I remember hearing that species with the "religious" trait are going to suffer technological penalties. This is a very well-worn trope in these sorts of games... and that's part of the problem.
It's a cliche. And to be honest, it's one with some pretty uncomfortable implications and is rather inaccurate. Most historians now believe that the idea of a science-religion conflict is an invention of 18th and 19th century philosophers and doesn't hold up to historical scrutiny. Most people who try and defend the idea of a religion-science binary will bring up Galileo and the Creationism debate but then get stumped for examples.
And of course, there's the issue that there is some anti-religious prejudice latent in this idea.
It's cool that there is a religious trait in the game, but I don't feel that it should play up the (in my opinion, incorrect) idea of a binary choice between science and religion. It's a tempting path to go down because so many other games have done it, but I hope Paradox can be a little more creative and think of less problematic ways of making the religious trait matter.
It's a cliche. And to be honest, it's one with some pretty uncomfortable implications and is rather inaccurate. Most historians now believe that the idea of a science-religion conflict is an invention of 18th and 19th century philosophers and doesn't hold up to historical scrutiny. Most people who try and defend the idea of a religion-science binary will bring up Galileo and the Creationism debate but then get stumped for examples.
And of course, there's the issue that there is some anti-religious prejudice latent in this idea.
It's cool that there is a religious trait in the game, but I don't feel that it should play up the (in my opinion, incorrect) idea of a binary choice between science and religion. It's a tempting path to go down because so many other games have done it, but I hope Paradox can be a little more creative and think of less problematic ways of making the religious trait matter.
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