Exactly what the title says. The religious icons are bleeding into each other, so that parts of different, random, icons are on each religion's icons. How do I fix this?
spriteType = {
name = "GFX_religion_icon_strip"
texturefile = "gfx\\interface\\religion_icon_strip.tga"
noOfFrames = [color=red]47[/color]
}
spriteType = {
name = "GFX_religion_icon_strip_small"
texturefile = "gfx\\interface\\religion_icon_strip_small.tga"
noOfFrames = [color=red]47[/color]
}
Pretty sure we haven't fiddled with the religious icon strip names.
Yup, religion_icon_strip_small.dds is definitely messed up. It's 2163x20, whereas religion_icon_strip.dds is 4544x32. noOfFrames is set at 142 for both, so religion_icon_strip_small.dds is clipped at the right end. DR? Do you have a good copy saved somewhere?
Edit: Never mind, I resized religion_icon_strip.dds to the proper height and overwrote religion_icon_strip_small.dds, should be good now.
I haven't touched religious icons in a while and last time I checked they were all right (this morning). Are you sure it's not your problem, OP?
Speaking of religious icons, any possibility of changing the Hibernicist cross to an annular (Celtic) cross?
Copy gfx/interface/religion_icon_strip.dds and religion_icon_strip_small.dds to your mod.
Open your copy of interface/generalstuff.gfx in a text editor (Notepad++ recommended, but any text editor will do), find the sections for those two files, and make sure the noOfFrames value matches the aspect ratio (width/height) of the files. (You'll need an image editor that can open .dds files in order to check aspect ratio. The ones I know can do it are Paint.Net natively, and Gimp and Paintshop with plugins.)
Save it as a .dds file, and that will be one of the options. And yes, resize the regular icon strip to 20 height, and save it as the small strip.
You'd have to ask DR what tweaks he did and what files they're in. It wasn't just the religion icon he tweaked, he also moved the traits and modifiers and claims and titles around on the character menu.