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ibrahim100

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Aug 17, 2013
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Hello all,

I'm proud to present to you the first release of the AGOT mod combined with the Seven Kingdoms map.
I mostly messed around with the history files, but also balanced some modifiers and defines like army movement speed.
It's far from perfect as there's still much polishing to do, but it's perfectly playable (at least it is for me), and any help would be appreciated.

http://www.mediafire.com/file/an2xwv5pwl1fxkj/AgotSK.7z/file

---Changelog----------------------------
v2.0 - Remade whole mod, now updated to CK2 3.0.0


---Credits----------------------------------
All credit goes to the AGOT team and the Seven Kingdoms team, who made all of the features used within this Frankenstein's Creature I dare call a mod.
 
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Images
ck2_1.png
ck2_2.png
ck2_3.png
ck2_4.png
ck2_5.png
 
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Game froze when clicking on a Wall province during Daeron the Good's reign
 
Amazing, have you played any long games with it? My biggest issue with the AGOT mod is the save corruption bug it has where saving stops working (only ever had the bug in another mod once), its stopped a number of games I had dead over the years.
 
Amazing, have you played any long games with it? My biggest issue with the AGOT mod is the save corruption bug it has where saving stops working (only ever had the bug in another mod once), its stopped a number of games I had dead over the years.

I actually haven't, mostly short games to test things out. But I presume any bugs from the original mod will carry over. Should you notice anything different about this matter, don't hesitate to inform me and I'll do my best to fix it.
 
This is amazing. Good job! :D

Now, I do notice a few issues, like -

- In the "Crowned Stag" start date and onwards, Larra Blackmont, the lord of Rooteland, and Goodwin Trant of Gallowsgrey are independent from the Iron Throne.

- Andalos has "noculture".

- There is floating Hadrian's Wall just south of the Iron Islands. :p
 
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This is amazing. Good job! :D

Now, I do notice a few issues, like -

- In the "Crowned Stag" start date and onwards, Larra Blackmont, the lord of Rooteland, and Goodwin Trant of Gallowsgrey are independent from the Iron Throne.

- Andalos has "noculture".

- There is floating Hadrian's Wall just south of the Iron Islands. :p

Thanks! If you notice other issues feel free to warn me.
 
A few bugs I have found,

The Shadow tower is in landed_titles and province history twice, once in the correct place and as a sub barony in Dorne. This cause weird UI issues as it thinks the capital holding is actually in the Dorne county.

The wall special building doesn't apply to most holding on the wall, also the night fort and eastwatch special buildings don't appear as they dont reference the correct holding name.

The Wildling special government is actually a feudal government so vassals created in the tribal holdings default to the base games tribal governments, probably because AGOT doesn't have tribal holdings, they are still named the same and have the same icon but one can hold tribes and the other only castles and they get wrong government penalties with each other. I would recommending removing the tribal holdings and make them all castles to mirror AGOT, probably worth doing the same with the tibal holdings on the wall and north as well.
 
A few bugs I have found,

The Shadow tower is in landed_titles and province history twice, once in the correct place and as a sub barony in Dorne. This cause weird UI issues as it thinks the capital holding is actually in the Dorne county.

The wall special building doesn't apply to most holding on the wall, also the night fort and eastwatch special buildings don't appear as they dont reference the correct holding name.

The Wildling special government is actually a feudal government so vassals created in the tribal holdings default to the base games tribal governments, probably because AGOT doesn't have tribal holdings, they are still named the same and have the same icon but one can hold tribes and the other only castles and they get wrong government penalties with each other. I would recommending removing the tribal holdings and make them all castles to mirror AGOT, probably worth doing the same with the tibal holdings on the wall and north as well.
Thanks! I think it's all fixed now. Just uploaded a new version.
 
The wall ruins are still crashing. Whenever I try to click on the building interface for the capital of a Ruin, it crashes.
 
Any fix for the ruin CTD/freeze?
 
ruin mechanics are tough, and i think cause alot of errors and bugs.
 
Great. Hope it fixes it.