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ItalianGuy

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Mar 10, 2015
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  • Europa Universalis IV: Rights of Man
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Every now and then, I think of a possible mod that doesn't exist yet, so I decided to post these ideas (I'll keep the list updated) for everyone to implement or as a sources of new ideas.

  • A mod that unlocks high density zones at the start of a new game
  • Different mods that use ARIS to define and manage simple challenges (reaching a certain number of commercial buildings or industrial buildings...)
  • Force the simulation of 50% of the cargo trucks (a customisable percentage).
  • An highlighted area surrounding the mouse pointer when the bus stop tool is active
  • by Sotrax: elevated train station
  • by Sotrax: bus stops on elevated roads
  • by Sotrax: higher (custom) slope limit for pedestrian paths
  • A mod to select/deselect mods and assets and save preset configurations
  • by monkeysaur: a mod that transforms pedestrian crossings in pedestrian underpasses
  • A mod with an overlay for mass transit happiness

I don't plan on doing mods, maybe I will do the most simple ones, so if you like one of these ideas and think that you can implement it, feel free to do it!

And feel free to comment the ideas as well!
 
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Unlocking high density zones at the start
I thought about the milestones unlocks and their reasoning. Offices unlock together with the university, because they require graduate cims to operate. The hd zones though are just an enhanced version of the low density ones. You can say that they at least require highways, but the game has a slow pace and it'll unlock them before problems arise.
 
An highlighted area surrounding the mouse pointer when the bus stop tool is active
In addition, when placing stops, existing stops will have the highlighted area. This helps creating good routes. It would be useful doing the same thing with metro stations, train stations, docks and airports.
The area should tell how much space cims will be able to walk. A circle will do, but the best would be coloured streets, like when service buildings are placed.
 
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some mod that allows to select the route you actually want to edit when different routes are overlapping. thats very annoying.
maybe it could be solved by opening a drop down menu by clicking at a station or even easier to handle by scrolling throug the different lines while the cursor is on the stop/line, but
i dont know what is possible or what could be the easiest way to implement
 
Placing streets and tracks on level +1 and -1 (one level up and down with page up and page down; don't know how to discribe it) on ground level. So you can build sunken roads or roads on an embankment without getting a nervous breakdown while messing around with the terraform tool.

Elevated train stations
Elevated bus-stops
Stairs for pedestrian
 
some mod that allows to select the route you actually want to edit when different routes are overlapping. thats very annoying.
maybe it could be solved by opening a drop down menu by clicking at a station or even easier to handle by scrolling throug the different lines while the cursor is on the stop/line, but
i dont know what is possible or what could be the easiest way to implement
You can do that with http://steamcommunity.com/sharedfiles/filedetails/?id=411164732, it allows you to show and hide lanes.
 
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Placing streets and tracks on level +1 and -1 (one level up and down with page up and page down; don't know how to discribe it) on ground level. So you can build sunken roads or roads on an embankment without getting a nervous breakdown while messing around with the terraform tool.

Elevated train stations
Elevated bus-stops
Stairs for pedestrian
You can try Fine Roads Height or Enhanced Road Height to see if the lowered streets are buildable. I'll add the other ideas to the list.
 
I added a new idea: create several configurable lists of mods/assets. Each list will be selected when we want to enable all mods in it and disable everything else.
This is very useful when different games are played with different mods, or biomes, etc.
 
I put this is the main suggestions forum, but it could be a mod suggestion if it's doable?

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I had an idea for a very simple and very easy to implement Pedestrian Underpass.

This could probably be done without implementing big changes to mechanics.

The idea would be to replace a road crossing with a stairway leading "underground", similar to Subway station entrances. This would be very small, and would be facing into the road (facing toward the other side of the road.

When this object is added at a crossing, the road crossing markings disappear (no more road crossing) and a mirror version of the stairs simply appear on the other side of the road.

Instead of crossing the road, people walk down the stairs and come out the other side of the road.

I imagine it being something like this:

2792357-Under-road-walkway-0.jpg


The reason I suggest it is because it wouldn't need to be freeform like the tunnels are, it could be simply a plop of an underground stairs asset, and the immediate appearance of it's alternate on the other side of the road. I figure that doing something like this would not take huge amounts of programming and design. Fully pedestrian tunnels would be great if they get made, but if they are implemented like the current tunnels then they still wouldn't allow for things like this.

So that's my idea! Would love to see something like this!
 
I added the idea. I think that the most interesting part is forcing cims that would cross the street to travel in the tunnels void and then reappear at the other side of the road. The visual part is doable (maybe) by creating a new type of crossing that looks like underpasses entrances.

EDIT:
A new idea for better mass transit creation: during the creation of routes, color buildings like when parks are plopped, so that they become more blueish if mass transit value increases, and stay red if it doesn't. I don't know if it's doable, but differentiating between different mass transit types would be useful.
 
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