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There's a problem with the Others. The Winter Wasteland event means that the Other capitol bounces between all of their counties constantly. Which wouldn't be a problem, but once they conquer the wall and the capitol gets put in the Gift, they turn into a Republic.
It is already fixed for the ext version, I have fixed numerous bugs with the white walkers already and made some improvements. So they can never be a republic, there won't be any maintenance event clashes and they will only have one capital that doesn't move.

I assume you fixed that one issue with the Dornish woman married to herself that broke saves after a few decades?
Yep
 
You think we could get a hotfix for the White Walker issues?

I'd like to continue my game as the ice apocalypse.

blackninja9939 said:
There are some issues with the Others that have been resolved for the next version, the main ones are: The capital of d_winter changing all the time, the lands of the wall auto being returned to the NW then being returned to the others and that repeating forever, white walkers being able to get events and finally the white walkers leaving their non winter culture group courtiers alive.

Most issues are fixed and there is likely to be a hotfix.
 
Hey blackninja, are your various submods working on 7.2? I'm running Bloodlines, More Decisions, Challenge to Duel, and Colonise Valyria on my current game.
Yup they all work and will most likely continue to work in the future with no issues as all but one of the files only adds things to the game as opposed to replace them.
 
I have run a handsoff game in Feasts for Crows scenario and it's been generations since the canon characters have died and yet the White Walkers have not shown up. What are the probability of them to appear? And wouldn't be canon if they appeared just a bit after Feast for Crows start? Considering that they attacked the Watch in the Fist of the First Men and etc, so they are there or very close.
Still, great job on the update guys.
We have fixed the white walkers during AFFC already as has been stated many times.
 
Firstly, sorry for the slow reply.

Secondly, I forgot an example earlier regarding non Northerner skinchangers, when I mentioned Bloodraven.

Some claim that the Farwynds from Lonely Light are skinchangers who can take the forms of sea lions, walruses and spotted whales. - http://awoiaf.westeros.org/index.php/House_Farwynd_of_the_Lonely_Light

I understand that this is only a claim, but I felt it worth mentioning, especially since "A whale", "A Walrus" and "A Sea Lion" are traits ingame.
They can get those animals as for them it is more of a dynastic thing not a religious or cultural thing.