Well it does what the title says. Adds a field to the asset editor that lets you change the AI used by the current asset. Currently set attributes carry over to the new AI where possible.
The main intended use for this is to create assets which use custom AI classes.
Workshop:
http://steamcommunity.com/sharedfiles/filedetails/?id=421616513
Github:
https://github.com/cerebellum42/BuildingAIChanger
The main intended use for this is to create assets which use custom AI classes.
Workshop:
http://steamcommunity.com/sharedfiles/filedetails/?id=421616513
Github:
https://github.com/cerebellum42/BuildingAIChanger