I don’t like that there isn’t. Early on it can happen that someone can have low comfort and/or sanity because I don’t have enough workers to fulfil every need (and fully staff an infirmary), and I need my polymer factory (an outside building, so workers lose sanity), and I usually get a few renegades, but later when I have more people and more services and ways to improve (or prevent any loss of) sanity, they usually stop appearing. Normal colonists will just die out of old age, but biorobot renegades just stay there forever. And no, I don’t want a kill dome. What I normally do is create a prison dome in a corner of the map and put renegades there, give them a grocer and later on workshops so they can at least contribute to the milestone (I have not reached it yet though, I normally already feel like starting over after I finish my mystery and have 100-200 colonists), but it’d be great to have a way to remove the renegade trait similarly to how sanatorium gets rids of some of the flaws. It should take longer though, and should depend on how many crimes they’ve committed. It could even be a late game tech (even a wonder), or a breakthrough. Or maybe reaching 100 morale should get rid of the trait?
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