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Aug 9, 2009
10
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ive been browsing the config files a bit, i cant seem to locate a line to adjust this

this line seems to have something to do with it (misc.txt)

// prices may vary this much
item_price_rand_factor_min = 0.95
item_price_rand_factor_max = 1.05

but when adjusting them to say 1.00 there is no difference ingame (aka price on good may still drop after a year)

anyone know?
 
I don't remember seeing anything price-related but maybe one of devs will know.

For now, the easiest way to get more profit per ton is to have a good captain (Haggler+Salesman and also Navigator+Organizer) and Trade Post level 4 in the target port.
 
It's a good find actually, it shows how pathetic trading with generic goods is. Every time I see AI taking one of those ports I know they are going down. :)
 
It's a good find actually, it shows how pathetic trading with generic goods is. Every time I see AI taking one of those ports I know they are going down. :)

I've found the generic ports to be quite useful actually. My current tactic is that I keep the port in Sri Lanka (don't remember the name...) and keep it fully upgraded.

The trick here is that the other companies seem not to be so interested in capturing that port from me so I can be pretty confident that even on difficult times I have one port in India where I can build ships and store goods safely in warehouse (during war I sometimes decide not to risk my cargo by transferring it to Europe).
 
I think it's better to forify heavily in a Spices or Tea province, build a Shipyard there, shield it with Frigates (incoming fleets have to fight your fleet first if you park it in front of the port) and ensure safety this way...

It worked even for this feared Pirate invasion force. :)