment Thread




69xNaOu.jpg


"You can't say civilization don't advance ... in every war they kill you in a new way" a quote of recently recover from a long lost time.





Hello everyone my name is alexander23, and i am the creator of master of the world series. The series was based on master of the world by EmperorGrimm and created with help of many other games. The first version ended because i couldn't maintain commitment to it and the second version done by my esteemed Ranger9000 ended dying as he was too busy...but fear not lovers of space i have come back to the rescue!

You know what they say...the third one is the charm!

So what is Master of the galaxy?

Master of the galaxy is an attempt to do a nation builder/RPG forum game set in space, which we sorely need and regretfully the few that exist dont last much. In here you will command the fate of billions meanwhile you navigate your way to riches, fame and glory for yourself an nation. How you do it is up to you, you may do a brutal war of universal conquest...or maybe diplomacy and working in the shadows is your way?, maybe all of that is worthless and you only follow the shiny shiny gold. Its all up to you, i as GM will provide updates and show your nation stats, sometime events and other things to spice the game will happen but i want you guys to have freedom to do whatever you feel like between the boundaries of the game.


the game rules and stats wont be up until the official start date on 9/4/2014 so in a week and ah half. this thread is just so people start posting their species and thinking what they wanna do.


So whats gonna be new to deserve a new game?

1) The system has been revamped so things take much less time to do, making it possible to make things happen.
2) Weapons system will be using a modified version from the version 2 of this game
3) The start of the game will be more as a fast start as so you will start with 3-4 systems instead of two.
4) Tech leveling up has been decreased in number so now you can develop much more things per level than before.
5) We will have this time TWO galaxies instead of one dividing the player base between them and allowing interesting inter galaxy wars and advancement
6) player base will be extended from 12 to 24 max
7) Colonization will be much faster to increase expansion and colonial wars and desires
8) no more galactic council up to you to talk with other and establish relations or maybe you will just blast everyone away in your path! up to you!
9) more interactive NPC to talk, negotiate and war with.
10) Everyone now encourage to have a set of characters to play as your person itself (with complete free will of course) to increase roll-playing
11) Space Quest to ancient ruins or to the dark uknown!
12) Will be trying for a more mixture of RPG/nation building game but you of course are welcome to play as desire.


If this has catch your eye just let me tell you much more is to be in and this is just a taste


Joining up:

If you interested in joining this is how:
just fill up a race sheet:


Polity Name:
Government System:
Leader:
R. Positive Traits:
R. Negative Traits:
Species description:
Home world description: (optional)
History: (optional)


some basic rules: a) Please provide 4 positive and negative traits for race customization and giving that...different touch to each one of you.
b) Dont go all crazy on it but you are very freely on what to try to have as traits (i will talk with you if something need changes)
c) All kind of races and system allowed EXCEPT gaseous beings. Minerals ones will be allowed if you truly want to be a rock >.>
d) When writing history etc, a race that previously dominated more part of the galaxy is ok just tell me before hand and we can manage to integrate it nicely.
e) Races from other space game or previous versions of this game are accepted as well so you dont necessarily need to think up something completely new, may want to think on the traits though


links to previous games ones:
Master of the Galaxy 1
Master of the Galaxy 2


We have an IRC channel where you can join and talk!

IRC: #MGaSO
Instructions:
1-Go to coldfront.net
2-Choose if you're using the flash ap or the java app.
3-Create a screenname
4-The page auto adds you to the #coldfront channel, which is displayed at the list on the left side of the screen. Close that
5-In the command box down below type /join #MGaSO
6-You're in and ready to chat
 
Polity Name: The Adrallan Oligarchy

Government System: Oligarchy

Leaders: (Military) Exarch Jaq Cibio, (Economic) Arcarius Zamin Nibi, (Culture) High Counselor Dela Arick

R. Positive Traits:
Superior Strength- Montdonians are very strong and capable of incredible feats of power.
Attention to detail- Montdonians have sharp eyes and make sure to design their products to a higher standard
Efficient government- The Oligarchical system allows for a streamlined process, with swift action and division of work. There is little bureaucracy and corruption.
Strong Economy- The economy is healthy, through large resource deposits, well established markets and intelligent investment in the cities

R. Negative Traits:
Complacent- Montdonians consider themselves above other races and generally avoid work since it is unseemly and beneath them.
Over-sized- Montdonians are too large to handle tasks in small areas on ships and in cities. Small robots and lesser races are forced to do this work instead, decreasing efficiency.
Rigid Pillars of Society- Once Montdonians are placed into a pillar of service, they remain there for the rest of their lives. This causes resentment from many citizens as their talents and desires expand.
Specific Needs- Require a set mixture of air particles to survive, which few worlds possess, forcing Montdonians off the home world to wear breathing apparatus.

Species description: Montdonians. A race of four eyed giants (12 feet tall).

Home world description: The planet Higlimaritan is made up of 55% water, divided into two great oceans. The two oceans are divided by a pair of continents, made up of mountain ranges that lower to forests and plains near the oceans. The West continent is the homeland of the Montdonians, and the East was the homeland of numerous minor races. Both continents are similar in structure, though the Eastern one has more resources, and the West has nearly all the cities.

History: (Will get to it) Government Structure: The government is decided into three pillars, Military, Economy, and Culture, where all citizens are placed after finishing primary education at the age of 14. From here citizens work within their field. If they do well at the lowest level, then they are submitted to the next level to be voted on their ascendance by a random sample of 10,000. this continues until they reach the 10th level, where a small council of no fewer then 10, but no greater then 17, act as the primary authority over their pillar. Above them is the highest individual or each pillar, choose from amongst the small councils upon the death of their predecessor. The Three Leaders have complete authority. there is also the so-called 'fourth pillar, science. While each Pillar has it's own science sub-section, there is large degrees of overlap, causing their distinctions and divisions to blend and disappear. while most in power recognize the need for such pragmatism, some hard-liners disagree and push for further separation of the science divisions. At the other end of the spectrum many in other functions envy the loose boundries of the science sections, causing resentment for the rigid Pillar system.


((Yes it's the same as last game, but I liked them. And this time I'll actually get around to writing their history.))
 
Last edited:
I'll join as a humanoid race. Will likely be light on the ICs focusing more on a WiR style IC of official statements and the like, rather then my usual narratives.
 
Will be human, like usual. Will make something in a little bit.
 
Allah Above calls us all to war in his name. The Shahanshah guides us to victory and in his name, we the Council of Shahs do declare the Hroth Emergency Union as present in this intergalactic roll call of sorts. We shall release our official transcripts within a few days at maximum.
 
500px-Mongol_Imperial_World_Flag.png

Polity Name: The Xin Li Empire
Government System:Celestial Empire
Leader: 32nd Emperor Xin Hua

R. Positive Traits:
The Mandate of Heaven:Under the mandate of heaven the kingdom will be judged by the heavens as prosperous, as his highness the Emperor has shown benevolence and prosperity to the Xin Li Empire.

The Merchants of Xin Li: The Xin Li Empire are widely known for their expertise in the arts of trading special goods from planet to planet, this profit helps increase the Xin Li Empire's economy.

The Scientists of Xin Li: The scientists of Xin Li work day and night to improve the technological advances of the Empire, this determination and hard work allowed them to become experts over time making easy work of simple task when researching new technologies.

The Art of War and technology : The warriors of Xin Li are proud warriors that serve the Xin Li Emperor but, men alone cant win wars as huge ships and other forms of technology can defeat Xin Li's enemies. So the Empire decides to concentrate on intense production of warships and technological advances, followed by intense training of its troops for planetary invasions.

R. Negative Traits:
The Mandate of Heaven:If Heaven deems the Emperor unreliable, horrible events and tragedy will befall on the Empire and the Emperor will blamed and if possible through rebellion disposed of and replaced by a new Emperor.

Expenses of the Empire: Due to the amazing cost of the production of weapons and technology upkeep, Xin Li must spend a hefty penny when supporting these improvements.

Death is the only great honor to have: At times generals of the Xin Li Empire would just decide that it would be necessary to break formation and engage the enemy in a since of dieing for the honor of the Empire when it really isn't needed this has consumed the lives of many great men in the past.

Everyone hates a Eunuch: The Eunuchs would like to make choices that are not of the Emperor, making purchases and other needs. If not given full control of the eunuchs actions could cost the Empire greatly in money.

Septentrion.png

Species description:Human (East-Asian:Chinese)
Home world description: A lush green planet, with 2 oceans gleaming a light blue texture, with a few mountains.
History:

The Xin Li Empire was once a simple republic known as Xin, but after the Republic of Xin defeated the Baekdu, during planets civil war they finally united the planet under Xin rule. But like always greed overtakes all and the there was a cou, this cou overthrew the current republic of Xin and restablished the old imperial government that was ousted away several centuries ago, the nation was later renamed the Empire of Xin Li. This Empire had a huge support of royalists which allowed former houses that benefited from imperial rule several centuries ago, to regain their power and to bring strength to the Emperor. The Empire ruled over the planet which was renamed Xin, the Empire ruled over the planet for centuries, its power was unrivaled and no one dared to speak ill of the Emperor or they would be put to death.

Xin Li during the rule of 28th Emperor Xin Shun, suffered unfortunate disaster in the Baekdu region. The people there didn't like any of the Xin culture and in return for their resentment they were treated as the low class of the Empire, they were even killed at times for just looking at a Xin citizen of noble the wrong way. This resentment allowed for seeds of rebellion to spread within the Baekdu region, and within a year a new civil war broke out and it nearly tore the planet apart. The Empire suffered many losses during the war but, a peace treaty was signed and the Baekdu would seek exodus off the planet. The two culture worked on space ships designed for travel and colonization, it took several years and the ships were finally constructed the Baekdu left the planet and went to find a new one. The 28th Emperor died afterwards, his son 29th Emperor Xin Ging declared Baekdu traitors to the Empire and unlike his father before him made it the Xin Li family's goal to hunt down and subjugate the Baekdu once again, but it would take time and Emperor Xin Ging would never live long enough to see it. But his will still lived on through four generations as the Xin Li Empire had gone through significant advances in technology and economics, their military were also nothing to scoff at as well. 32nd Emperor Xin Hua decided it was time for the Empire to branch into space, and to find and defeat the rebellious Beakdu, but in real terms Xin Hua never cared about the Baekdu and rather do what his ancestor Xin Shun did and make peace. But time will only tell as there are other nations beyond the Baekdu and the Xin Li Empire cannot fight alone.
 
Last edited:
VOC will make a re-appearance for this one. An actual sign up will be a day or two though away.
 
I want to join this as a robotic hivemind controlled by the organic - machine hybrid that destroyed his own race out of the spite he had for it if possible.
Sign - up will come tomorrow.
 
Polity Name: The Network
Government System: Electronic Collective
Leader: The In - Finite State Computer / Dr. Graf
Positive Trait:
1. Obedience: All connects through the State Computer and all is controlled by it, for it. No free will is left lasting. All is one.

2. Scientific Advance: The State Computer's amazing capabilities and the many facilies of the Network make road for great scientific advance.

3. Mass production: In order to raid and conquer other planets for itself, the Network has secured facilities that mass produce robots and ships

4. No hunger: Since the Network is consisted by the State Computer and robots, there is no need for food.

Negative traits:

1. Huge need for raw materials and energy: In order to support itself, the Network needs huge amounts of materials and energy

2. Order Delay: Since everything is controlled by a central hub, processing all information and forming logical conclusions and decisions take time to do and transfer, which translates to action delay with the robots.

3. Huge Pollution: There is no environmental awareness, and the huge pollution causes many problems to the planets of the Network, making it hard for other politie's embassies to develop and hard for the State Computer not to overheat, which means that it has to cut energy from some sectors to compensate.

4. Obsessed with Creator: The State Computer is obsessed with it's creator, who is kept alive at a state of coma. As such, it has no need for contact with other organic entities.

Home world decision: The home planet of the Network has no name, and it has not been seen by any other races. It is a grey planet with a heavy atmosphere because of the pollution that is filled with huge buildings and underground facilities that mass produce machines and ships.

History:
In the beginning, computer science eventually reached the minimum size of a capacitor that was deemed possible, and computer technology effectually stalled. Computer technology could not keep up with economic growth and other technological progress and became obsolete. However, at an unintedified time, a well known physicist known as Dr. Graf established a system where a capacitor could have less mass than an electron. With it he created a new supercomputer that relied on seemingly impossible energy outputs to achieve huge processing power. Soon Dr. Graf fell into a coma. But not all hope was lost. When he first built the computer, he programmed it to use the same algorith which he had found that explained his way of thinking when he had deconstructed his brain neuro - patterns as side - project. While loved by most and hated by few, medicine of his time could not help him. The computer, furious at the world because of their inability to safe it's creator, it overrode the other computers of the solar system and brought chaos. And out of that chaos the Network was born, for the In - Finite State Computer, as it was called, had taken control over all major industrial and military bases. The native population died because of the infrastructure's collapse and the computer began building robots to mine, raid and conquer other systems in order to keep itself ,and in extent it's creator, who it had kept alive by creating the machines needed to sustain him, from ever being shut down.
 
Last edited:
Civilization Name: Hroth Emergency Union

Government: Council of Shahs, a council of the five Shahs of each Shahdom of Hroth.

Positive Attributes:

Martial Traditions – Every male Hrothman is trained for war from the age of six.

Slave Production – Strict Slave Codes increase production.

Emergency Protocol – Because of the State of Emergency that the planet is under, there are no limits to the power of the Council of Shah.

Unifying Religion – All Hrothmen worship Hroth the Conqueror, the fabled Shahanshah who united Hroth under his rule.

Suggested Negative Attributes:

Civil Discord – Years of war have made the warriors of each Shahdom distrustful of each other.

Slave Revolts – The massive slave populations and harsh Slave Codes result in many Slave Revolts.

Bloodthirsty - Hrothmen thrive on the battlefield. If there is no war stability will steadily drop.

Background:

The rise of the Five Shahdoms of Hroth are told in the story of Shahanshah Hroth the Conqueror. It is said that Hroth gathered an army of loyal men and overthrew the Cult of Magog who preached that the planet is actually a flying beast. With musket and cannon Shahanshah Hroth brought the planet to its knees and executed every Cultist of Magog. The planet was renamed from Magog to Hroth.

Hroth ruled for three years, but was killed by the last remaining Cultist, J’shar. The realm split between his five greatest generals. Kaspian founded the Shahdom of Kaspar. Toular founded the Shahdom of Toul. Yartog founded the Shahdom of Yar. Herioc founded the Shahdom of Her. Juli founded the Shahdom of Julius. The Eternal War began in the year 4 according to the Imperial Calendar. The Shahdom of Julius invaded the Shahdom of Kaspar in the name of unifying Hroth under the rule of Shah Juli. Shah Kaspian saw that he would lose the war without help so he allied with his old friend Shah Toular. Shah Juli was then defeated at the Battle of Boro in year 5, where over a million Hrothmen died. Shah Juli fled to his Shahdom to regroup is army. When the forces of Shah Kaspian and Shah Toular were about to cross the Yugo Mountains into Julius, Shah Juli, Shah Yartog, and Shah Herioc joined forces in order to rule from a Council of Shahs.

The war lasted for over two hundred years and saw the grandsons of each of the Shahs sign a peace treaty in 213 after eighty million Hrothmen died in the war. Shah Julibn II, Shah Yartobn II, and Shah Heriobn II were forced to pay war reparations to Shah Kasparibn II and Shah Toulibn II for a hundred years. The civilization advanced and border conflicts were common. However, after three hundred years, no war had happened. No Hrothman wanted to return to the dark days of the Eternal War. That was until the coronation of Shah Kasparibn VI in 543. He dreamed of finally uniting Hroth under the true rule of a Shahanshah.

Shah Kasparibn VI marched into the Shahdom of Julius and did battle on the Fields of the Dead, where the bloodiest battle of the Eternal War took place. He quickly defeated and conquered Shah Julibn V and with it the old capital of Shahanshah Hroth. Kasparaibn declared himself Shahanshah Hroth II. The other Shahs immediately allied and mobilized their armies. The war was to be decided in one battle. This was to be known as the Battle of the Field of Allah, a name many had taken to calling Hroth the Conqueror. Ten million Hrothmen died and twenty miles of land was permanently scarred. At the end of the month long battle, Shah Yartobn V was the only surviving ruler. He had the chance to declare himself Shahanshah, but instead he reinstated all the sons of the dead Shahs and returned Hroth to its pre-war borders.

In the year 1129 in the Shahdom of Yar, a massive slave revolt took place. It quickly spread to every Shahdom and only through unity were the five Shahs able to defeat the slave army. A State of Emergency was declared and the Council of Shahs was established. The current makeup is Shah Yartobn XI, Shah Julibn X, Shah Kasparibn XV, Shah Heriobn XII, and Shah Toulibn XIII.

Technology:

Hrothmen use advanced ballistic technology. Their preferred infantry weapon is the bolter, a weapon that fires a bullet that explodes inside the body of the victim.

Species Description:

The Hrothmen are tall humanoids that are about 6’5”. They have tough brown skin and horns that are often the only visible part of their body. They almost always wear their armour.

Thunn are the slaves of the Hrothmen and are their subspecies. They are shorter and have no horns. Thus they are subject to much discrimination.

Religion:

The Hrothmen worship Allah Above, literally God Above. Just saying the word Allah, or God, is considered a grace blasphemy. The reason is that the Hrothmen believe that the Shahanshah Hroth the Conqueror was God in human form. Thus a Hrothmen prays to Allah Above and Allah Below as the same God, but different persons. However, Allah Below is almost always called simply the Shahanshah. Thus the greatest hero of Hroth has three names. To the average Hrothmen he is known as the Shahanshah. To the War Priests he is known interchangeably as Allah Below and as the Shahanshah. To aliens he is known as Shahanshah Hroth I or the Conqueror. This is because officially there was a second Shahanshah and because alien people do not recognize Hroth the Conqueror as God.

attachment.php


Hrothman in full battle armor.
 
ibyrP0lKWqLQ4X.png

Polity Name: The Neurax Hives
Government System: Several Hive Minds controlled by intelligent "Queens"
Leader: Council of Neurax Queens


Species description: The Neurax Worms are dangerous alien parasites who can infiltrate the host's central nervous system and use their tendrils to manipulate and control any infected race. While the vast majority of these creatures can be described as mindless drones some of them are actually intelligent beings known as Neurax Queens, who are capable of speech, communication with different species, planning and all the things that an intelligent being like us can do.

iqnWiWwigemQ4.png

In the image: adult Neurax Worms being examined in a laboratory.

A young, common Worm is usually very little, long only few millimeters and orange in color, but once it successfully enters into a host it quickly makes its way to the main body of the host's nervous system (for example, the brain for the Humans) and immediately attach itself to it. It starts feeding and uses its tendrils to manipulate the chemical and electrical functioning of the brain to ensure that it is not noticed by the host, with time the Worm grows bigger and bigger, proportionally to the dimensions of the brain, until it becomes capable of laying eggs, starting the reproduction process. At this point hosts are usually mentally manipulated to help the Worms in spreading their infection, slowly losing control over their own actions and thoughts, the eggs are released through various means once an uninfected host has been found, or just when they are ready, the eggs then can survive both within and without host bodies and a healthy individual can be infected by both a young worm or simply an egg.

icBajm4WRfWfV.png
iVLx41JfA1pmo.png
ibm8BIWJAPnkyR.png

Stages One, Two and Three of the Neurax Worm's infection of a Human brain:
The young worm makes its way to the Nervous System and uses its tendrils to penetrate it and start feeding.

This description might suggest that the Neurax Worms are just extremely unpleasant parasites, but the true danger of these creatures can be seen only when the older and bigger Worms evolve into Queens: the Queens are born when the stronger Worms completely take control of their host's nervous system, killing him in the process, and mutate themselves into intelligent and hideous creatures. The Queens create a true Hive Mind and can control the other worms in unclear ways, their most feared ability is their capacity to transform their simple mental manipulation into outright mind control, thus making the Worms capable of taking control of an entire planet and all those who live on it.

ivuKuj6p5ejFo.png
ibnTkGG0bhpfw.png
ibhiA4kpg4o8Uw.png

Stages Four, Five and Six of the Neurax Worm's infection of a Human brain:
The Worm keeps feeding and growing, thus reaching its adult form. The tendrils grow longer and stronger, altering the functioning of the brain to manipulate and control the host. At this stage manipulation consists mostly of ignoring the presence of the Worm and encouraging travels to unknowingly spread the infection.

Many proud civilizations have been reduced to slaves as the manipulation of mere worms forced them first to passively accept the infection and then to worship the parasites as Gods, forever forced to do whatever the Worms order them to do, and therefore what the Queens want them to do. The Queens reduce other races in a state of continued reverence to become more intelligent and powerful as more Worms infect new hosts, they constantly think about expanding their unending pool of servants and have learned how to use the technology of their victims to move to other worlds, spreading the infection across the Galaxy.

i1jwotVwnzvrR.png

Final Stage of the Neurax Worm's infection of a Human brain:
The Nervous System is fully controlled and numerous eggs are produced from the tendrils of the Worm. This stage occasionally end with the Worm "integrating" the brain and creating a hybrid between the host and the Worm, a Neurax Queen. The presence of a Neurax Queen leads the other Worms to enforce complete mind control over their hosts who will then "love the Worm".

Should these creatures ever return to the Galaxy they would be a threat for every living creature...

Home world description: Unknown, even the Neurax Queens can't say for sure what planet gave birth to their race. Some even think that the Neurax Worms are actually artificial bio-weapons created by an ancient race destroyed by their own creation. After their resurgence the Neurax Hives have taken control of several worlds with different ecosystems, all fully infected by Worms.

The Neurax Worms have built their "Capital" on planet Pax-12, who formerly belonged to a colonial corporation who accidentally awakened a hibernated Worm on a nearby mine planet. The Worm soon began a pandemic which ended with the populous planet and its racially-mixed population to rapidly fall to mind control. It didn't took long before the Worms conquered all of the corporation's former systems, marking their return to the Galaxy...

History: The Neurax Worms are an ancient race, forgotten for centuries after their near extinction. How they came to be is unclear, some believe that they were a natural product of evolution, the ultimate form of parasitic life. Others think that such horrible creatures must have been created by deviant scientists in the name of war or despotism, only to be destroyed themselves. Some even think that the stories of the Neurax Worm are far too unbelievable and are just exaggerated legends.

Anyway, most scholars believe that the Neurax Worm controlled almost a quarter of the Galaxy before being destroyed by a coalition of races using advanced medicines and bio-weapons. The story of this ancient war is known only through recent archaeological discoveries, some refused to believe to such strange stories of mind-controlling worms while others feared that some of these Worms could have survived, hibernated on some ice planet or hiding deeply underground, waiting for some unlucky being to awake them from their century-old slumber...

If those creatures were really so astute as the records say, and should they ever reappear, they might be much more careful about any "cure" against their race.


R. Positive Traits:
  • Mind Control and Slave Races: The Neurax Worm's main weapon is, of course, mind control. Through the manipulation of the host's brain they have transformed countless peoples into slave races, who enthusiastically worship the Worm as their God and do everything possible to spread the infection. The Worms can have a potentially unlimited source of servants who will fight fanatically in their names.
  • Infectiousness: The Neurax Worms are particularly dangerous because of their infectious abilities, it is sufficient that one Worm take over one host to begin a pandemic. Once it has infiltrated the brain the Worm will produce eggs and spread it to other hosts, the Worm encourage the original host to travel and spread the eggs. This system brought many civilization to their knees and it is in this way that the Worms gain new technology and servants.
  • Mutation: The Neurax Queens can influence the evolution of their progeny and can modify the Worms to make them more resistant to different situation, ecosystems and races. Eggs can become resistant to cold and heat, Worms can develop new ways to manipulate the hosts, and so on. The Worms can mutate themselves according to their needs.
  • Control the Ecosystem: The Neurax Worms do not limit themselves to intelligent species, they can also infect both large and small animals, insects and sometime even plants! In the end they start to change the ecosystem in a way more hospitable to them, to the point that just breathing on a Neurax planet without protection will almost certainly lead to infection. Masks and heavy suits are required to explore and enter the Neurax Hives' worlds, and the Worms can develop some kind of "natural" terraforming.


R. Negative Traits:
  • Physical Weakness: The Neurax Worm is after all just a... Worm. The adults can't live for long outside of an host, and the young are not bigger than a flea, both can be killed just by stepping on them. Even the grotesque Queens are vulnerable to the simpler of attacks and rely on servants for protection. Without hosts the Neurax are doomed.
  • Vulnerable to Medicines: The Neurax Worm is a parasite, that means that it is possible to find a "cure" against their infection, it was in this way that the Neurax Worms were stopped in the past. If the other races can study enough Neurax specimen they could create a medicine to make them resistant, or even immune, to the Neurax infection. If the cure is advanced enough it might be used as a biological weapon to exterminate the Worms! The Queens constantly work to create new ways to avoid the deadly cure.
  • Drawbacks of Mind Control: To establish mind control over their hosts the Neurax Worm must first eliminate much of their personality and intelligence, making complicate tasks and theoretical work at best very hard and at worst completely impossible for the slave races. Furthermore the Queens utterly despise their inferior servants and do not care about their well-being as long as they reproduce and are numerous. Even through the slaves are fanatical their combat ability is much lower than normal and the technological progress is dangerously harmed by the nature of mind control.
  • Decentralization and infighting: The numerous Neurax Queens are always ready to band together against common enemies, but are also very jealous of their own servants. It's not rare that two or more Queens start to fight over the control of slaves and territory, a battle fought with the blood of the slave races of course, the traditional independence of each Queen make things even worse. This inevitably weaken the unity of the Neurax Worms.

((Both the idea an the name for this race have been pretty much taken directly from another game, the concept has been accepted by the GM))
 
Last edited:
Will definitely be joining once again. I am debating on whether to use my civilization from the first one or a whole new one.
 
Hmm, so no bug brain for me. I'll see if I can dream up something.

Current concept: a 'gaian' kritarchy that worships their home world as a super being.
 
Bah, all organic hiveminds are inherently weak. Forward Network!
:p
 
Definitely in. Will post my actual polity ASAP.

--

CiWQd2P.png


Name: Federal Republic of Baekdu
Type of Government: Federal Parliamentary Republic
Head of State: State-President Lee Yaerin
Head of Government: Consul Son Danbi

Positive Traits:

Cloning: Baekdu society has perfected the art of human cloning. Clone labor was long used throughout all sectors of society, especially in the service industry, but since the democratic revolution and Abolition Act freed the clones from their enslavement, the labor savings involved are negligible. The newly freed clones do provide the Republic with a high degree of manpower for colonization projects, however.b((Faster colonization rate and/or higher initial colonial population))

Revolutionary Fervor: With the revolutionary government ending the practice of clone slave labor and bestowed legal equality upon minorities and foreigners, Baekdu citizens are willing to do what it takes to ensure democracy is preserved. Each and every Baekdu citizen is committed to fight to the last in defense of their own planets and those of other democratic societies; the revolutionary spirit makes Baekdu troops experts in defending their planets and the citizenry of their worlds would quickly be in open revolt if taken over by a non-democratic power. ((Better planetary defense; planets conquered by non-democracies will revolt very frequently as long as Baekdu citizens are there))

The Eyes and Ears of the Republic: The Federal Intelligence Service is one of the best in the Galaxy; Baekdu agents have contacts in high places in most humanoid polities and are experts at several kinds of operations. Backed by sophisticated technology, strong diplomatic skills, and the powerful allure of Baekdu's libertine culture (with its wildly popular pop music and teledramas), FIS agents are adept at influencing other states, improving relations with democracies and inspiring citizens in autocracies to rise up against their oppressors. They can easily penetrate most well-guarded secret plans of most polities in the Galaxy. Of course, none of this is very effective against hive-minds, robot collectives and other polities that are difficult for humans to interact with due to their very nature as a species. ((Improved relations with democracies; easier to cause revolts in non-democracies; intelligence gathering is easier))

Your Country Needs You!: The National Revolutionary Army, the armed component of the republican and abolitionist groups that overthrew the corporate state and now make up the main armed forces of the Republic, are disciplined, well-trained and well-equipped, likely able to defeat an average human force twice its size in open combat. Its sterling reputation has also prompted many people, "organics" and clones alike, to sign up. ((Improved ground combat and manpower for army))

Negative Traits:

Si Vines Libertas, Para Bellum: The people of Baekdu are experiencing democracy for the first time after nearly three hundred years of quasi-fascist corporate rule, and have no intent of going back. This makes negotiating with non-democratic powers difficult at the best of times, and can lead to calls for "wars of liberation" from hawkish Delegates at worst. Between this natural antagonism and autocratic regimes often scapegoating democratic dissidents as Federal Intelligence Service agents, the Republic does not get along with non-democracies well at all, and there is great potential for border incidents owing to this deep mutual mistrust. ((Generally poor relations with non-democracies; higher chance of incidents with nearby non-democracies))

Inter-Service Rivalry: Despite inheriting a perfectly competent space navy, if one heavily geared towards policing rather than military use, from the corpocracy, the National Revolutionary Army’s role in liberating the planet has resulted in the government prioritizing land over space forces. This usually results in more funding being granted towards army rather than navy projects and inefficencies in researching and adopting new technology for the Republican Navy. ((Difficulty in researching and adapting new technologies for ships))

Fractious Government: "Say what you want about the corpocracy, at least they made the shuttles run on time" goes a popular saying among the disgruntled. The compromises required to create a functioning democracy that was acceptable to the deeply divided Baekdu populace have resulted in a number of awkward political features that limit governmental efficiency. Cumbersome planetwide referendums and knife-edge governing coalitions are a fact of life in Baekdu politics, and occasionally, it can appear miraculous that anything gets done at all. ((Governmental efficiency is handicapped))

Financial Issues: Between the high levels of funding for the National Revolutionary Army, the Federal Intelligence Service, a robust welfare state, education, the arts, and many other projects, the Republic's budget is often quite large. All this money has to come from somewhere; this, combined with high levels of taxation means that while its citizens enjoy low income inequality and are well-fed, educated, cared for, and defended , economic growth is generally fairly low compared to many other polities. ((Generally reduced economic performance))

--

Species Description:

Baekdu people are human, and consist of two major ethnic groups: Hangun and Mercians. Baekdu are immigrants from the Baekdu region of the planet Xin, and are closely related to but ethnically and culturally distinct from the Xin Li; they colonized the planet hundreds of years ago when they left the Xin Li homeworld in response to the Great Treaty. Mercians are the indigenous population of the planet. A very small but resilient community of Xin Li, who sympathized with the Baekdu cause and left the planet with them, also remain, but they have mostly assimilated. While the Hangun colonists and their advanced technology often put them in an advanced position compared to the natives, their dominance was never solidified until the establishment of the corporate government, or “Corpocracy.” As the corporate state was run mostly by ethnic Hangun, wealth and power was almost exclusively in their hands before the revolution; today, it is still highly concentrated but is beginning to be redistributed. Mercian groups played an important role in the Revolution; today, the Minister-President of Neo Wonsan is a Mercian, the first in Baekdu history since the Pre-Corporate Era.

aZq25Uo.jpg


Consul Son, a relatively typical Baekdu

In addition, there is a large population of human clones. Ever since cloning technology was developed in the late pre-corporate era, private firms have held the needed technology for this very capital and knowledge-intensive process. Clones were "genomed" for a very specific purpose for most of Baekdu's history; some are service workers, some are factory workers, some are soldiers, and so on. Due to the need to have a pliable labor force, an intoxicating drug called “soap” was were continuously administered to them; the drug was designed to selectively cause brain damage so that clones could not function effectively in normal society outside of their given purpose. Many could only speak the lines drilled into their heads from birth by their overseers. Corporate clones were produced, controlled with an invented religion and used as slaves for their working lives, and ruthlessly "recycled" into "usable biomass" upon their (usually fairly swift) death. Outrage at the treatment of clones, sparked in large part by a book called My Orison written by a rebellious clone, helped contribute to the revolution.

Under the Republic, clones were emancipated and granted equal rights, and the state took control of all cloning technology. Without the use of soap, clones live relatively long and productive lives, can reason and speak normally, and are mostly indistinguishable from an average human. "Genoming" clones for specific purposes remains legal, although soap remains highly illegal. Motions have been floated occasionally to ban the practice as an infringement of freedom of choice.

--

Homeworld Description:

Baekdu, the planet on which the Republic is based, is an Earthlike planet that is approximately 80% ocean without counting floating cities. It was named for the Baekdu region on the planet Xin, from which most of its population came from. It has four large continents, each of which is virtually covered in city, and one large floating city nearly equal in size to the continents. There are also tens of thousands of other island cities that fall under the purview of one of the five mega-cities. The weather is generally temperate, with mild summers and very cold winters.

aXlAzwh.jpg


A port district on the western part of Neo Wonsan


The Baekdu people established four original colonies, one for each for the planet's continents. They were named for the greatest cities of the Baekdu region on their homeworld. In order of size, they are Neo Seoul, Neo Wonsan, Neo Pyongyang, and Neo Pusan. A large floating city, Baekdu City, is the planetary capital, containing the Federal Assembly, High Court and the Blue House (the President’s residence.) While several large areas of the cities have been set aside as parks and large floating platforms the size of cities covered in trees have been built to combat pollution, the planet is almost totally urbanized and the Republic imports many of its resources, either from other polities or mineral-rich asteroids.

Form of Government Description:

The Federal Republic is a parliamentary republic. It has a unicameral legislature called the Federal Assembly with 500 members called Delegates (50 for each of the five cities and the colonial Departments.) The Republic's Head of State is the State-President (대통령 / Daetongryong), who is elected for a five-year term planet-wide; invested with little actual power, she may engage in diplomacy and present treaties to the Assembly, and also appoints the Head of Government. Said head of government is the Consul (집정관 / Jibjeonggwan), who is traditionally the leader of the largest party of the governing coalition. Assembly elections are held every five years with two-term limits.

One of the most distinctive features of Baekdu democracy are planetwide referendums. Using a centrally organized voting service that all citizens can access at any time on any network-enabled device, citizens may vote on propositions submitted by the populace and approved by the Federal Assembly in a simple majority. Somewhat more controversially, a veto from the Consul on any bill may be overridden by a two-thirds majority of the population (abstentions counting against the votes.) This makes governing difficult at times, but it lends the system a greater degree of democratic legitimacy.

Consul Son is a member of the Radical Party, a social-democratic party that seeks cooperation with other polities. The other major parties are the Alliance for Prosperity, a self-styled libertarian and pro-business party that is often associated with neo-corpocratic groups; the Syndicalist Union, which advocates for "all power to the unions" and syndicalist socialism; and the Nationalist Party, a party that has close ties with the Army and demands the spreading of the revolution. Minor parties, such as clone’s rights parties, Daegunists and Mercian nationalist parties, occasionally take a few seats in the Federal Assembly as well, but only occasionally have major effects on policy.

The flag of the Republic consists of the flag of the Commune of Neo Seoul in the canton (the first state established by the democratic revolutionaries), with white and blue stripes representing peace and liberty.

History:

Pre-Corporate Era:
History:

For tens of thousands of years, the planet Baekdu had been inhabited by humans. The aboriginal natives, called the Mercians, are of unknown origin; some speculate they were descendants of a botched colonization operation by an ancient empire, while others believe they might have been exiled convicts. Regardless, they lost all knowledge of space travel, cryogenics and other advanced technologies over time and regressed to a semi-industrial society; these primitives barely understood the basic principles behind atomic energy. They carried on living in relative isolation until several hundred years ago, when the Baekdu people arrived. Having fled from a devastating civil war against the ethnic Xin on their homeworld, they established several large cities after making agreements with the Mercians to lease portions of their territory. The Baekdu bought Mercian land in exchange for advanced technology and cold, hard cash; for all the shock and terror that the natives initially went through, they adapted fairly well to the changes and integrated into the society peacefully. Many intermarried and took Baekdu family names; many others did not, stubbornly sticking to their lifestyle even as super-advanced Baekdu technology transformed the planet. As the four cities got larger and larger, most Mercian settlements were absorbed into "Aulandtowns" within the cities. (The Mercians called the planet "Auland," thought to have originated as a corruption of their the common expression "This land is our land.")

The city governments were all democratic republics, with the exception of one instance when a rogue Mayor suffered brain damage and tried to crown himself Daegun, a title literally meaning "great prince" in the style of the dukes of the Baekdu homeworld of old on Xin. The cities prospered under this rule and, as they expanded to include nearly the entirety of their respective continents and created many floating outposts on the oceans, began to slowly move towards a united planetary government. A united, democratic and free Baekdu was nearly a reality - and perhaps might have been, were it not for the actions of one man.

Kim Jaesang, CEO of the powerful CelNova corporation, had managed to corner the market on human cloning technology and became far and away the richest man on the planet. It was said that he had enough political power and influence to rival several small states combined, and he likely did. He eventually managed to find a large supply of sympathetic politicians and businessmen in the city of Neo Seoul, and ran for Mayor on the principle that the inconveniences of democracy were stunting economic growth. With the Mayoralty in his pocket - and his territory of nearly two million people secured - he proceeded to promise that “[he would] double our GDP for every four years we don’t have an election,” and for a surprisingly long amount of time he managed to keep his promise. Other cities began to warm to this idea of corporate governance, and corpocratic parties began winning elections worldwide in large numbers. Eventually, with all the cities barring Neo Pusan under corpocratic regimes, the Baekdu Corporation - a massive, privately-owned superstate - was created by the regimes’ ruling executives and assumed the governmental powers of the corpocratic states.

Corpocratic Era:

((NOTE: All listed rulers in the Corpocratic Era were styled "Chief Executive Officer" unless otherwise noted))

The Golden Age

Eternal Chairman Kim I Jaesang, 0-5 AF
Eternal Director Kim II Eunbin, 5-34 AF
Kim III Sungahn, 34-72 AF
Park I Yaerin, 72-78 AF
Park II Ryonghae, 78-108 AF​

The next hundred years saw a massive reorganization of Baekdu society: the last undeveloped areas of the planet began to disappear under layers of concrete, the system of clone slavery gradually became institutionalized, and the memories of democracy were eradicated from most history books. The Corpocracy, as it was known, tolerated no dissent but otherwise did not interfere in the private lives of its citizens, providing enough law, order and prosperity to keep most citizens content. Practical space travel was developed, and the average citizen became rich beyond their wildest dreams under the new system. This was referred to as the "Golden Age" of the Corpocracy.

Jaesang’s rule as CEO was brief, but he was at the time finely remembered as a uniter of the planet (or at least all of it besides Neo Pusan.) The integration of most of the world’s resources produced immediate dividends, and his production of unlimited prosperity under the Corpocracy seemed to be coming true. He was not, contrary to popular belief, officially deified upon his death; however, his image was heavily promoted, and if people wanted to call him a god, the Baekdu Corporation didn’t say no. He was officially given the title of Eternal Chairman as a compromise with the Cult of Juche, an increasingly popular religion that sprang up that glorified Kim as a savior of the human race.

GUkVcHR.jpg


The gates to the CelNova Corporation's former offices were turned into a shrine for the not-insignificant cult of personality Kim Jaesang gained after his death

For all this, though, the Corpocracy perhaps owed more to his daughter Eunbin’s rule. When Neo Pusan and the remaining democratic floating cities banded together in a grand alliance to try to stop the corpocratic menace, her response was simple: “They shall surrender, or they shall die.” Neo Pusan was invaded and subjugated, while the remaining cities were simply leveled with nuclear weapons. With that, the Baekdu Corporation truly stood atop the world. She entrenched authoritarian policies and was a major proponent of a completely totalitarian state with omnipresent surveilence, but the ideas fell out of favor with the rest of the Board as unnecessarily costly. A compromise was reached: the thought of the consumer was not a concern as long as they did not organize as laborers and did not criticize the system of government. This allowed many of forms of culture to flourish during this early era, despite the authoritarian system. Interestingly, despite being the Director of Biotechnology, she cared little for the clones and did not see the virtues of mass clone labor.

Cloning had existed as a procedure for nearly fifty years, and had previously been very limited in application. The clone indenture system, including soap dosing and “recycling,” was adopted by her son Sungahn. His other main virtue was codifying the system of succession. The Board of Directors was composed of Directorates, each managed by a household and their employees. The Board had absolute power over their respective fields of interest. (Though, theoretically speaking, all corporate shareholders could vote, the corporation was nearly completely owned by the Board. Minor shareholders changed the results of only 15 corporate decisions in the entire 298-year corpocracy, and only made a difference in the election of 1 CEO.) The CEO was then elected by the shareholders, and served for life barring a vote of no confidence from the Board. To prevent petty obstructionism, if the CEO survived a no-confidence vote, the proposer of the vote would be put to death.

When Sungahn died, this system was tested, and Park Yaerin, head of House Park and the Directorate of Information, became CEO. She mysteriously took her own life 6 years later, and her son Ryonghae took power. His thirty-year rule saw the launch of the first practical spaceship, which was used to mine asteroids for useful resources to fuel the economy. While economic growth looked to continue to rocket upward under his rule, scholars generally have the end of his reign mark the end of the times of “infinite prosperity” and the Golden Age.

The Silver Age

Min I Hyoyeon, 109-115 AF
Kim IV Hanseol, 115-155 AF
Lee I Hyeju, 155-168 AF
Min II Danbi, 168-199 AF
Kim V Taegun, 200-221 AF
Lee II Miryo, 221-229 AF
Son I Gain, 229-236 AF​

After Ryonghae’s death, feuding between House Kim and House Park allowed a dark horse candidate, Min Hyoyeon of the Directorate of Space Forces, to capture the CEO’s office. She retired after six fairly successful years, paving the way for the new leader of House Kim, who was inagurated as Kim IV Hanseol. He was wildly popular and expanded the space program, with the corpocracy building the first practical space warship, among other things. The stretch of five CEOs following him had fairly productive tenures as well, with a steady pace of technological and wealth advancement. However, several underlying economic factors triggered a market crash with the announcement of CEO Son’s retirement, leading to massive instability and several attempted strikes. This instability resulted in an epic feud between House Min and House Son that nearly ripped the Corpocracy apart. This period was called the “Decade of Darkness".

The Decade of Darkness

Min III Hyojin, 236-237 AF
Son II Byungjun, 237-239 AF
Son III Daesang, 239 AF
Park III Ryonghae, 239 AF
Daegun-Chairman Min IV Inyoung, 239 AF
Interregnum, 239-240 AF​

It must be noted that by the most generous of definitions the “Decade of Darkness” lasted only four years, but whatever the inappropriateness of its name, it nearly brought down the entire corpocracy. Even though the Corpocracy was still quite prosperous, it gradually began to stagnate after that initial century. Productivity was continuously falling and the breakneck growth that left people with trust in, or at least tolerance of, the system was beginning to break down. CEO Lee II Miryo’s re-opening of the “wastelanded” areas of the former democracies for explotiation helped offset this for a while, but it could not ultimately be reversed. Over the last twenty years, House Min and their Directorate of Space Operations and House Son and their Directorate of Production came to dominate the board, having massive paramilitaries loyal solely to them. Each, unbeknownst to the other, sought to take the holdings of the rest of the Board and instate themselves as "Baekdu Daegun", or King of Baekdu, and take absolute power.

The opening salvo of this struggle was fired when the head of House Min successfully won the CEO election to replace Son Gain, who by all accounts wanted no part of her brother Byungjun’s plans to crown himself Daegun and later regretted stepping down. He and his allies then walked out of the Board. The Min-dominated Board then made a motion to expel House Son and its allies from the Directorates, but Byungjun revealed he had one more ally amongst those who stayed: Lee Myunghun of the Directorate of Corporate Security, who at the time controlled the corpocracy's nuclear arsenal. With the threat of nuclear annhiliation over their heads, he boxed CEO Min III Hyojin into a corner and forced her resignation. His own reign went little better; he came tantalizingly close to crowning himself Daegun by bribing several important Min allies and consolidating power in the CEO’s office. In fact, he was on his way to announce to the board that the Corpocracy was dissolved and replaced with the Kingdom of Baekdu when his shuttle was blown up by a member of House Min’s Black Hundred paramilitary group.

The year 239 brought utter chaos, as an impotent Board watched whoever had the balance of power in the turf wars between pro-Min and pro-Son security forces march into the boardroom and declare themselves CEO, which was valid until the enemy recaptured the area. In a peculiar moment, when both the pro-Min and pro-Son Directorates had abandoned the Board, the remaining neutral Directors elected the current head of House Park, who along with House Kim and House Jung’s Directorate of Nuclear Security (created at the start of the year to prevent nuclear weapons from falling into either group’s hands) had stayed neutral, as CEO. He “ruled” for only sixteen days before the head of House Min came back to the Board asking for help, at which point he was made CEO once again. The infamous Min IV Inyoung then promptly dissolved the Board one last time, declared himself Daegun, and sent a declaration to House Son to surrender or face open war.

The Interregnum, also known as the Son-Min Wars, raged across the planet in brutal street-to-street fighting for nearly three years. Loyal corpocratic forces watched helplessly as the Min and Son Daegunates caused wanton destruction through cities planetwide. Were this any ordinary conflict, one of the two houses would likely win and abolish the Corpocracy permanently, but Director Kim had a brilliant plan. He created a massive clone army to pacify both the Daegunates’ forces and grew the clones using recycled biomass from their own dead soldiers. It was barbaric by any stretch of the imagination, but the Corpocracy’s now limitless supply of troops wore down the upstarts. They ultimately surrendered, and after a thorough purge of their ranks, the Board was reinstated and Director Jung was named the first legitimate CEO in five years. The Corporcracy had survived by the skin of its teeth, but would never again hold very much legitimacy in the eyes of anyone from the masses to its own Directors.

The Decline and Fall

Jung I Yuri, 242-257 AF
Kim VI Jaesang, 257-261 AF
Kim VII Jaesang, 261-280 AF
Lee III Hyori, 280-290 AF
Jung II Seohyun, 290-295 AF​

CEO Jung knew the Corpocracy had to be retooled if it was to survive, and to her credit, her reforms bought the regime another half-century to live. She returned to CEO Kim Eunbin’s authoritarian policies, creating a police state and an all-consuming “corporate culture” with corporate-controlled labor organizations to ensure loyalty to the Corpocracy. She ruled with an iron fist and tolerated no dissent; this, ironically, caused underground political activity to flourish. For the first time in nearly two hundred and fifty years, there were serious people who advocated (in total secrecy, of course) that a return to democracy might benefit the people of Baekdu.

She was followed by two basically competent but unremarkable CEOs of House Kim, who struggled to solve a very basic but serious problem: Profitability was also beginning to decline across the board. The Corpocracy was simply running out of markets to sell to, and its astronomical rate of GDP growth was consistently falling. Despite the start of colonization projects to other worlds, its reign was still in peril. The Corpocracy might have been able to weather all this, however, had it not given in to its own hubris.

In the year 280, CEO Kim VII Jaesang passed away, and his successor, Kim Pyongguan, lost the ensuing CEO election to the then 15-year old Lee Hyori, Director of Corporate Security. Obsessed with becoming CEO, and enraged that he was passed over for a child, he decided he needed to conduct a grand experiment that could reverse the sense of decline that pervaded the corpocracy and impress his virtues upon the Board of Directors. He hit upon an idea: if he created a high-functioning clone, a clone that could replace corporate middle managers, he would have access to nearly infinite easily-controlled computational power that would save his Directorate millions. He set his scientists to work on the project. The result, as he put it, “[went] horribly right.”

The project’s name was Sonmi-939. Genomed based on a restaurant staffer’s blueprint, she was instructed in critical thinking and basic history. Kim’s greatest mistake, however, was letting his charge loose unsupervised in the Hwangmyun Library, the largest repository of pre-Corporate knowledge on the planet. Sonmi began studying the histories of the old world and put together a telecast promoting democracy, exposing the fact that corporate clones were not valued employees but slaves, and a philosophy emphasizing parts of life other than making profit. The telecast, “My Orison,” was smuggled out by a democratic resistance group and disseminated to major news outlets around the planet. Sonmi-939 was swiftly and publicly executed, but the damage had been done.

zGi384O.jpg


Sonmi-939 before her execution

The next ten years saw increasing disruption in corpocratic society. Strikes, nearly unheard of for over two hundred years, became increasingly common. A planetwide general strike was brutally suppressed in 290 AF, only to be followed less than two years later by another which ended in the proclamation of the “Commune of Neo Seoul.” Neo Seoul, by this time, was home to nearly two billion people and was the size of a continent, so this was no small rebellion. Lee Hyori, now CEO Lee III Hyori, refused to consider the use of tactical nuclear weapons to break up the commune. A resulting vote of no confidence from the Board ousted her and installed Jung Seohyun as the new CEO. Jung was not as gun-shy as her predecessor and ordered a tactical nuclear warhead detonated over the east part of the Commune as a show of force. Public opinion was turned massively against the corpocracy, which was amplified by Lee very publically defecting to the Commune. She was elected as its President in a landslide and vowed to bring down the Corpocracy by any means.

Open war erupted days later. Unwilling to use more nuclear weapons in the face of intense public backlash, the Corpocracy decided an invasion would have to do. Though the invasion would have likely succeeded quite easily with air support, Director of Space Forces Min Sungahn defected to the Commune days after Lee, taking a large portion of the Corpocracy’s orbital defenses and such with him. The Commune managed to push back the Corpocracy in a matter of weeks, and when a second revolutionary commune appeared in Neo Pyongyang, followed by a third in Baekdu City itself, the Corpocracy knew the writing was on the wall.

While they pushed back the corpocratic forces, the three Communes unified their armed forces into the so-called “National Revolutionary Army” and issued an ultimatum: nothing less than an unconditional surrender of the Baekdu Corporation and establishment of a democratic republic would be acceptable. This declaration was greeted with a corpocratic nuclear weapon dropped on the broadcast center where the broadcast initiated from. Unfazed, the democrats continued their battle for the fate of the planet. The corpocrats would hold out for nearly three more years, but eventually Baekdu City Hall was stormed by the elite Republican Guard, and the Corpocracy was defeated.


Republican Era:


President of the Republic Lee Hyori, 296-308 AF (Independent, leaning towards the Nationalist Party
Consul Kim Hyeju, 309-314 AF (Nationalist Party)
Consul Son Danbi, 314-319 AF ( Radical Party)​

President Lee won three terms and was wildly popular, with many calling her the “Mother of the Republic,” “Goddess of the Revolution” and many other things. In a show of modesty and revolutionary spirit, she shunned all titles and was only to be referred to as “Madame President” or “Citizen Lee.” (Her adoring public stuck with her nickname from the Neo Seoul barricades, “Hyorish”.) She oversaw, among other things, adoption of a new calendar designed to purge corpocratic influence (she was inaugurated on 10 Thermidor, An I, the date that the calendar was officially adopted), the emancipation of clones, the redistribution of corporate wealth, and the beginning in earnest of the Republic’s first colonization projects. The settlements were eventually incorporated as Departments with full representation in the Federal Assembly, but they were still largely underdeveloped. Though she won three elections nearly unanimously and could have easily won a fourth, she stepped down instead, saying “I did not resign as CEO simply to become one again twenty years later.”

For all her wild successes and creation of democracy, her term exposed several flaws in the Republic’s constitution. A lack of term limits and the powerful presidency made many outside Baekdu City and Neo Seoul wary of the power an unsavory figure in the position could attain; thus, a second Constitutional Convention was called and the Republic was transformed from a presidential to a parliamentary system, in which form it remains today. With Consul Kim Hyeju’s efforts to reach out to other nearby polities, the Republic seeks to promote democracy and spread the revolution throughout the galaxy. The Republic will stand by its allies and show no fear of any of its enemies.​
 
Last edited:
Polity Name: Republic of Cygni

Government System: Pseudo Democratic Republic (In other words, its a Presidential Dictatorship)

Leader: President Peter Volkov (Known simply as Peter to his own people.)

Positive Traits:

Unison- Unison is the name of the network that most people in the Republic are connected to with an implant in their head. Used in conjunction with Smart Glass Technology (Think way more advanced smartphones.), the network allows people to do the functions of the old internet.

Cybernetically Enhancements- Citizens of Cygni have an implant in their head that is installed at birth, allowing access through Unison. In addition, some soldiers are being tested for enhancements for resistance to poison, natural night vision, and other improvements.

Loyalty- The people of Cygni stand by their country and their leader with great loyalty. Outsiders joke that the Cygni are all lemmings, willing to die for their country if necessary.

Society by Levels- One of the remarkable aspects of Cygni society is the levels. Levels determine one's options for jobs, education, and other things. Levels are earned by gaining points, which happens when you do various tasks. You can also lose points if you do bad acts. In general, levels motivate people to achieve who they want to be.

Negative Traits:

Reliance on Unison- Due to the fact that the people rely on Unison so much, going off the planet seems daunting. Without hooking up the planet to Unison, colonizing another planet will be difficult due to the small amount of people coming to the planet.

Unstable Soldiers- Cybernetically enhanced soldiers, more augmented than the average citizen, could have unstable minds. The heavily tested soldiers have shown cases of instability. Loyalty should keep the soldiers in line before their mind cracks.

Dissidents- Dissidents are a major problem in Cygni. Generally, these are people who are born off the network (AKA, OFTN), aren't satisfied with the level system, and other groups. They threaten the integrity of Cygni as they spread their lies and deceive their fellow citizens, criticizing the level system and telling people to overthrow Peter.

Carefully Calculated Updates- In order to encourage people to do something, like buying government bonds or going off to another planet, the government makes the change through the level system, encouraging people to earn points or avoid losing points. To keep the balance of the level system, careful calculations must be made to ensure no one exploits the new points.

Species: The Cygni are typical humans. Not much else to say here.

History: TBD