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Second Lieutenant
Nov 26, 2003
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~~~~~~~~~ The Ultimate Navy Battle Game ~~~~~~~~~


Version: HoI 2, with patch/enhancement 1.3a

Startdate: ?
Time: ?
Lengh: ?
Host: Tangens

Scenario: 1936

Alliances: UK vs USA

Playable countries:
UK -
USA -
Japan -
France -
Italy -
any more?

------------ House rules ------------

* Not allowed to produce any ground units except marines
* Islands can only be garrison with top 4 ground units


------------ Victory conditions ------------

The alliance that manage to get their hands on all VP islands
 
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Not to sound rude or anything, but I don't see how this could work. At all. This scenario is so rigged for the Allies it's not even funny.
 
Lord Warchaser said:
Not to sound rude or anything, but I don't see how this could work. At all. This scenario is so rigged for the Allies it's not even funny.

well i think you missed the point.. the fun part is game allow you to built up a BB & CV fleet if you like and noone will blame you just waste IC and should built tanks instead :p

I could play against AI.. but i think humans command their fleets better than the AI - or do they?! :rolleyes:
 
Tangens said:
well i think you missed the point.. the fun part is game allow you to built up a BB & CV fleet if you like and noone will blame you just waste IC and should built tanks instead :p

I could play against AI.. but i think humans command their fleets better than the AI - or do they?! :rolleyes:

In my humble opinion - humans command better than AI, of course! But I think that I missed point too, best playing is normal playing with free game system
 
It's an interesting idea but I don't like the sides. In the 1920s, there were war plans for a hypothetical naval conflict between the US and UK - the two countries with superpower class navies. How about a naval conflict arising out of depression-era trade conflicts? The UK's main ally would be Japan (their alliance lapsed in 1923 but might have been renewed). The US might be aided by their traditional ally against the British - the French...

Andrew
 
Okey, i removed Germany starts war a certain date and changed the alliances :)

i don't think we need to much house rules, if we just can agree the main scene gonna be on the oceans not land on this game and creates this atmosphere somehow

personally i wanna test out some marine tactics i havent had time for in a ordinary land battle game

and i want a oponent that set up as many fleets as possible, and counter my navy tactics with his own

i think we need only 4 players, start war rather early but allow some built up 2-3 years so get the chance to modernize your navy a bit
 
yes, it's Andrews idea and i don't mind.. mostly for balancing reasons

could be interesting to find out how HoI2 handle that, i think we have fool UK or USA into war with each other or mod their initial sliders.. you can change type of goverment as player but that take some years
 
well i think it will go like this.. :wacko:

France breaks its current alliance with UK (costly though)

USA then ask France to join theirs (France need some moves on intervene)

UK ask Japan to join theirs (Japan has to be Paternal gov ruled)

what i mean by fool 2 democrats into war with each is to let Japan DoW the oposit alliance
 
This game sounds like a lot of fun and I would love to join. But I think it will require a custom scenario otherwise the AI countries might not cooperate and understand the house rules.

I would love to play as the Soviet Union if they are allied with the UK, naval doctrine reasons. Unless the other countries are not taken?

K.
 
You'll need an edit of USA's intervention slider to allow the alliance, but I imagine it'd be straight-forward.

France and the USA might be outmatched in terms of naval strength at the beginning, but they're in a strong enough strategic position to hold out. The disposition of the French in the med might make things interesting, as could the alignment of Italy.